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Fight heresy the old-school way.

Inquisitor is a game that will take you on a thrilling journey through a dark medieval low-fantasy world and satisfy your hunger for old-school RPG, and it's available for digital pre-order on GOG.com for only $11.99--that’s 20% off the full price, only during preorders!

Dark times have fallen onto the once-peaceful land of Ultherst. As the prophet Ezekiel foretold: Famine, Plague, and Death came to harvest the souls of the sinners and the innocent alike. In this time of hardship more and more people started to succumb to the Devil's whispers. Heresy and worship of dark powers grow stronger and more blatant with every new follower of the demonic path. This evil must be rooted-out and purged with fire. And you--out of all of the people faithful to the true religion--have been selected to restore God's holy law and order as the Inquisitor.

Inquisitor is a truly old-school cRPG with open-ended gameplay, a large world to roam freely, a plethora of items and spells at your disposal, a deep and absorbing story, and hundreds of lines of dialogs. Get Inquisitor now with 20% pre-order discount and gain immediate access to the chest of goodies that contains treasure such as a full game soundtrack, a collection of 68 artworks, the ominous Revelation of Ezekiel, and a full-fledged Inquisitor novel! The pre-order period will last until Wednesday, September 5 at 10:59 AM GMT.

If you're not yet busy rushing to pre-order this item of old-school excellence, take a moment and listen what Martin Kovar of CINEMAX--the studio that put more than 10 years into developing Inquisitor--has to say about his game.
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Eclipse: OH also, any fantasy rpg without elfs, orcs and stupid monsters gets my interest, and if it contains dark, religious themes, even more.
I'm all for less fireballs and dragons and more backstabs and poisoned food in my fantasy games :-)
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Fenixp: It does have both monsters and fireballs. Quite a lot of both. They're mostly considered animals tho, aside from Orcs - as for dialogue, you're going to mostly deal with people.
oh thank you, as it's a proper rpg and not an adventure like daemonica I thought they would go the "magic everywhere" way. Let's hope it's not too filled with fantasy clichés
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Leroux: I'm looking forward to their explanation of inquisitors being magic users ... :D
Well... You know ... There's magic and miracles ;-)
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Eclipse: oh thank you, as it's a proper rpg and not an adventure like daemonica I thought they would go the "magic everywhere" way. Let's hope it's not too filled with fantasy clichés
Nah, not really. I was myself really hoping for a game without magic or monsters.
Post edited August 30, 2012 by Fenixp
And that's probably the bit where this game suffers the most, unless Cinemax has made some serious changes to game system in the meantime (which I truly doubt.) Balancing. Have I mentioned it's old-school? Yes, yes it is. In all it's aspects. It's really hard, it's really unforgiving, it's also very frustrating at points and more than once have I got stuck in place, not really knowing what to do next. Protip: Get the school of magic with levitation with it. It HELPS TREMENDOUSLY and can be picked by any class.


and that's what i was afraid of. the game looks very interesting, but i hate when the difficulty is old-school. sure, i like these style of games, but not with the old-school difficulty.

i will prob wait until the game is out and play "wait and see".

unlike most people, i play a game for its atmosphere, story, general game play, .... not for a challenge. that's why i always put games on the easiest setting, and if the game has no difficulties, while still being too hard or easy is too hard still, then i forget about the game. Divine Divinity is one i would of liked to play, but just couldn't.

its just a shame to me to make games like this, but then make the difficulty impossible for those who aren't used to it.
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Leroux: I'm looking forward to their explanation of inquisitors being magic users ... :D
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Fenixp: Well... You know ... There's magic and miracles ;-)
You mean miracles like: Suddenly flames shot out of my fingertips and consumed the infidels? ;)
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fruitloopy: And that's probably the bit where this game suffers the most, unless Cinemax has made some serious changes to game system in the meantime (which I truly doubt.) Balancing. Have I mentioned it's old-school? Yes, yes it is. In all it's aspects. It's really hard, it's really unforgiving, it's also very frustrating at points and more than once have I got stuck in place, not really knowing what to do next. Protip: Get the school of magic with levitation with it. It HELPS TREMENDOUSLY and can be picked by any class.


and that's what i was afraid of. the game looks very interesting, but i hate when the difficulty is old-school. sure, i like these style of games, but not with the old-school difficulty.

i will prob wait until the game is out and play "wait and see".

unlike most people, i play a game for its atmosphere, story, general game play, .... not for a challenge. that's why i always put games on the easiest setting, and if the game has no difficulties, while still being too hard or easy is too hard still, then i forget about the game. Divine Divinity is one i would of liked to play, but just couldn't.

its just a shame to me to make games like this, but then make the difficulty impossible for those who aren't used to it.
Well, it sometimes happens that the difficulty is part of the game, of the experience the devs want to create.

If we are in a settings where monsters are nigh invulnerable and where dying is easy... it would not make much sense to have a very low difficulty, which would kill the atmosphere of impending doom itself.

Anyway... if you don't like really high difficulty, might i suggest cheating? That's what low difficulty settings often do in any case. Unless you are against cheating, of course. I say this only because it is a shame to lose the opportunity to play good games just for an easily solvable issue.
Post edited August 30, 2012 by Skree
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fruitloopy: Divine Divinity is one i would of liked to play, but just couldn't.

its just a shame to me to make games like this, but then make the difficulty impossible for those who aren't used to it.
Then why won't you cheat, if you want to play for story only? That would take hard combat out of question.
So, Unknown RPG from Unknown Studio with Promising Screenshots.

Can anybody testify as to the quality of this?
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stonebro: So, Unknown RPG from Unknown Studio with Promising Screenshots.

Can anybody testify as to the quality of this?
Known RPG from Unknown Studio with an excellent review
The english version is new, the Czech one is 3 years old (or something like that).
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fruitloopy: Divine Divinity is one i would of liked to play, but just couldn't.

its just a shame to me to make games like this, but then make the difficulty impossible for those who aren't used to it.
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Thiev: Then why won't you cheat, if you want to play for story only? That would take hard combat out of question.
because, unless the game has built in-cheating, then i cant. i dont like trying to find trainers, etc, and the like.

thats why games should just have actual EASY difficulties and built-in cheats. why force someone to use a trainer or other fan-made program to cheat/make the game playable?
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fruitloopy: thats why games should just have actual EASY difficulties and built-in cheats. why force someone to use a trainer or other fan-made program to cheat/make the game playable?
Well the game actually does have both - you can play on easy, which is what I do and the game gets quite a bit less frustrating, and it also has cheats, so if you want, you can give yourself a few level ups to get started more quickly.
My fame preceeds me! And I wasn't even spamming it AT ALL
Post edited August 30, 2012 by Fenixp
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fruitloopy: Divine Divinity is one i would of liked to play, but just couldn't.

its just a shame to me to make games like this, but then make the difficulty impossible for those who aren't used to it.
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Thiev: Then why won't you cheat, if you want to play for story only? That would take hard combat out of question.
The difficulty is part of the narrative. The game does not need to tell you that thousands of heroes failed to do whatever it is that you're doing and died, it uses your corpses to illustrate difficulty.

Once you can cheat in an RPG, advancing the story and surviving is no longer an achievement. Without cheating, you may choose to outwit your opponents or resort to combat. With cheating, there's "solve the puzzle" vs "fail to solve the puzzle".
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Leroux: You mean miracles like: Suddenly flames shot out of my fingertips and consumed the infidels? ;)
Vast majority of attack spells are from the 'bad' schools of magic.
Changing the subject a bit, what other thing does "old-school" mean in the case of Inquisitor? It looks like it plays like Diablo, so is it a straightforward A-RPG or is it more nuanced than that? I mean I loved Diablo, but the RP part was pretty much reduced to class and attribute decisions.
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Phaidox: Take Infinity Engine-based games (Torment etc.), for example - NPCs had introductory VO for the most part, giving you an idea of what a character might sound like and leaving the rest to your imagination. I liked that a lot.
A Totalharmony of Agreement is happening here.
Anyway, sounds like an interesting game. I'll probably pick it up at some point rather sooner than later. Which is just being silly as I have a backlog from here to infinity.
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tapeworm00: Changing the subject a bit, what other thing does "old-school" mean in the case of Inquisitor? It looks like it plays like Diablo, so is it a straightforward A-RPG or is it more nuanced than that? I mean I loved Diablo, but the RP part was pretty much reduced to class and attribute decisions.
Behold! As I've said there, you'll be talking a LOT aside from combat, and there's a lot of decisionmaking involved as well. Another of the cool oldschool aspects is that the game doesn't try to ease you into anything - you are genuinely doing what you'd expect to be doing as an investigator, without any bells and whistles or simplifications attached to it as it would be in a more modern game.