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Fight heresy the old-school way.

Inquisitor is a game that will take you on a thrilling journey through a dark medieval low-fantasy world and satisfy your hunger for old-school RPG, and it's available for digital pre-order on GOG.com for only $11.99--that’s 20% off the full price, only during preorders!

Dark times have fallen onto the once-peaceful land of Ultherst. As the prophet Ezekiel foretold: Famine, Plague, and Death came to harvest the souls of the sinners and the innocent alike. In this time of hardship more and more people started to succumb to the Devil's whispers. Heresy and worship of dark powers grow stronger and more blatant with every new follower of the demonic path. This evil must be rooted-out and purged with fire. And you--out of all of the people faithful to the true religion--have been selected to restore God's holy law and order as the Inquisitor.

Inquisitor is a truly old-school cRPG with open-ended gameplay, a large world to roam freely, a plethora of items and spells at your disposal, a deep and absorbing story, and hundreds of lines of dialogs. Get Inquisitor now with 20% pre-order discount and gain immediate access to the chest of goodies that contains treasure such as a full game soundtrack, a collection of 68 artworks, the ominous Revelation of Ezekiel, and a full-fledged Inquisitor novel! The pre-order period will last until Wednesday, September 5 at 10:59 AM GMT.

If you're not yet busy rushing to pre-order this item of old-school excellence, take a moment and listen what Martin Kovar of CINEMAX--the studio that put more than 10 years into developing Inquisitor--has to say about his game.
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Telika: That game works on the principle that torture produces valid information ?
Nope, it works on the principle that torture produces the information you want.
Post edited August 29, 2012 by Fenixp
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Telika: That game works on the principle that torture produces valid information ?
Apparantly not:

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miker17: -as priest you can use abbysal sorcery to enthrall him and have him confess even if he didnt do it or you can just torture him until he confess or you can really invastigate his case searchyng for clues....
EDIt: Whoops, ninja'd. :)
Post edited August 29, 2012 by Leroux
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tejozaszaszas: Old school RPG? It resembles Diablo 2 for me... Or at least it looks like.
go and read. No I will not stop.
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Telika: That game works on the principle that torture produces valid information ?
No, it works on the principle, that you need to do proper investigation and get more clues, before you start using hot iron.

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tejozaszaszas: Old school RPG? It resembles Diablo 2 for me... Or at least it looks like.
It's more like Divine Divinity than Diablo 2.
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Telika: That game works on the principle that torture produces valid information ?
Considering your playing a inquisitor in a dark ages setting yes.

Speaking of inquisitions I'm surpised by all these Monty Python references but not a one from the Inquisition scene from History of the world Part 1 http://www.youtube.com/watch?v=jbcyiFt5VEs
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Fenixp: snip
The more you talk about the game, the more I'm intrigued. I did catch previous threads about it, so my curiosity was already piqued. It does look rather good. It's definitely a very good fit for GOG or so it seems.
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mistermumbles: The more you talk about the game, the more I'm intrigued. I did catch previous threads about it, so my curiosity was already piqued. It does look rather good. It's definitely a very good fit for GOG or so it seems.
Just don't forget that it really is oldschool with all its flaws. While it does have a dynamic map, journal and all that kind of stuff, there's a lot of annoying bits as well, like for instance moments where you just think "How the fuck was I supposed to know that!?" It does require you to be pretty forgiving.
Just learned about this today, and it looks awesome! The concept of being an Inquisitor is great, and it looks suitably dark. Pre-ordered.
I've accumulated some questions as I've followed this thread.

How much do stats and skills affect the dialog, and how much does this end up affecting the storyline?

I take it the morality system is from the perspective of a pious Christian European from the Middle Ages. Is this accurate?

What kind of balancing - or lack thereof - can I expect? I'd get that there'd be no level scaling. I'd get that I may have to do some quests in the starting town for experience before heading out into the wilds. But is it possible to predict without save-and-reload what I'm getting myself into, or will I get surprised by things like herds of chainsaw-breathing spiderdragons right next to that field of newb rats I've chosen to do my first practise battles in? Or side quests that I get in the starting town that make me face a Level 8001 Chuck Norris after two chunks of dialog?
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Telika: That game works on the principle that torture produces valid information ?
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DCT: Considering your playing a inquisitor in a dark ages setting yes.

Speaking of inquisitions I'm surpised by all these Monty Python references but not a one from the Inquisition scene from History of the world Part 1 http://www.youtube.com/watch?v=jbcyiFt5VEs
Well played, sir! I know exactly what you're torquemada-bout. :-D Now I must watch. I guess when it comes to Inquisitors I default to MPFC, but I loves me some Mel too!
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Aaron86: How much do stats and skills affect the dialog, and how much does this end up affecting the storyline?
My memory might be a bit fuzzy on this one, but I am fairly certain that the only skill that actually influence dialogue is the thieve's persuation skill. You won't get choices in the vein of "Twist his arm" because you're strong enough. However, world does react to the class you pick at the beginning, some quests change according to it etc, so your character does matter - just not in the standard sense.

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Aaron86: I take it the morality system is from the perspective of a pious Christian European from the Middle Ages. Is this accurate?
Sometimes yes, sometimes not - do keep in mind that European morality IS based on Christian morality. I actually find this question quite hard to answer, but I do believe it depends on the quest and the game really won't reward you for senselessly murdering people deemed 'heretics.'

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Aaron86: What kind of balancing - or lack thereof - can I expect? I'd get that there'd be no level scaling. I'd get that I may have to do some quests in the starting town for experience before heading out into the wilds.
Yes.

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Aaron86: But is it possible to predict without save-and-reload what I'm getting myself into, or will I get surprised by things like herds of chainsaw-breathing spiderdragons right next to that field of newb rats I've chosen to do my first practise battles in? Or side quests that I get in the starting town that make me face a Level 8001 Chuck Norris after two chunks of dialog?
No, it's not possible to properly predict what awaits you. You won't really get any such surprises in the towns (well... Not many anyway, and city guard helps you,) but there's no system in place that would tell you "don't go there yet, you will be horribly murdered." So you WILL be dying quite a lot.

That's not all, tho. There are also issues with general skill balancing - some are quite simply more useful than others, some magic schools have way more useful spells, etc. For example, if you decide to increase your "Indentify" skill, you will soon discover that you only need to put a few points into certain school of magic to get a spell that identifies all items in the inventory. Needless to say, all classes can get this with just a minor skill point investment.

It's ... Kind of like playing Fallout all over again.
On an off-note:
I finally actually watched the promo video that came with the news article, and I must say I really like how the video opened with a grid of short gameplay vids of games, most of which are very recognizable, available on GOG. Is that the first time it was used? It can't be too old since I spotted Symphony on there. Anyway, I just thought it was nicely done.
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Telika: That game works on the principle that torture produces valid information ?
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DCT: Considering your playing a inquisitor in a dark ages setting yes.
The thing is, dark ages inquisitors were recieving an insane amount of bullshit from the tortured people. It's not just a moral issue, it's also an extremely unreliable and misleading method of investigation.

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miker17: -as priest you can use abbysal sorcery to enthrall him and have him confess even if he didnt do it or you can just torture him until he confess
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Leroux:
Aha ? So, in the game, torture can lead to false info ?
Post edited August 29, 2012 by Telika
This looks right up my alley.
First preorder I've ever gotten from GOG without a doubt.
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Telika: Aha ? So, in the game, torture can lead to false info ?
As I said, people tell you what you want them to tell you, eventually. Truth doesn't need to come into it - as long as you're persistant enough. Or you can first conduct a proper investigation, find out who's actually responsible, and then they usually talk by themselves - or you at the very least torture the true culprits.