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Human mind: the greatest puzzle of them all.

Ether One, a stylish and myst-ifying first-person perspective puzzle adventure in which you explore the mysterious realm existing in the depths of a human mind, is available 15% off for pre-orders on GOG.com. That's only $16.99 until Tuesday, March 25 when the game is scheduled for launch. Pre-order now, and you'll receive the upgrade to the Deluxe Edition (worth $14.99) for FREE.

[url=http://www.gog.com/game/ether_one][/url]Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At it’s core is a story exploration path free from puzzles where you can unfold the story at your own pace. There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life. As the developers put it: The aim of the parallel paths was to make Ether One accessible to a range of skilled players. The hope was that people would be able to enjoy playing the game and solving puzzles with parents or friends, as well as immersed in the game on your own with the lights off. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles."

Pre-order Ether One for only $16.99 for the best value for your money! You'll get instant access to all of the game's bonus content--including all of the Deluxes Edition goodness like the full high-quality soundtrack (MP3 and FLAC) or the comics. This fantastic offer lasts until Tuesday, March 25, at 10:59AM GMT, so don't miss out!
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mondo84: I hadn't heard of this game before today - seems interesting.
it reminds me of Consortium.
Right?
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JudasIscariot: Yes there will be an upgrade kind of like the Imperial Edition upgrade :)
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Starmaker: Excellent!

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Matthew94: So is this the end of soundtracks in games?

I noticed that they were awfully thin on the ground on GOG as it was but if devs can charge for them on the site, i guess we'll barely see any more come with the base game.
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Starmaker: [bIndie devs might not be able to afford the full distribution rights for the soundtrack,
That's the heart of the matter :)


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mondo84: I hadn't heard of this game before today - seems interesting.
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vicklemos: it reminds me of Consortium.
Right?
Consortium is more of a shooter, if I am not mistaken. Ether One is more like a first person adventure game...
Post edited March 17, 2014 by JudasIscariot
Whoa! The value for the deluxe edition seems WAY OFF! I don't mind people selling soundtracks and wallpapers, since this is no different than giving them away as rewards for backers in a Kickstarter, but the idea that such content is worth $14.99 is a little excessive for my taste.

$14.99 is equivalent to three classic GOGs, and it would be EXTREMELY DIFFICULT to justify soundtracks and wallpapers as being the same value as three such classic GOGs. It would be fairly hard to justify them as worth a single classic GOG, worth $5.99.

Either the devs here are extremely greedy, or they a falsely inflating the value of their "deluxe content" to a price that they will NEVER actually sell it at.

I'm not too fussed about this game, to be fair, but the "deluxe content" just doesn't seem worth $14.99, so anyone who buys the deluxe edition (after pre-order) is essentially just backing the developer and giving them free money.

Ultimately, I would probably have more respect for the devs if they gave away the soundtracks and wallpapers with a "pay what you want" type deal.
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Starmaker: Excellent!

Indie devs might not be able to afford the full distribution rights for the soundtrack,
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JudasIscariot: That's the heart of the matter :)
I might just be being a little naive here, but what distribution rights would indie devs actually need to pay for to release a soundtrack with a game?

Surely, if the soundtrack is produced "in house," the devs already own it? Wouldn't the same also likely to apply to commissioned tracks as well?

I would expect that only licensed music would need paid for distribution rights, as they are not owned by the devs, but remain with the original content holder.

Am I missing something here?

I ask this, because if music has been used under license, then I can fully agree with the idea of an extra cost for the soundtrack. Although, most devs using music under license would actually used the musician for advertising purposes, even if they are relatively unknown.
Post edited March 17, 2014 by Davane
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JudasIscariot: Yes there will be an upgrade kind of like the Imperial Edition upgrade :)
Will the content merge into the game's extras or will it sit as a separate entry on the game shelf/ list?


And is it possible to also get a reply to my question here, please?
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adamhm: No matter what GOG does people will complain:

-Refuse the game. People ask the dev about releasing it here/complain about GOG rejecting it.
-Release the game with normal & deluxe editions. People complain about the extra content costing extra.
-Release the game, regular edition only. People complain about being unable to buy the deluxe edition here.
-Release the game, deluxe edition only. People complain about the cost and being unable to buy the regular edition here.
I'll go against the flow here and say that I'm fine with them releasing the game with normal & deluxe editions.

Sure it sucks you have to pay extra for bonus content, but most of the more recent game soundtracks are sold seperately for around $10, so I don't see any possibility for gog to just give them away for free.
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JudasIscariot: Yes there will be an upgrade kind of like the Imperial Edition upgrade :)
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HypersomniacLive: Will the content merge into the game's extras or will it sit as a separate entry on the game shelf/ list?

And is it possible to also get a reply to my question here, please?
It should merge into the game's extras and the file names will have the word "deluxe" in them to differentiate between versions :)
Post edited March 17, 2014 by JudasIscariot
Don't mean to be that guy, but anybody wanting a gog copy should probably pre-order, since the "regular" price of the Deluxe pack directly from the dev via Humble widget seems to be $30 (and it's $35 here? the pre-order price is the same). Which also comes with a key to that terrible service everybody hates on top of the DRM-free download, and the possible future Linux version, so... you know... *runs*
(5$ seems like a bigger difference than normal though, doesn't it? Or maybe it's just because the price is high in the first place)

*runs back* Ah, the plot thickens with GOG finally branching into Linux. *runs away again*
Post edited March 18, 2014 by MoP
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MoP: Don't mean to be that guy, but anybody wanting a gog copy should probably pre-order, since the "regular" price of the Deluxe pack directly from the dev via Humble widget seems to be $30 (and it's $35 here? the pre-order price is the same). Which also comes with a key to that terrible service everybody hates on top of the DRM-free download, and the possible future Linux version, so... you know... *runs*
(5$ seems like a bigger difference than normal though, doesn't it? Or maybe it's just because the price is high in the first place)
It's 17$ instead of 20$ here. Where did you get 35$ from?
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Davane: Surely, if the soundtrack is produced "in house," the devs already own it? Wouldn't the same also likely to apply to commissioned tracks as well?
It depends on the agreement, and the more rights the musician/composer has to sign over, the more expensive it is. The actual process of composition, the rights to use it in the game at all, the exclusivity agreement, distribution rights, and rights to use it otherwise are all separate things you have to pay for.
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MoP: Don't mean to be that guy, but anybody wanting a gog copy should probably pre-order, since the "regular" price of the Deluxe pack directly from the dev via Humble widget seems to be $30 (and it's $35 here? the pre-order price is the same). Which also comes with a key to that terrible service everybody hates on top of the DRM-free download, and the possible future Linux version, so... you know... *runs*
(5$ seems like a bigger difference than normal though, doesn't it? Or maybe it's just because the price is high in the first place)
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zeffyr: It's 17$ instead of 20$ here. Where did you get 35$ from?
$16.99 in the pre-order period gets you the Deluxe version. After the game is released said version can be obtained for $29.99 as a single package, or for $19.99 for regular version + $14.99 to upgrade it to deluxe. The latter totals up to $34.99.

Hope that helps.
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Davane: Surely, if the soundtrack is produced "in house," the devs already own it? Wouldn't the same also likely to apply to commissioned tracks as well?
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Starmaker: It depends on the agreement, and the more rights the musician/composer has to sign over, the more expensive it is. The actual process of composition, the rights to use it in the game at all, the exclusivity agreement, distribution rights, and rights to use it otherwise are all separate things you have to pay for.
Hmmm. I think it would be a lot easier to estimate the value of such deluxe content if we were informed of the details of the agreement up front.

I can see a future model where composers might be willing to produce music for games, if they were guaranteed a percentage of royalties from soundtrack sales. This would make it easier to stomach when you know exactly why you are paying for something, and where it is going.

$14.99 is still a lot for some soundtracks, IMHO, but it might be more acceptable if the devs are paying a lot of royalties to the musicians who made the music.

Ultimately, it comes down to this: Is the deluxe content worth $14.99? With the scarce details that we have been given, the answer for me is no. Others may disagree, based upon what they value, and what they know about the game.
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zeffyr: It's 17$ instead of 20$ here. Where did you get 35$ from?
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G-Doc: $16.99 in the pre-order period gets you the Deluxe version. After the game is released said version can be obtained for $29.99 as a single package, or for $19.99 for regular version + $14.99 to upgrade it to deluxe. The latter totals up to $34.99.

Hope that helps.
Heh, so we are screwed if we buy late :)
Do you know the number of pages of the comic and the artist(s) involved in it's creation?
I'm a great comic fan and I could buy the game just for the comic.
Will certainly not pre-order the game, because the screenshots, trailer and gamecard tell me exactly nothing about it (neither story nor gameplay).

Also the price of $15 for the deluxe upgrade seems a little steep. I don't mind paying some extra bucks for a soundtrack, but that's a little too much.
Post edited March 17, 2014 by PaterAlf
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Davane: Hmmm. I think it would be a lot easier to estimate the value of such deluxe content if we were informed of the details of the agreement up front.
O.o
Why should that matter at all?
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Davane: I can see a future model where composers might be willing to produce music for games, if they were guaranteed a percentage of royalties from soundtrack sales.
It's not a future model, it's an existing model.

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Davane: This would make it easier to stomach when you know exactly why you are paying for something, and where it is going.
The hell? Should the devs also report whether they're spending your money on medicine for the sick mom or on hookers and blow?

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Davane: $14.99 is still a lot for some soundtracks, IMHO, but it might be more acceptable if the devs are paying a lot of royalties to the musicians who made the music.
Why? This does not compute. In fact, I'd argue that if the devs are already paying an arm and a leg to the auxiliary media creators from the sale of the base game (in which you were interested in the first place), deluxe content is just adding insult to injury. However, the usual case with indies is that the composer makes music for none to little upfront money and a small % of sales in exchange for retaining all other rights and promotion of the soundtrack in the deluxe bundle.

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Davane: Ultimately, it comes down to this: Is the deluxe content worth $14.99?
Well yes, it does.