Red_Avatar: - way too many loading screens showing that they cut up the maps in much smaller sections (one of the obvious console influences) - BAD
There may be a ton of loading areas, but that's just Source for you. Consoles can handle massive stages in other games just fine, this is just a quirk of Source and it's been present from Half-Life 2 on up. Just because it sucks doesn't mean consoles are to blame here.
the puzzles are way too easy so far (BAD) - 45 minutes and I already did 3/8 or so chapters which worries me. I'm sure later puzzles will be harder but I breezed through Portal 1 and it's said that its later puzzles were harder - BAD - but then again, I can't see this game being fun for 8 hours of GlaDOS jokes and unchallenging puzzles so then again, being brief is what saved Portal 1.
The chapters are not all the same size, and there are a few twists that keep things interesting. You're essentially still in an extended intro.
if I have to really really nitpick (and yeah I know, but I'm a sucker for details), then I'd have to say that Portal 2 doesn't make sense in some areas. When half the base is full of debris and a ton of crap, it's pretty unrealistic for everything to (more or less) still work even if the game sometimes shows broken stuff. I guess you can't take the game too seriously ... there's also not a single mention of cake so far despite there being so many mentions on the walls in the first game. A bit odd that.
There are a couple cake mentions, but by and large Valve is as sick of that meme as everyone else. Besides, Aperture is HUGE, and a TON of time has passed, so it's not particularly odd that you don't run into a couple pieces of graffiti again.
Also, stuff still works because Aperture is the single least likely science lab to ever exist. You may not know it yet, but this game is pretty much all about Aperture.
It's the thing I never got about Portal 1 - how can it be so "brilliant" if people only talk about GlaDOS, how cool everything is made, the companion cube ... but I almost never hear people say "oh boy, Portal was sure fun to play! Such great puzzles!" No, it's always "the cake is a lie!" or "this is a triumph".
Plenty of people said the gameplay was great when it first came out. But they're puzzles... once you've solved them you can't go back and just solve them again. The personality is what keeps it in peoples' heads after the game is over (and keep in mind, it came out four years ago and can be beaten in an hour easily if you know what you're doing, so there's only so much content to discuss). You know, just like every adventure game ever made.
I mean, you seem to want Portal to be something it's not. It's a game with puzzles that you have to figure out and execute. If that's not your thing then it's not your thing, but it's not a flawed system and a ton of people happen to really enjoy the puzzles.