Let's see:
- beautiful surroundings & I love apocalyptic stuff - GOOD!
- despite what people say, there's obvious console influences - BAD
- way too many loading screens showing that they cut up the maps in much smaller sections (one of the obvious console influences) - BAD
- GlaDOS is funny most of the time - GOOD!
- your British robot is not ... he's a straight stereotypical British comedy character - a mix of Ricky Gervais and several other US-known British comedy actors. Feels a bit lame - it's not all bad but it makes me cringe to see how hard they try to "get" the British comedy right - BAD
- the puzzles are way too easy so far (BAD) - 45 minutes and I already did 3/8 or so chapters which worries me. I'm sure later puzzles will be harder but I breezed through Portal 1 and it's said that its later puzzles were harder - BAD - but then again, I can't see this game being fun for 8 hours of GlaDOS jokes and unchallenging puzzles so then again, being brief is what saved Portal 1.
- if I have to really really nitpick (and yeah I know, but I'm a sucker for details), then I'd have to say that Portal 2 doesn't make sense in some areas. When half the base is full of debris and a ton of crap, it's pretty unrealistic for everything to (more or less) still work even if the game sometimes shows broken stuff. I guess you can't take the game too seriously ... there's also not a single mention of cake so far despite there being so many mentions on the walls in the first game. A bit odd that.
So, we got a great setting, great mechanics, but puzzles that are on the easy side, great comedy mixed with clichéd comedy and way too many loading screens. I didn't really buy the Portal 1 hype either, so except for a smile at GlaDOS's comments, this is not much of a game for me since there's little to no challenge to be had and I feel like I'm doing a job rather than enjoying a game most of the time because the puzzles are more about getting them solved than having the fun of working out *how* to solve them
You could compare it a bit to someone giving you 100 puzzles of 40 pieces each with some pictures on that are funny. You smile at the pictures but making the puzzles doesn't hold any challenge so you just go through the motions of making the puzzles just to see the next picture. That's Portal 1&2 to me. Making the puzzles isn't really fun, the pictures are - and then you have to argue whether it's still a good "game" despite the actual game aspect not being that great. It's the thing I never got about Portal 1 - how can it be so "brilliant" if people only talk about GlaDOS, how cool everything is made, the companion cube ... but I almost never hear people say "oh boy, Portal was sure fun to play! Such great puzzles!" No, it's always "the cake is a lie!" or "this is a triumph". Is this just the perfect example of form over function in games? Where presentation wins out over the raw gameplay values?
Post edited April 21, 2011 by Red_Avatar