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Yeah, no problems with FOV here.
Does FOV really matter at all in a puzzle game?

It sounds like people just looking for something to complain about (which people really seem to need to reach for in regard to Portal 2),
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PoSSeSSeDCoW: Does FOV really matter at all in a puzzle game?
Some people are really, really sensitive to FOV. I'm not sure if it's related to motion sickness or just a deep-seeded preference for older FOV settings like the people who still use arrow keys instead of WASD, but they exist. I used to post on widescreengamingforum a lot and some people there were downright militant about it. "FOV below 90 means no purchase!"
Co-op tip:
If you're thinking about purchasing the bionic beanie, hold off until you complete the co-op campaign. You get it for free as an award.
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TheCheese33: Co-op tip:
If you're thinking about purchasing the bionic beanie, hold off until you complete the co-op campaign. You get it for free as an award.
Err... I didn't. Not sure where you got yours.
I believe you get it and the WCC flag for beating the single player campaign. I didn't get anything for beating the co-op campaign.
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PoSSeSSeDCoW: I believe you get it and the WCC flag for beating the single player campaign. I didn't get anything for beating the co-op campaign.
I got the WCC flag from the start, maybe the beanie does come from beating single-player.
Single player campaign: completed. Loved it. The turrets at the end (if you finished it you know what I mean) just summed up the game nicely. Credits song was amusing, though I'm not sure it's gonna be as meme-tastic as the original Still Alive. Wasn't so keen on the loading screens, but did like how they changed (Wheatley Laboratories was amusing). Overall a fun experience, bit too short than I'd have liked but then I'd have liked it keep going forever so, you know, how it goes and all.

Now I just need to bash someone round the back of the head and force them to do the co-op with me. Will be going away tomorrow to do larp and won't be back till monday anyway so probably a good thing not to get started on it just yet.

As for the beanie, I did check my enrichment centre stuff earlier and I didn't have anything at all, not even the WCC flag. Since I finished the single-player game I have unlocked the beanie hat but still no WCC flag, might be a bonus item if you ordered it somewhere or more likely there's something I haven't done that everyone whose got the WCC flag has...done...
I've played the first 3 hours, and it's incredible. It's up there with Half Life 2 as one of Valve's best games in my opinion, just a flat out work of genius.

(I'm not sure about all the stick for it being short, the £26 I paid for it is worth it and I've barely played it. I rarely buy games brand new (usually a year after release, possibly later) but this time I'm so glad I bought it now. I'd rather pay full price game for one of the most memorable 12 hours of the year than a mostly forgettable 50 hour game).
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ilves: I got it the cheapo slightly delayed version from Amazon ($35 with shipping) so I'm waiting a few days.... anticipation makes it worth it! I hope
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StingingVelvet: Release day delivery was 99cents dude.
Wasn't available when the sale came on and I didn't order it before then, plus I would've had it for free if it was available since I'm PRIME.
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TheCheese33: Eh, I think it's an improvement over the old Valve way; the game freezing and a "LOADING" box popping up.
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StingingVelvet: Yes, I agree there, but since it all happens in an elevator I don't know why they couldn't use that to mask the loads, like Portal did. Even if that was impossible they could have done a Mass Effect 2 and made the load screens sort of immersive, like having an elevator look to them or being ads for Apeture or something.
Just started it, but I had to stop playing to agree with you. I don't know what the hell they were thinking, the loading screens are unacceptable in a sequel whose predecessor did things correctly. Just crazy. Outrageous. Not that big of a deal, but unacceptable for such a big release.
The ending song made me :( (But in a good way). I didn't want it to be over. It was amazing.
I feel like the game is kind of too long. According to Steam I am 5 hours in, but I have heard that clock is not working right. In any case I just got to chapter 8 and am starting to feel like the game is dragging.
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StingingVelvet: I feel like the game is kind of too long. According to Steam I am 5 hours in, but I have heard that clock is not working right. In any case I just got to chapter 8 and am starting to feel like the game is dragging.
What's the name of the chapter? I can tell you how far you are away from the ending. I know you're pretty close to the finish, but It's the difference between a chapter or two chapters.
Let's see:

- beautiful surroundings & I love apocalyptic stuff - GOOD!

- despite what people say, there's obvious console influences - BAD

- way too many loading screens showing that they cut up the maps in much smaller sections (one of the obvious console influences) - BAD

- GlaDOS is funny most of the time - GOOD!

- your British robot is not ... he's a straight stereotypical British comedy character - a mix of Ricky Gervais and several other US-known British comedy actors. Feels a bit lame - it's not all bad but it makes me cringe to see how hard they try to "get" the British comedy right - BAD

- the puzzles are way too easy so far (BAD) - 45 minutes and I already did 3/8 or so chapters which worries me. I'm sure later puzzles will be harder but I breezed through Portal 1 and it's said that its later puzzles were harder - BAD - but then again, I can't see this game being fun for 8 hours of GlaDOS jokes and unchallenging puzzles so then again, being brief is what saved Portal 1.

- if I have to really really nitpick (and yeah I know, but I'm a sucker for details), then I'd have to say that Portal 2 doesn't make sense in some areas. When half the base is full of debris and a ton of crap, it's pretty unrealistic for everything to (more or less) still work even if the game sometimes shows broken stuff. I guess you can't take the game too seriously ... there's also not a single mention of cake so far despite there being so many mentions on the walls in the first game. A bit odd that.

So, we got a great setting, great mechanics, but puzzles that are on the easy side, great comedy mixed with clichéd comedy and way too many loading screens. I didn't really buy the Portal 1 hype either, so except for a smile at GlaDOS's comments, this is not much of a game for me since there's little to no challenge to be had and I feel like I'm doing a job rather than enjoying a game most of the time because the puzzles are more about getting them solved than having the fun of working out *how* to solve them

You could compare it a bit to someone giving you 100 puzzles of 40 pieces each with some pictures on that are funny. You smile at the pictures but making the puzzles doesn't hold any challenge so you just go through the motions of making the puzzles just to see the next picture. That's Portal 1&2 to me. Making the puzzles isn't really fun, the pictures are - and then you have to argue whether it's still a good "game" despite the actual game aspect not being that great. It's the thing I never got about Portal 1 - how can it be so "brilliant" if people only talk about GlaDOS, how cool everything is made, the companion cube ... but I almost never hear people say "oh boy, Portal was sure fun to play! Such great puzzles!" No, it's always "the cake is a lie!" or "this is a triumph". Is this just the perfect example of form over function in games? Where presentation wins out over the raw gameplay values?
Post edited April 21, 2011 by Red_Avatar