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Roman5: My apologies for perhaps a childish/immature comment but...

Since when did Chel have such HUGE lips?
Since always I suppose
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Roman5: My apologies for perhaps a childish/immature comment but...

Since when did Chel have such HUGE lips?
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Fenixp: Since always I suppose
Fair enough, I guess I just didn't notice it earlier
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Tulivu: One thing that I have heard complaints about but that I really appreaciate is the lack of memes. This was in fact intentional. While there were tons of memorable moments in Portal, the developers stated that they tired of the memes before everyone else (they wrote the stuff) and tried to avoid acknowledging previous ones and create new ones. You see more I <3 Campanion Cube/Cake is a Lie in bathroom stalls than penis's (not a real complaint there).
Do expect plush turrets, though.

Please disregard the following: If they were to make a talking model w/ laser sight that would be sweeeeeeeet.

EDIT: ... DRAWN in bathroom stalls.
I thought there were quite a few meme-possible bits in P2, it just depends on whether they take off or not really. "SPAACE!" seems to already taking off to a lesser extent for me anyway.
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Tulivu: Warcraft 3 sucks. I don't like strategy but I LOVE rpg's. When I try to play with only my hero the game is impossible.
Modern Warfare sucks. I only play single player and the campaign (while action packed) was done in hours. Waste of money.
DC Universe sucks. I don't have internet...

To fully appreciate (and form an opinion) you must take into consideration all aspects of the game. The single player is relatively short and (once again Relatively) easy, however the co-op is even longer and more difficult. This aspect was clearly advertised. Critics were quick to ignore certain flaws, however even gems have them. Beautiful Katamari (spellcheck) was based on a gimmick as are many cult favorites that focus on creative gameplay as opposed to blockbuster cliches.

If you have not even played the game go back under your bridge and harrass some goats.
Im not buying brand new Dota 2, complete with Valve awesome-sauce and steamworks achievements enabled.
I've finished the single-player portion of Portal 2 last Friday and since it somewhat stayed with me the past two days I feel compelled to add my thoughts to this thread. There'll be spoilers, of course.

Well, I like it a lot. I don't think that was ever in question. Between Valve's track record and all the funny videos and news bits we got leading up to the release I'm pretty sure everyone who liked Portal was convinced that the sequel was going to be at least very good.

I could be cute and say that, under these circumstances, the game is about as bad as it possibly could have been. It probably makes more sense to say that Portal 2 is the least surprising game I've ever played. Although I guess that's a surprise in itself. Sure, there are a lot of quirky, interesting little touches, but well, those were expected, too, weren't they?

What Valve are doing when they are developing a game, and this really comes across best by listening to the developer's comments of the Orange Box, is to whittle away every possible frustration the player could encounter. Everything, from the lighting to the placement of the tiniest object in the game world seems to get honed to perfection, in order to guarantee the player a smooth ride. This could make for a very sterile experience, but Valve counter it by giving the "window dressing" as much character as possible. The writing, art design, music, sound effects, voice acting and especially the character models (Valve seems to be the only development company which likes interesting looking characters, as opposed to simply beautiful or ugly ones) – everything is unique and exciting.

Compare this approach to, say, how Bioware handled their big sequel, Mass Effect 2. Bioware is a much more uneven developer, not only because of the nature of their games. Take the inventory system from Mass Effect 1, for an extreme example. For my money, it's the worst I've ever seen. Something like this would never in a billion years make it into a Valve game.

The other side of the coin is that Bioware games are somehow more alive and vibrant. They aren't designed solely with the player in mind. And Bioware really tried to expand and improve upon Mass Effect 1 in a much bolder manner compared to what Valve did with the Portal franchise.

As I said, Valve counter the somewhat sterile gameplay of their titles by giving their games loads and loads of character. Only, in the case of Portal 2, it doesn't quite work, because it mimics it's predecessor to such a high degree. Of course I wanted GLaDOS back, too, but Portal 2 tells almost the same story (twice), has almost the same boss fight and, in the end, Chell finds herself in almost the same spot she was in at the end of Portal 1. Since the unpredictability and strangeness of the first game was such an important part of the experience, there's certainly something missing in the sequel. I was genuinely disappointed with the ending, which ripped off Portal 1 almost step by step, and as such didn't have the same impact. The ending of the first game was one of the only ones I've encountered that didn't just bring things to a close, but also added something valuable to the whole experience.

As for the puzzles themselves, they were fine, but left me somewhat wanting. Which was the case with the first game too, which gave me a feeling of, OK, now I understand the mechanics, now give me some really tough nuts to crack. Portal 1 had these advanced versions of some of its test chambers and a few genuinely interesting achievements (like "solve this chamber but use only x portals), which were very enjoyable. I understand that they wanted everyone to finish their game, I just hope we get some serious test chamber DLC for Portal 2.

I really liked the gels, they have a fun, experimental component about them. I liked other elements less, for example the jump pads. These catapult you to a very specific location, and it's almost impossible to change their trajectory. They even face Chell in a desired direction when using more than one in a row. I've noticed something similar with the weighted cubes, which always seem to activate buttons and stay there, even when I aim them poorly. It just feels less like physics (science?) and more like slotting a Tetris block into place.

The game is really funny, though. Where Portal 1 had only one funny character, the sequel has three and the writing and voice acting is of the highest quality throughout. And then there is the Turret Opera.

In the end, I feel somewhat like Kieron Gillen, who said somewhere in the genuinely thoughtful RPS verdict that he likes the game a lot, he just isn't sure if it's a classic.
Impressions? Well, not really impressed. Neat little game though.

Go on, call me an idiot/troll.
Finished the single player game in just over 11 hours. I loved every minute, but I thought it was a bit too easy. I only got stumped a couple of times, and never for more than about 10 minutes. I love a good puzzle game, and portal2 is an incredible one, but the mechanics of the game make it almost too simple. since you can only shoot portals on the white surfaces, You only need to find these surfaces to set you on track to finding the solutions. there are rarely any white surfaces that are there to throw you off...if it's there, it's part of the solution. Also, if you see a slanted white surface, you will at some point shoot a portal on it and jump into another portal to launch yourself from the place with the slanted surface.
still, it's a great game. Cave Johnson is just awesome.
I think the potential of the editor is great. Everything you think they could have done, you can do. The community could create some twisted puzzles for sure, probably put valve to shame. Can turrets shoot your buddy when you hold them?
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Tulivu: Can turrets shoot your buddy when you hold them?
Yep, we tried. Well to be more specific, the evil bastard Twilight tried.
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Tulivu: Can turrets shoot your buddy when you hold them?
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Fenixp: Yep, we tried. Well to be more specific, the evil bastard Twilight tried.
Sweet. Add a survival element by having to shoot down turrets while navigating the puzzle. Or deathmatch your buddy w/ speed and bouncy gell. There is just alot of possibilities.

If nothing else, valve provided a great platform for users to build on. I hopeit meets expectations.
Post edited May 01, 2011 by Tulivu
Damn GOG's search leaves a lot to be desired. Anyway...

Funny video is funny
Question... Can you lose in this game?
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KavazovAngel: Question... Can you lose in this game?
Define lose. You can both cease progress and die.
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KavazovAngel: Question... Can you lose in this game?
What do you mean? It's not too different from a Half-Life game aside the fact you don't have access to any other weapon than the Portal gun.
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Taleroth: Define lose. You can both cease progress and die.
As in, the game is so easy even a 2 year old kid can finish it on Hard difficulty. I've been playing through Portal and Half Life 2 + EP1/2 on hard this week...

... the difficulty is a joke, a blind person can easily finish the game on the hardest available difficulty.

Does it provide a challenge, or is everything just so simplified like all other Valve games?