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michaelleung: What about DEFCON? It's not like you can hear the screams after destroying London with a thermonuclear weapon.
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darth_careful: Yes, but you can hear them as they cough up their irradiated lungs :o
Can anyone remember Sheep, Dog & Wolf? It was a wonderful cell-shaded thing full of Warner Bros. cartoon violence (all of which would be annulled and forgotten on the next re-try). It'd be a great candidate for GOG, too, as it ran horribly under XP.

I used to love that game. I still have it somewhere. I remember it working on XP fine though.
Skimmed through the thread and don't think I saw a mention of Plants vs. Zombies. Granted it might not be as popular as the Sims but it's an excellent game and has gotten pretty high marks on every major review site.
Of course, whether or not it's 'violent' depends on if you consider a cartoon zombie getting blown up by a potato to be violent.
Restaurant Empire, fun game, not violent at all.
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Barefoot_Monkey: What about Uplink? The numerous ways in which you destroy peoples' lives in that game are all completely non-violent.

But some of them definately suggest violence!
A guy in my game got arrested for possesion of child pornography, manslaughter and erroneous parking.
What a foul person that must've been.
I cant believe anyone hasn't suggested Puzzle Quest yet....
It definitely isn't violent. You don't SEE any violence whatsoever.
If you need to be pedantic then fine, Puzzle Quest Galactrix. I have them on my DS, and they absolutely rock.
Oh, and let's not forget Meteos. That's one hell of a fun game.
Post edited September 30, 2009 by Virama
Uplink has no violence whatsoever. All you see is a GUI and enter commands...
So if you don't directly perform the violence and don't see the violence then it's a non violent game?
That makes Floor 13 non violent since you don't use the illustrated tools yourself nor do you see what the agents in the top right do...
Attachments:
Post edited September 30, 2009 by Aliasalpha
Wow i was really trying to find some fun non-violent games all i could find that might be fun was [url=]http://www.7million.com/[/url] your a thief and you pull off elaborate heists, that's it...
Theres alot of dancing MMO type games, and a few Virtual World games. The VW games have violence injected into them though players though.
This might get you addicted, but
...
..
.
Zen Bondage!
Peggle anyone?
Babysitter's Creed- Attempt to be the most successful babysitter the neighbourhood has seen
Left 4 Bread- Play a texting-cross-shopping game, where you are forced to get your chores done while also texting
Resident Weevil 5: Play as a weevil trying to survive on his 5th outing
Cattlefield 1942- Manage a cattle field and gain an insight into cattle farming back in the golden 40s
Audiosurf.
Linerider.
Lego games.
SimCity.
Zoo Tycoon.
Spore Creature Creator.
Guitar Hero.
Etc.
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M15aNtHrOpE: There is one that I can think of: MYST. MYST 1-3 do not feature any physical harm whatsoever. The only violence in MYST 3 is when Saavedro breaks into Atrus' home, accuses him of killing everyone in his village, steals some books, and leaves. Your mission: Retrieve Atrus' books and convince him of Atrus' innocence.
Wait...there is violence, albeit indirectly, when Sirrus and Achenar burned the books, meaning that millions of people were killed. :(
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Miaghstir: That depends on wether the books ARE the worlds, or merely links to them. As far as I know, neither stance has yet been proven right.

Could you link articles on the subject (bad pun: Link worlds, Link articles)? I'm personally of the opinion that the books *are* the worlds.
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Miaghstir: That depends on wether the books ARE the worlds, or merely links to them. As far as I know, neither stance has yet been proven right.
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M15aNtHrOpE: Could you link articles on the subject (bad pun: Link worlds, Link articles)? I'm personally of the opinion that the books *are* the worlds.

No weblinked resources that I know of. Most of the information I've found in the various Myst games and books (the Books of Atrus, Ti'Ana, and D'Ni; as the Myst Reader) - and, yes, websites - have blurred together so I no longer know where I picked up each bit of information. Gehn is steadfast in his vision that he is the creator - and thus god - of the worlds he writes books for, while Atrus (the younger, not Atrus/Aitrus, father of Gehn - don't remember his stance, or even if it is revealed) and Katran/Catherine are of the opinion that there are an infinite number of worlds, and that by describing them in a "master book" (I forget what they're actually called) you merely create links to them, and then the smaller carryable (usual) linking books link to a passage within the master book and thus to a place in that world.
Also: In Myst, Atrus destroys the prison books in which his sons are trapped, but in Myst 4, they are back. (But then, some things that are said to be impossible, have been proven to be, in fact, fully possible - like linking to another place in the same world, and taking the linking book with you (both being discoveries/inventions by Yeesha, and being shown to the players in Uru.)
Post edited October 03, 2009 by Miaghstir
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Drelmanes: Audiosurf.
Linerider.
Lego games.
SimCity.
Zoo Tycoon.

Spore Creature Creator.
Guitar Hero.
Etc.

Those two games (SC + ZT) can easily turn into a slaughterhouse. Natural disasters and escaping dinosaurs. =)
Post edited October 03, 2009 by GoliathSK
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M15aNtHrOpE: Could you link articles on the subject (bad pun: Link worlds, Link articles)? I'm personally of the opinion that the books *are* the worlds.
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Miaghstir: No weblinked resources that I know of. Most of the information I've found in the various Myst games and books (the Books of Atrus, Ti'Ana, and D'Ni; as the Myst Reader) - and, yes, websites - have blurred together so I no longer know where I picked up each bit of information. Gehn is steadfast in his vision that he is the creator - and thus god - of the worlds he writes books for, while Atrus (the younger, not Atrus/Aitrus, father of Gehn - don't remember his stance, or even if it is revealed) and Katran/Catherine are of the opinion that there are an infinite number of worlds, and that by describing them in a "master book" (I forget what they're actually called) you merely create links to them, and then the smaller carryable (usual) linking books link to a passage within the master book and thus to a place in that world.
Also: In Myst, Atrus destroys the prison books in which his sons are trapped, but in Myst 4, they are back. (But then, some things that are said to be impossible, have been proven to be, in fact, fully possible - like linking to another place in the same world, and taking the linking book with you (both being discoveries/inventions by Yeesha, and being shown to the players in Uru.)

I think it is entirely possible for the Books that Atrus destroyed to have been the Linking Books to those worlds. If I'm not mistaken, the brothers weren't trapped in the Prison worlds, but trapped between Ages in MYST 1(hence the few pages torn out and thus could not escape), but then it would be assumed that the brothers would have been killed in the canon ending.
According to the D'ni Restoration Council, there can be two Books for each Age: One is the Descriptive Book (your "master book"), which may in itself contain the Link, and also the Linking Book, for Ages for which a Link is not provided in the Descriptive Book.
Post edited October 04, 2009 by M15aNtHrOpE