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Maybe some of you knew this was going to happen, but I didn't expect it.

PopCap is now owned by EA.

edit: I see that ne_zavarj mentioned this in June here
Post edited December 02, 2011 by Barefoot_Monkey
Well, I certainly can't claim to be surprised.
http://www.youtube.com/watch?v=HyophYBP_w4
the reaction of others succesfull indie companies after this shocking news
Post edited December 02, 2011 by l0rdtr3k
Oh! That makes what my relation was talking about make so much more sense! He works at PopCap.
They like poop and diamonds, poop and diamonds everywhere....
I'll confess, I thought that PopCap was already a part of EA, even wayyyy back when I worked for EA in '05 and '06.

I guess they just developed a bunch of games for EA back then? I don't even know any more.
Post edited December 02, 2011 by TheEnigmaticT
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TheEnigmaticT: I'll confess, I thought that PopCap was already a part of EA, even wayyyy back when I worked for EA in '05 and '06.

I guess they just developed a bunch of games for EA back then? I don't even know any more.
Didn't know that about you, we could get an inside scoop about what's wrong with them!

It could be like "The Devil Wears Battlefield" kind of piece.
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DodoGeo: Didn't know that about you, we could get an inside scoop about what's wrong with them!

It could be like "The Devil Wears Battlefield" kind of piece.
I worked in the QA department. I couldn't tell you anything useful at all about EA as a developer or their business decisions.
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KingofGnG: They like poop and diamonds, poop and diamonds everywhere....
Best line ever?
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DodoGeo: Didn't know that about you, we could get an inside scoop about what's wrong with them!

It could be like "The Devil Wears Battlefield" kind of piece.
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TheEnigmaticT: I worked in the QA department. I couldn't tell you anything useful at all about EA as a developer or their business decisions.
Too bad because it would be interesting too see the reasoning how corporations like these make decisions.
To see why C&C4 was as it was or why the X-Com or Syndicate reboots.

I remember stumbling upon an interesting interview with a former Iron Lore employee about the creation of Titan Quest and the orders from THQ execs.
It was a horror story of creating a great game and having to deal with lunatics.

One of the orders was no blood in a Hack and Slash game or that the monsters don't have buildings or camps so that they seem like mindless canon fodder...
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TheEnigmaticT: I worked in the QA department. I couldn't tell you anything useful at all about EA as a developer or their business decisions.
avatar
DodoGeo: Too bad because it would be interesting too see the reasoning how corporations like these make decisions.
To see why C&C4 was as it was or why the X-Com or Syndicate reboots.

I remember stumbling upon an interesting interview with a former Iron Lore employee about the creation of Titan Quest and the orders from THQ execs.
It was a horror story of creating a great game and having to deal with lunatics.

One of the orders was no blood in a Hack and Slash game or that the monsters don't have buildings or camps so that they seem like mindless canon fodder...
It's generally not the publisher trying to force you to go a specific way it's just one department of them (the beancounters) who will force you to make changes or withold your milestone payments*...

*Game financing is a weird world where the money is injected at specific milestone points where you send your publisher the current code for their review (both QA and managerial)