Posted February 08, 2014
I've really seen just two types:
1) RPGs in which you can purchase an antidote at any nearby town. Resurrection is expensive but still affordable, so you don't really care too much when a character gets poisoned.
2) RPGs in which you are absolutely fucked if a character gets poisoned. Antidotes don't exist in the game, and cures/resurrections are done at a temple which always charges you more money than you can ever afford. You may as well just reload your last savegame when a character is poisoned.
Have any RPGs managed to find a reasonable middle ground where the Poisoned status is neither inconsequential nor an irreversible death sentence? Because I don't ever remember any.
1) RPGs in which you can purchase an antidote at any nearby town. Resurrection is expensive but still affordable, so you don't really care too much when a character gets poisoned.
2) RPGs in which you are absolutely fucked if a character gets poisoned. Antidotes don't exist in the game, and cures/resurrections are done at a temple which always charges you more money than you can ever afford. You may as well just reload your last savegame when a character is poisoned.
Have any RPGs managed to find a reasonable middle ground where the Poisoned status is neither inconsequential nor an irreversible death sentence? Because I don't ever remember any.