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Fever_Discordia: Maybe it's the (in)famous German sense of humor that 's not working for you with the Daedalic games?
Speaking of "German sense of humor", I'm still waiting for a "Das kleine arschloch" point and click game.
I'm a fan of the Telltale adventure games. Have you tried them?

Anyway I think that adventure games are a matter of taste. For example I was a fan of LucasArts for example but not so much of Sierra. Also when last I played Monkey Island 2, I stopped early on, the rewards just weren't worth the difficulty to me, even though I did finish that game in the past.
There's some stupid illusion of "progress" - a belief that our civilization becomes increasingly more awesome and thus is superior in any way to anything in the past. Because of this notion, it is hard to accept that newer adventure might be less good than the older ones. But the golden age of adventure games lies in the past.
Even if someone want to create an awesome modern adventure game, they are as much a product of society as anyone else: to create an truly epic adventure game, the games creator needs a society around him where adventure gaming is a big part of mainstream culture. Without this fundation, the game creators will be severely handicapped compared to the game creators who lived in the genres golden age. Originality sounds nice, but is a bit of an illusion. Everyone who creates something build upon past archivements. (for more on this, watch This is a Remix)
I also prefer oldies and like yourself I discover some of them in recent years.

But I think you being too harsh to modern games, I actually liked The Night of the Rabbit and though the story was excellent and it actually one of the few modern P&C which really got my attention. Deponia and Book of the Unwritten Tales were also good.
I think part of the reason is people expect the same mystique out of the new adventures that the old ones had, but in a lot of cases, people were younger and weren't as cognizant of how the games were made, what their boundaries were or the limits of their technology.

The greatest old adventure games suggested worlds outside of their boundaries and made you wonder what the next screen could entail. I remember thinking King's Quest 1 was infinite back when I first played it in the early 2000s, but I was a small boy then and despite the great gap in graphic style, I remember Daventry capturing my imagination moreso than newer games.

In trying to capture that feeling, newer adventure games often fall into the trap of something like making intentionally campy movies: when you try too hard to evoke a feeling instead of simply letting the adventure spring forth more organically, it can come off as forced and uninspired, even if technically the newer ones are better than the older ones, in that they are fairer, involve more interaction or look and sound better.

But it should also be noted that there were dozens upon dozens of incredibly shitty adventure games made during the 90s that suffer from similar or worse problems.

I disagree with you 100% on Wadjet Eye games, I think those preserve the spirit of the old games perfectly, while moving on with new ideas. In fact, I think that's why they are so successful. They feel continuations of the old days as if it were the old days -- as if some new developer in 1994 was trying new ideas with that generation's technology. Because they didn't simply stop and look back, but also looked forward, it feels unique and absorbing.

I also think Gray Matter, Broken Age, The Book of Unwritten Tales, A Vampyre's Tale, Machinarium, The Cat Lady, Been There, Dan That and a number of other fantastic games continue the old spirit. There are a lot of middling games that don't quite reach the same level of sophistication in game design, but those types of games are always going to be around and I imagine will satisfy only certain types of people who really get into them.

There are a lot of great, great freeware adventure games over at the AGS page that might be more to your liking. As well, the text-only adventure freeware independent scene is still going strong to this day with lots of new text adventures produced every year. There's enough that's prolific in those scenes that you may find some things you like and satisfy that tickle more than commercial adventure games.
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Fever_Discordia: Maybe it the (in)famous German sense of humor that 's not working for you with the Daedalic games?
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DeMignon: http://www.youtube.com/watch?v=GwwJw849HWc
;-)
*pokes fun at Germany even as their industrial base out-competes England's, with clock-work efficiency*
http://www.youtube.com/watch?v=ylz-uUIBuqY
Reports Mode!
I love point and click games especially of the horror genre like phantasmagoria 1 and 2, 7th guest, etc.
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Fever_Discordia: ... http://www.youtube.com/watch?v=ylz-uUIBuqY
Reports Mode!
xD I'm desperately waiting for season nine of Peep Show.

#End of Derail
Just completed Night of the Rabbit. The last part of the game was rather good, maybe because finally they introduce a proper plot line.

I think it the game had less backtracking and much story, it could be a great title.

Instead, for 3/4 of the game you run around ten screens, collecting garbage to help people on stupid task.