JKHSawyer: I don't like that these programs label themselves as games, because they are not. A game is something with a win state and a lose state, and to make it actually fun, a challenge to overcome. If Gone Home had labeled itself an interactive book or something along those lines, I never would have bothered with it. Besides, even as an art piece its shallow.
Sure, it's frustrating to have some certain expectation when you buy a "game" and then discovering that what you have bought is something else entirely. But I kind of feel that there is something fundamentally wrong with the "it's not a game" argument.
Airbrush painting has been accused of being "not art" because the airbrush painter doesn't touch the canvas with his airbrush pistol as opposite to people drawing with charcoal or painting with oils. Digital painting also had the "its not art" threatment, on the argument that digital painting doesn't produce any original, and thus "isn't original". A lot of the various -ism art forms was also acused of being something that is not "art".
I don't get it. What is it they are trying to prove by disqualifying something from a specific category?
It is fine to ponder on what a game truly is is, which elements it typically contains and so forth. But absolute rules for what can be considered a game, defined with the purpose of exclusion, is artificial and something that limits the artform instead of exploring its posibilities. If we say that a game must have a win state, then roguelikes or similar permadeath-based games can't be considered games because they always end with the player dying. And a lot of games aims at other emotions than "fun".
True, games typically has some sort of mechanics that the player has to master to make "progress" in the game. But just because we are used to this, doesn't mean that this element is the foundation of what a game is. I think a far more important element is the players feeling of presence in the gaming world. This is a very crucial element, the only one that is not found in any other media! I think this element is just as important as typical game mechanics, if not more. But even if this is a crucial element, there are games that do without just fine: abstract games such as Minesweeper and match-3 games have a very low level of player presence.
(I should probably mention that I have never played Gone Home, and that you might very well be correct in your analysis that it is a crap game! I just react to your "It's not a game" angle.)