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NoNewTaleToTell: I've never played Super Meat Boy but know its reputation, how does They Bleed Pixels compare (if you've played it)? I really like They Bleed Pixels but I need to get a PC controller if I plan on winning it.
Sorry, I've never played The Bleed Pixels, so I don't know. But if you want to play more platformers, you should definitely get a controller. More or less every platform game is better (and in my eyes also easier) if you have one.

And I just remembered another platform game that I really liked: Constant C
I can definitely recommend Braid as well.
Trine 1 & 2 are gorgeous games.
Also , try to get Rayman Origins - to me , it's a perfect platformer: perfect controls and perfect learning curve. It has beautiful, hand-drawn levels and great soundtrack.

One thing though: if you really enjoy these kind of games, buying a gamepad is a must. IMO, playing them on a keyboard doesn't make much sense.
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blotunga: I don't really like platformers, somehow I find them too difficult. I had problems even getting through the first level of Super Meat boy. Press 2-3 keys in the same time and then quickly release and press something else is just not for me :(
In that case stay away from Indingo Prophecy. Not a platformer, but it has one of the two most horrible QTE episodes I have ever experienced (the other being the final fight with Zeus in God of war 2). I actually broke a keyboard, smashing it into the ground, and I'm a pretty calm and patient guy.
Not really new. It came out more than two years ago. If you want to try his new game, you have to download The Consuming Shadow (which is still in beta).

And I loved Trilby: The Art of Theft as well. Think it was an impressive example for what you can do with the AGS engine outside the adventure genre).
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djdarko: Avoid Guacamelee at all costs.
Also tried and gave up. Had a bit more luck with Rush Bros, for that I wanted at least 1-2 achievements, got none, but at least managed to finish the tutorial.. Probably I would indeed need a controller to enjoy any of them.
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dedoporno: In that case stay away from Indingo Prophecy. Not a platformer, but it has one of the two most horrible QTE episodes I have ever experienced (the other being the final fight with Zeus in God of war 2). I actually broke a keyboard, smashing it into the ground, and I'm a pretty calm and patient guy.
I'm not a huge fan of QTEs, but those I could manage for example in Tomb Raider... but maybe that's an easier game
Post edited May 28, 2014 by blotunga
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dedoporno: In that case stay away from Indingo Prophecy. Not a platformer, but it has one of the two most horrible QTE episodes I have ever experienced (the other being the final fight with Zeus in God of war 2). I actually broke a keyboard, smashing it into the ground, and I'm a pretty calm and patient guy.
Yeah, I know what you feel and I can confirm. Terrible, TERRIBLE QTE sections. To me, spamming QTE in a game is nothing else but a poor design and lack of gameplay ideas.
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blotunga: I don't really like platformers, somehow I find them too difficult. I had problems even getting through the first level of Super Meat boy. Press 2-3 keys in the same time and then quickly release and press something else is just not for me :(
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djdarko: Avoid Guacamelee at all costs.
Yeah, Guacamelee is really weird in that regard. It doesn't just require you to make combos by pressing different keys, it already has you do combos for the most basic moves and then requires you to do combos out of combos ... I never understood the idea behind that, it's seems overly complicated.
Post edited May 28, 2014 by Leroux
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PaterAlf: Not really new. It came out more than two years ago. If you want to try his new game, you have to download The Consuming Shadow (which is still in beta).
I can't believe I didn't know about those. Thanks for sharing.
Thanks for responses all!

There are two things I don't really care about, which is a) length, unless it costs 50 dollars for 1 hour, I prefer quality over quantity, and b) difficulty, (I can adjust). Don't worry recommending games a bit shorter or on the easier / too hard side.

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dedoporno: In that case stay away from Indingo Prophecy. Not a platformer, but it has one of the two most horrible QTE episodes I have ever experienced (the other being the final fight with Zeus in God of war 2). I actually broke a keyboard, smashing it into the ground, and I'm a pretty calm and patient guy.
Nah, there's a difficulty setting in the game, if you switch QTE difficulty to easy it's a mindless breeze. Don't think I failed even one after I learned were the keys are and that I need to press some together :P
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Leroux: Super Meat Boy is more about speed and reflexes than about exploration and story.
I know, but it's character design and art style is one of a kind :) This is what I'm looking after. And I know it's frustratingly hard :P Those kind of games are not like RPGs where you play for 3 hours and feel like you've done 1 small thing. It's more like you play 15 minutes and then you can't take it anymore, but after a break you feel like you have to give it another try and so on and so on :) Sorry I compare everything to RPGs, i'm pretty burnt out on them (which I realised after checking Paper Sorcerer). If I see another bunch of "character stats" I'm gonna murder some...thing.

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XYCat: Another world, even though it's not actually a platformer
Ah, completely forgot! Why wouldn't you call it a platformer? I mean, I heard it being called an adventure game, but it's not like you have extensive dialogue and inventory management, nothing point-and-clicky, but you do have to jump, sneak, roll through the sewers, be fast and precise... seems like a platformer with puzzle elements to me.

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inc09nito: One thing though: if you really enjoy these kind of games, buying a gamepad is a must. IMO, playing them on a keyboard doesn't make much sense.
It's funny everybody talking about controlers and not being able to pull stuff with keyboard, it always springs up with PC platformers... Me, I'm sooo PC I can't really use a controller, I'm always many times worse, not to mention my thumbs are weak and get tired really fast. To the point of me coming to a friend for Mortal Kombat session with a USB keyboard :P Ofc some key combinations don't work with cheap keyboards but that's what gaming keyboards are for :) I never really owned a console, I think it's what you get used to when young.
Post edited May 28, 2014 by CaveSoundMaster
I finished HOCUS POCUS this week and I absolutely adored it!! Best apogee platformer IMO. Great graphics, great gameplay and not too hard but also not to easy (an issue a lot of apogee platformers had).
I'm surprised no one mentioned Dust: An Elysian Tale yet even though it is the best game of this kind on GOG, at least in my opinion.
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CaveSoundMaster: [...]
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inc09nito: One thing though: if you really enjoy these kind of games, buying a gamepad is a must. IMO, playing them on a keyboard doesn't make much sense.
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CaveSoundMaster: It's funny everybody talking about controlers and not being able to pull stuff with keyboard, it always springs up with PC platformers... Me, I'm sooo PC I can't really use a controller, I'm always many times worse, not to mention my thumbs are weak and get tired really fast. To the point of me coming to a friend for Mortal Kombat session with a USB keyboard :P Ofc some key combinations don't work with cheap keyboards but that's what gaming keyboards are for :) I never really owned a console, I think it's what you get used to when young.
I agree with you. I can play platformers with a gamepad/controller just fine on consoles, but I never used anything other than keyboards when playing platformers on the PC and I never actually thought "man, this would be so much better/easier with a controller!"

2D platformers do *NOT* require a controller. I know Drinkbox recommends using a controller for Guacamelee!, mostly because it was developed for the PS3/Vita, but, to be honest, I fared way better in that game using my old faithful keyboard than some people I saw streaming it using controllers. It only covers 2D movement, the arrow keys or any other combination of keys (WASD, IJKL) should work just fine when controlling it. Heck, sometimes all you need is left and right (or A and D, or J and L), I never understood what the fuss is all about when it comes to controllers and platformers. I can play them just fine with gamepads, but I manage to do pretty well with a keyboard, as well. Also, I'm right-handed, and it's way easier for me to control movement with my right fingers, than using my left thumb on a d-pad or analog stick. This is especially true when it comes to platformers, as they require faster reflexes on the movement side. The left hand can handle the two or three action buttons just fine.

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Geralt_of_Rivia: I'm surprised no one mentioned Dust: An Elysian Tale yet even though it is the best game of this kind on GOG, at least in my opinion.
Ugh... don't get me started on that one. Probably my biggest disappointment in video games in the past seven months. Appalling sound design (seriously, the voice acting is SO bad!), way too "cutesy-furry" design, 'meh' story... sorry, there are way better metroidvanias around, and some here on GOG. And I did mention Valdis Story, which is so much better than Dust in every regard.

The only thing I'm willing to give Dust is the fact it has tight game play. But that's about it. It's not enough to make me overlook all the things it does poorly. Oh, and for the record: Fidget is the most annoying character to ever grace a video game.
Post edited May 28, 2014 by groze
I thought the combat was the worst part about Dust (felt like 2D Devil May Cry) but I agree with the rest. And yes, Valdis Story is awesome as long as you don't have a thing against anime-ish graphics.
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NoNewTaleToTell: If you can run it, I fully recommend Spate, it's a beautiful 2d platformer that was released earlier this year.
Ohhh, wonderful! *clap* It was already on my wishlist, but it's nice to see such a great recommendation!

Along the same lines is a game I'm absolutely wild about -- <span class="bold">Nihilumbra</span> (Vote for it on the GOG Wishlist!) The first two hours of the game are intensely story-driven, and challenging, but not overly-difficult. It was touching, moving... thought-provoking. I LOVED it. As for the rest of the game? Here's a snippet from my review:

... it wasn't 'The End' at all! It turned out that this was only the beginning of my journey in Nihilumbra, and the true challenge still lay before me. Now the 'Void Mode' was unlocked, and the focus of the game changes. We've finished with the main story, but still have much to do! Every single save point from the main game is now a complex puzzle that needs to be solved, and all puzzles must be completed to have true closure for the story. There are no save points during these puzzles, and I can tell you for certain that you will die -- over and over again -- before you're able to figure things out. The story-driven, take-your-time adventure is over, and is now filled with one complex, mind-bending puzzle after another.