anjohl: Ethics are irrelevant. If one walks into a normally barren field one day, and finds an acorn, he will eat it if he is hungry. Maybe he wasn't even looking for an acorn, but that is what he found.
Policing human nature never works. Copyright holders simply need to either give consumers a reason to pay for what they can get for free, or find new revenue streams, and that is the reality. Getting angry about it, or debating the merits or lack thereof do nothing.
The Samurai wanted to outlaw swords to preserve the old ways, and look how that turned out. You can't stop progress, and free access to art is progress, whether you like it or not.
FYI/PSA: I rarely pirate anything, but this is more out of a lack of interest, and an already overflowing media backlog in every genre.
I disagree that ethics are irrelevant. Ethics are only irrelevant when they are disconnected from reality and don't push for the type of society when want to have.
Policing human nature works to the extent that the majority doesn't need to be policed, because they see the intrinsic value of following the rules. Actively policing 1% to 5% of the population works. Policing 90% of the population doesn't.
Free art looks nice on paper, until you realize that artists need to put food on the table too and that if you won't pay for it, then they won't provide and the movie/music/book/game industry will grind to a very very slow crawl (as those activities will be pushed to hobby time for those interested in pursuing them if they aren't too tired for it and no significant amount of capital will ever be invested in those activities).
What you want is not free art. What you want is art that is priced fairly.
Atm, the game industry functions because a significant percentage of the population recognizes the value of supporting games monetarily by paying for them.
anjohl: No, in this case, null sales justify the means. Most pirates would not purchase the product if it was not available for free. Piracy has changed our attitudes about the value of things irrevocably.
Not quite, piracy has changed the attitudes of pirates about the value of things irrevocably.
I never pirated anything that was actively distributed by the IP holder so I never got into the habit of viewing games as something that you get for free.
anjohl: and especially civil matters like copyright infringement, they are fine.
Not policing copyright infringement would be a disaster waiting to happen.
If you think DRM is bad right now, wait until you see that crazy ass DRM they will pull off if copyright isn't regulated at all.
You might suddenly find yourself in a situation where you can only play games at fixed game houses and where you can only read books at a "bookstores" (where they strip search you at the entrance for electronic devices, pens and paper).
And you might find yourself in a situation where if you somehow acquire source material and sell it, you'll have a hitmen looking for you (if the content creator can't get legal retribution, there are always other means of getting it).
anjohl: StingingVelvet: "Support the industry as much as you are able and I have no issue with you.
That includes as many week one full price payments for your favorite games as you can fit into your budget."
That is ludicrous on so many levels.
This I completely agree with.
You have a gaming budget in mind.
You hand it out to the most deserving for good value in return.
anjohl: 4) Spending more than you should on retail products is the miasmatic zeitgeist of modern times. Get a good nights rest, go to work, spend time with your family, exercise a bit, and fill the remainder in with a hobby. Buying a slew of $70 games every month is not going to get you anywhere but materialistic hell.
This in particular is gold.