Jeez, you make a comment before going to bed, and wake up to a whole discussion about it.
stoicsentry: So you want people to develop games with no concern for whether or not other want them? How does that make any sense? You want a bunch of guys working 80 hour weeks, without considering their audience?
Let me ask you something: would YOU do that? Would you invest years of work into something hoping that it would pay off, without checking to see whether it will?
You did read the final sentence of my post, didn't you? The whole point about saying that I can't have that, was that I know it's not feasible. I thought that was pretty clear.
GameRager: He wants others to make games by gamers for gamers without all that advert/marketing/exec bonus/etc money thrown in as part of the budget, games made for cheap, and the money going to the devs.
No, you misunderstand. I'm not talking about the budget at all. I'm talking about a manager going to the dev team and telling them "the marketing department tells me that games with cute puppies sell well, so you have to include a cute puppy in your game". Basically, noone but the game designers should have
any say in how the game is designed.
Fujek: Create a company, get investors and get going! ;)
There's nothing to stop you.
I'm pretty sure that finding investors who'd go for such a model would be difficult enough to stop me.
Fujek: Funny enough, Wishbone (whom you replied to) mentioned he does NOT want the commercial advertisement part, so that is of no concern.
Apparently I didn't phrase my post too well since several people seem to have misunderstood this bit. I don't mind in the least having a marketing department promoting the game. What I mind is them influencing the development of the game.
My ideal situation? Let's say a big publisher has a yearly profit of 100-300 million dollars. Now imagine them saying the following:
"We not only want to make money, we also want to make something extraordinary and creative. We know that producing something creative with no thought to market forces is a risky business, but we also know that it has the potential to bring great rewards. To that end, we are devoting an annual 20 million dollars to running a development team which will be given a free hand to make whatever sort of game or games they would like. We know this is a risky investment, so if one of their games fail, we will not sack them all and close the studio, we'll just hope the next one will do better. Meanwhile, our financial security is taken care of by our other studios."
Like I said, it'll probably never happen, but it
is a beautiful thought I think.