Gundato: Going to ignroe Delixe for a bit. He seems to get a stiffy from complaining about me.
And it is not inherently a bad thing. But let's just think about this for a moment:
When making a PC game, you need to code it in a way that it works on a wide variety of systems. You also need to optimize it in such a way that it is pretty on a wide spread of specs. Then you need to deal with all the problems that come up, periodically patch the game when a driver update breaks it, etc.
You also need to keep in mind that PC gamers expect a lot of things that console gamers don't. Mouse support is a simple, but good example.
You also likely need to set up a master server if you are making an MP game, simply because most PC gamers hate Games for Windows and tend to feel alienated if you use Steamworks. And we all hate Gamespy :p
ceemdee: I don't understand how that has to do with a company deciding to leave the PC game market. That is all stuff that every single company has had to deal with as soon as they entered the market.
Gundato: Yeah, the best thing for PC gaming is for the big guys to reevaluate the benefit of bothering with the platform. Because while there are still games and demographics that can't be hit with consoles, it becomes a question of if it is worth bothering with that.
And if we are assuming that Ubisoft died because the chunk of PC gamers who boycotted it because of DRM was a large enough impact, can you see how that might be a bit of a warning sign to the other guys? You invest in a DRM model that you thought might make things better for gamers (yes, I realize that we all assume Ubi-DRM was an act of evil, but bear with me ;p), and your company falls apart before you can even recover from it. Yeah, that makes me want to invest in PC games.
Or they look at the successful games that have relatively light DRM. There must be some reason every company hasn't decided to move to a UbiDRM scheme, right? Perhaps some of them actually realize that pissing off potential customers isn't a good idea.
Actually, the entire big three have moved to it. EA has it for C&C. Activision has it for Starcraft 2. Those are just easier to swallow since they are inherently MP games.
But ignoring the "fact" that DRM is inherently bad for a moment, let's think about it:
Steam is a DRM-model. But it has revolutionized gaming, and made Valve a household name, even for people who don't like FPSs. And it has also provided one of the most accepted (and effective) DRM models. And, at the very least, I love not needing to deal with discs.
EA recently took a big risk introducing a new DRM model in the form of the DLC-based model. That seems to have suited them well. And we benefit in the form of a crapton of free DLC (yay, free samples from a drug dealer :p).
Now, imagine Ubi actually dies because of this, and let's assume it is actually about the Ubi-DRM model. What does that tell you, as a publisher/dev? Don't try anything new. Because you can't just drop a DRM model the moment a single bit of bad publicity comes out. But if you run the risk of going out of business for making a DRM model that makes people angry, what do you do? And please don't say "no DRM", because that is clearly not an option for the big guys.
So we either get "Let's just pull out, we can't protect our IP", or we get "Well, Steam seems to work'. And as much as I love Steam, I am pretty sure that everyone who isn't in the USA would probably not like it if the only way to play a PC game is to use Steam.
Either way, Ubi actually falling is not a good thing.