It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
amok: Laziness? maybe, however Steam do make gaming a lot more convenient for me.
Streaming gaming is the next step in convenience. Downloading, installing or transferring games? What's that? Something people did in the 90s?

Yet, I prefer to stay out of it as long as I can.
avatar
jamyskis: The amount of times a game is pirated is indeed relative to its popularity. DRM has practically no effect on piracy.
This.
avatar
SimonG: DRM aimed to stop piracy? No
You keep repeating that, and you are still wrong.

Case in point: the SPAZ developers were quite frank and open about why they decided to keep (minimal) online authentication DRM in their game, until eventually getting rid of it with the HiB release. It had _everything_ to do with trying to curb, or at least slow down, casual piracy.

Saying that DRM is aimed to stop _both_ piracy _and_ second hand sales is far more correct.
avatar
amok: Laziness? maybe, however Steam do make gaming a lot more convenient for me.
avatar
timppu: Streaming gaming is the next step in convenience. Downloading, installing or transferring games? What's that? Something people did in the 90s?

Yet, I prefer to stay out of it as long as I can.
I tried the whole streaming gaming thing and it was shitty...Any hiccups in your connection or what not and the game craps out. Not too mention it can lag. And the version of streaming i used still put a semi-large chunk of data on your computer to begin with...and only kept a portion on its servers and it still sucked ass. I hope it never evolves.


I guess the new term is "Cloud" gaming...still shitty...

Look at On-Live, it reached a value of over 1 billion at some point via estimation and what it sold for a few million as it just is not that great and is not very stable.
Post edited October 24, 2012 by misfire200
avatar
jamyskis: What DRM does do is to foster a sense of ill will among a customer base, so even if a customer doesn't pirate a title, they will be less likely to buy it, which pretty much amounts to the same thing as pirating it in economic terms.
And this. But I think awareness of this is mixed, specially with younger audiences moving towards consoles and away from PCs.
avatar
Magmarock:
I feel like the biggest question is why you bother interacting with this prick?
I love GOG and I love having a virtual shelf of DRM-free games that I can back up and burn to media for convinience.

But the fact of the matter is that Steam got me back to PC gaming. Before steam ( and in the few years before they got their shit together) PC gaming had become a HUGE pain in the ass.

My preference will always be a DRM free copy. But if I have to have DRM, steam is the only way I'll purchase a game with DRM.

If it's not on GOG or Steam, I vote with my wallet and do not purchase the game.
As the net gets faster, I think we'll see more streaming game systems as well. It reduces piracy.

As far as DRM and piracy, I remember a classic example is Half-Life 1 and 2.

HL1 is a worse game, but got double the sales. DRM free.

HL2 is a better game, but was choked full of DRM. 1/2 the sales. Pirated more.

I think that hackers enjoy the challenge of beating DRM to increase their skills. Pirates enjoy distributing DRM-linked games for a # of reasons (get back at the company, the brassiness, the money).

I'm not against DRM, just intrusive DRM. I used to be okay with disc checks, but I don't even like those anymore. Serial numbers are nice if you don't need an authentication server. Mostly, I just don't want to deal with DRM crap when I could be having a ball with a game.

Going DRM-free is ballsy. I still haven't done it with my Kindle books, though if I could un-DRM them now, I think I probably would. Sure, some folks would steal it (I see somewhere online folks are pirating one of my books already regardless of the DRM). The Kindle DRM is completely unobtrusive, so I give it some leniency. But even so, DRM just tends to hurt sales in the long run for most products.
avatar
Magmarock: Although I don’t know the sales stats I find that very hard to believe.

Sorry for the long wall of text, anyway can any of you guys help me present a better argument for the befits of DRM free software?
I don't think sales figures is the answer, because high-profile DRM protected software might sell well despite the bad publicity. But I think that's all to it: bad publicity. DRM doesn't kill franchises, only annoys everyone and hopefully security measures will eventually come to terms with paying customers some day.

I'm afraid arguing over this won't take you far though. Surely, like mostly everyone, you must have bought DRM-protected software many times right? Do you buy stuff off of Steam these days? So there you go, people do what they must. I tend to give away Steam keys and boxed "Steam-powered" games I get because I really hate to need an internet connection to activate and play games. Still I play games that need internet connection on my cellphone. Do what you must, dude.
avatar
Tallima: I think that hackers enjoy the challenge of beating DRM to increase their skills.
Could that be? Score one for DRM-free, perhaps.

avatar
Tallima: I'm not against DRM, just intrusive DRM. I used to be okay with disc checks, but I don't even like those anymore. Serial numbers are nice if you don't need an authentication server. Mostly, I just don't want to deal with DRM crap when I could be having a ball with a game.
This! Exactly what I think.

avatar
Tallima: Going DRM-free is ballsy. I still haven't done it with my Kindle books, though if I could un-DRM them now, I think I probably would. Sure, some folks would steal it (I see somewhere online folks are pirating one of my books already regardless of the DRM).
Kind sir, would you please inform me where they're pirating your books so that I can take advantage? Thank you. ;-)
Post edited October 24, 2012 by RafaelLopez
The real point of DRM is obviously to fuel these arguments and turn gamers against each other.
avatar
Trilarion: But maybe DRM lowers piracy. Maybe DRM helps fighting piracy. The funny thing is that nobody knows because there aren't reliable numbers anywhere. Nobody has a final anwser on that.
The Witcher 2 was released in both DRM-free and DRMed varieties. The most torrented version appears to be a rip of the boxed copy with the SecuROM stripped out. (Why bother?) Anyway, the point is DRM indisputably did not reduce piracy in that case.
Just punch him in the fa-...

Oh, someone said that already :(
Personally I don't mind Steam, which may be due to Half Life and CS fanboyism, but other DRMs (in particular Starforce when it was used somewhat frequently) are annoying, some more than others
avatar
Trilarion: But maybe DRM lowers piracy. Maybe DRM helps fighting piracy. The funny thing is that nobody knows because there aren't reliable numbers anywhere. Nobody has a final anwser on that.
avatar
Darling_Jimmy: The Witcher 2 was released in both DRM-free and DRMed varieties. The most torrented version appears to be a rip of the boxed copy with the SecuROM stripped out. (Why bother?) Anyway, the point is DRM indisputably did not reduce piracy in that case.
Just to add more fuel to the fire, which you are probably already aware of, the boxed copy was the best-selling variety by quite a large margin. Perhaps people who bought this version downloaded a pirate version to get rid of that kind of DRM and felt they should be able to since they are paying customers. Why should a paying customer be inconvenienced like that? Perhaps many people who got threatening letters in the mail in Germany regarding this particular game had boxed copies sitting on their shelves already...

Perhaps not though too.
avatar
KyleKatarn: Just to add more fuel to the fire, which you are probably already aware of, the boxed copy was the best-selling variety by quite a large margin. Perhaps people who bought this version downloaded a pirate version to get rid of that kind of DRM and felt they should be able to since they are paying customers. Why should a paying customer be inconvenienced like that? Perhaps many people who got threatening letters in the mail in Germany regarding this particular game had boxed copies sitting on their shelves already...

Perhaps not though too.
It's a fair point. I download cracked copies of DRMed games that I purchased.