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saith32: I am going to be off topic and say that Nights of pen and paper was a fun game!!. On topic wise I never got to play a pen paper rpg since no one around me ever was interested:/
As joriandrake mentioned, there is the playing via internet option. I listened to a couple of sessions of Skype of Cthulhu, and it seemed that going the Skype route worked well for that group. Also, I would simply suggest finding a RPG/Boardgame club near you - these are usually always on the lookout for new members.

Oh, and EDIT: That Knights of Pen & Paper does look like fun! A Pen & Paper sim, who would've thought :)
Post edited November 30, 2014 by chevkoch
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saith32: I am going to be off topic and say that Nights of pen and paper was a fun game!!. On topic wise I never got to play a pen paper rpg since no one around me ever was interested:/
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chevkoch: As joriandrake mentioned, there is the playing via internet option. I listened to a couple of sessions of Skype of Cthulhu, and it seemed that going the Skype route worked well for that group. Also, I would simply suggest finding a RPG/Boardgame club near you - these are usually always on the lookout for new members.
Right. thats what I wanted to do but I am in Oklahoma and there isn't anyone that is interested around me. I can get to some MTG tournaments though!!
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saith32: Right. thats what I wanted to do but I am in Oklahoma and there isn't anyone that is interested around me. I can get to some MTG tournaments though!!
As long as you are in a crowd with people who enjoy boardgames, TCGs etc., chances are there is RPG folk present too. A Magic tournament might not be a bad place to get to know others with that particular interest.
Stalker RPG -> Proper Stalker pnp rpg in the spirit of the original novel and movie.

Homepage:
http://www.burgergames.com/stalker/EN_web/

Drivethrough:
http://rpg.drivethrustuff.com/product/100243/STALKER--The-SciFi-Roleplaying-Game

some review:
http://www.rpg.net/reviews/archive/15/15615.phtml

Unless you are looking for rollplay sort of experience, go for it.

--

on lovecraftian horror side of things: Tremelus

Review
http://www.rpg.net/reviews/archive/15/15726.phtml

Drivethrough:
http://rpg.drivethrustuff.com/product/120263/tremulus-classic-playbooks
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saith32: Right. thats what I wanted to do but I am in Oklahoma and there isn't anyone that is interested around me. I can get to some MTG tournaments though!!
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chevkoch: As long as you are in a crowd with people who enjoy boardgames, TCGs etc., chances are there is RPG folk present too. A Magic tournament might not be a bad place to get to know others with that particular interest.
I'll have to try!
...if you can read finnish, then Heimot RPG

Unfortunately the game has never been translated into english :/

Sci-fi in rather interesting setting, even if the rules could be bit better. If i had too much money, i would make game studio and start making games in its universe :)

http://www.heimot.com/index.htm

Official soundtrack (soundscape):
https://www.youtube.com/watch?v=llm62GO7s6A&list=PLlRT2aGUmHkZAsBnoh8RyRyYQ9tMGMWDq
Post edited November 30, 2014 by iippo
I absolutely loved Star Wars: Saga Edition. There were only five base classes, but each of those classes had so many options that they felt like far more. Multiclassing is completely streamlined, there's no real penalty for it, and you can easily get multiple prestige classes if you desire.
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chevkoch: We usually are three guys getting together for sessions (alas not as often as we'd want due to life etc.) OK, will try to evade brainscrubbing then :)
Yeah...Paranoia lives on the idea of the PCs betraying each other in order to accomplish their own objectives. It really doesn't quite work with only two players (and a GM) as you can't get the same sort of gambit pileup: "B wants to kill A and protect C. C wants to kill B. A wants to kill C, and thinks B wants to kill C..."
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chevkoch: Wow, thanks for all the material you listed! Great stuff. I looked at all you suggested and particularly, Interface Zero I have my eyes on, hearing Kurt Wiegel talk about it, might be just what I dig too.
Cool. I enjoy watching Kurt Wiegel's videos too. They're well-filmed and informative.

Anyway out of curiosity, how much store credit did you guys receive? I mostly buy print materials from DTRPG nowadays, since a lot of high profile games will turn up on Bundle of Holding eventually. Other than print materials, the only other things I get there are audio (Plate Mail and Ambient Environments produce high quality stuff) and PDF terrain/models.
Post edited December 01, 2014 by lowyhong
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iippo:
Particularly since I loved Roadside Picnic (played the Stalker game too, but yeah, that's something different entirely as we all know), that sounds fantastic. Thanks for that, I'm excited. Hm, diceless system and there's a printed copy on Lulu even, bonus!

Haha, rollplay; nope, we dig the stories more than the rolling.

Tremulus, described as an apparently low-prep Lovecraftian Fiasco-like, really intriguing too.

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saith32:
Good luck!

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iippo:
Sadly, no Finnish proficiency. But that Heimot playlist I've added to my collection of background music for game sessions. Sweet (well, the dark kind of sweet), cheers!

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MarioFanaticXV:
Not really a Star Wars follower, although I can imagine with the rich universe it provides it would make for a great RPG experience.

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pi4t:
Yeah, we'Ve run into similarly structured issues with other games before. But then, that happens also with 2-player board games - we tried to haphazardly hack Space Hulk one night to include a third player, but that didn't work so well.

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lowyhong:
We've got $150 sitting in my account. And want to go for POD material rather as well, than for PDFs (we both prefer printed stuff for gaming). There's this Corporation: Bloodstorm card game I'm considering too, looks far from featuring the tactical complexity of Netrunner, but I just love Cyberpunk games.
Post edited December 01, 2014 by chevkoch
If they carry it, I'd at least try 1st edition D&D. I loved old RPG books.,.. Always liked the option to roll up random dungeons, NPCs, and the infamous random prostitute encounter table*.

* Not a joke.
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chevkoch: Pathfinder I've played a game before, it felt like a DnD-style dungeon crawl (not bad at that).
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rtcvb32: Well, Pathfinder is D&D 3rd edition (D20), except with updated rules since WotC kinda threw it away to go with 4th Edition. Safe to say that didn't do too well. Had 4th been a real computer MMO or had a faster rule set it could have done better for miniature wargames. But I'm not really here to nit-pick at what 4th Edition failed to be, and now what 5th Edition will fail to be. I don't recommend either system, although i've played little of either, what i did play of 4th felt... odd.. and 5th i've seen review basically of what the system is and it feels too simplistic in order to be fast.
I like a couple of the changes in 5th edition, but it still has a lot of stuff from 3rd edition that I hated (over emphasis on feats and getting a bonus or penalty for every increment below or above an ability score of 10).
Post edited December 02, 2014 by shadowknight2814
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shadowknight2814: I like a couple of the changes in 5th edition, but it still has a lot of stuff from 3rd edition that I hated (over emphasis on feats and getting a bonus or penalty for every increment below or above an ability score of 10).
Indeed. Seeing feats/perks appearing in other places like Fallout 3 was something that miffed me. Anyways...

Perhaps a problem with the system was the growth of a character and the levels/points work, but only to a small degree. By that I mean when you get beyond a few levels up, you are almost guaranteed to beat an enemy based on your hitpoints alone. More so is the saves have larger and larger gaps that after a while can't be compensated for or fixed due to how the classes lock you in, and the somewhat randomization of hitpoints also was an annoyance. Due to these gaps and issues, the epic level handbook effectively stopped the gap from growing further by changing how leveling worked, but growth beyond 20th level is fuzzy, along with many of the feats, spells and abilities. Not to mention min/Max-ing, taking levels of a class you don't care about in order to get certain qualities or abilities, or to qualify so you can take a prestige class... Quite annoying...

Honestly I haven't gotten in a group to play a game that got epic level, although I'd like to. More likely if a HeroSystem game comes up, or OVA game appears, I'll play that since the growth or character design is a lot more open.

5th edition takes out most of the customization of putting in skills by giving you a flat bonus, it also gives you advantage and disadvantage (roll 2 d20's and take the higher/lower one), which is a little too simplistic. WotC doesn't seem like they really learned their lesson, and are simply levering their success based on the brand name alone.


Hmmm I honestly wonder how the game would be if it followed more a Disgaea route, where each level gives you half the base stat per level. (if it has 10 at level 1, then level 2 is 15, 3 is 20, 25, 30, etc.). That would work for quite a bit, although huge level differences would be severely an issue, but most NPC's aren't usually above level 3. Hmmm....
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chevkoch: Yeah, we'Ve run into similarly structured issues with other games before. But then, that happens also with 2-player board games - we tried to haphazardly hack Space Hulk one night to include a third player, but that didn't work so well.
Playing Paranoia with only two players + GM is like playing Diplomacy with only two players...for much the same reasons, actually.
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chevkoch: Sadly, no Finnish proficiency. But that Heimot playlist I've added to my collection of background music for game sessions. Sweet (well, the dark kind of sweet), cheers!
site you might want to know: http://cryochamber.bandcamp.com/

you can listen to pretty much everything they are selling before buying, so its kinda super nice.
And for weird west there is also another: Dogs in the Vineyard
Really interesting conflict resolution and a fun read, even if you won't play it. The GM is also not totally left on its own: players are allowed to contribute to the setting during play.