It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Tarm: True many of the problems are caused by persons that's not good at computers. But seriously should you have to be? Some games are like you have to be a mechanic to drive a car.

That's true too. :)
avatar
chautemoc: Patch didn't help?
avatar
TheCheese33: It just fixed the screen issue. Or at least I think it did. People don't seem to be complaining about it any more.

Well they're working on another. Hope it helps ya.
Post edited February 18, 2010 by chautemoc
avatar
Tarm: True many of the problems are caused by persons that's not good at computers. But seriously should you have to be? Some games are like you have to be a mechanic to drive a car.
avatar
chautemoc: That's true too. :)

You shouldn't have to be a mechanic but you should be able to change a tyre, check the oil and fill the fuel tank yourself. Likewise you should be able to update drivers and take basic precautions so you don't have your computer teeming with more viruses than a hooker convention
Aaaaah, the good ol' "poor pc games optimization" issue :-D
avatar
Aatami: *Cough* Bioshock 2 *Cough*
Oh, i'm sorry, what?
avatar
TheCheese33: Most games that use Unreal Engine 3 run really well on my computer. BioShock 2 doesn't.

It doesn't use Unreal Engine 3, it uses a heavily modified 2.5, I believe.
avatar
TheCheese33: Most games that use Unreal Engine 3 run really well on my computer. BioShock 2 doesn't.
avatar
coldalarm: It doesn't use Unreal Engine 3, it uses a heavily modified 2.5, I believe.

According to the wiki:
"Unreal Engine 2.5 with some features from UE 3; Havok Physics"
Sometimes "poorly optimized" is quite the poor assumption.
Console games are written for specific systems with certain backdoors and performance options. When porting to another system there will always be hiccups unless you completely rewrite the code which is just not financially reasonable. Grand Theft Auto 4 is a good example, the game was written to take advantage of awesome and proprietary processor technology, so of course when ported to PC it is going to need a kickass processor to run at max settings, but people with an 8800 and a 2Ghz dual core will complain endlessly that it should run at max because some other GPU centered game does.
Also PC gamers tend to low-ball the resource needs of running a game at 1080 res or higher, which is a TON of pixels more than 720 (or less) that the consoles run at. We also have Windows and several other things running deep in the background. We also have a ton of people with poorly managed PCs.
All that said there are definately games that should run better than they do. I thought Borderlands was one, if you force AA that thing runs like crap even on my GTX 275. Of course, I am forcing AA on an engine not meant to have it, so what do I expect I guess.
avatar
Aliasalpha: You shouldn't have to be a mechanic but you should be able to change a tyre, check the oil and fill the fuel tank yourself. Likewise you should be able to update drivers and take basic precautions so you don't have your computer teeming with more viruses than a hooker convention

That basically rules out women from driving cars and maybe also having computers. ;)
I wouldn't call finding one tiny little graphics card setting that's sometimes not even listed among graphic options checking the oil or filling the fuel tank. Also it's often another gamer that finds that solution because the publisher refuse to acknowledge that the game might have problems with a certain hardware because that would stop some people from buying it.
And about drivers. I almost never update drivers. The reason is that I have had to go back to old drivers to get something to work properly more often than having to use the latest drivers. At least with games and programs. Sometimes I feel that driver updates are more fucked up than rushed games.
Yeah the single setting somwhere in the card setup is crossing the line. The kind of thing where the developers forget that people with AMDTI cards sometimes want to use antialiasing or anisotropic filtering
avatar
StingingVelvet: Console games are written for specific systems with certain backdoors and performance options. When porting to another system there will always be hiccups unless you completely rewrite the code which is just not financially reasonable. Grand Theft Auto 4 is a good example, the game was written to take advantage of awesome and proprietary processor technology, so of course when ported to PC it is going to need a kickass processor to run at max settings, but people with an 8800 and a 2Ghz dual core will complain endlessly that it should run at max because some other GPU centered game does.

That is precisely the problem. Developers write engines for consoles, which have terrible GPUs. If you're going to port something to the PC, either tweak or rewrite the engine to run on the PC. Developers are lazy, as a game engine designed for a PowerPC quad-core and an outdated, slow GPU cannot be quick-ported to the PC.
Stop giving us slow garbage.
All publishers should be like Capcom. Develop it for PC, port to consoles. Don't care if you release console version first.
avatar
chautemoc: All publishers should be like Capcom. Develop it for PC, port to consoles. Don't care if you release console version first.

Does the pc version of SFIV run ok on pc hardware?
avatar
chautemoc: All publishers should be like Capcom. Develop it for PC, port to consoles. Don't care if you release console version first.
avatar
drmlessgames: Does the pc version of SFIV run ok on pc hardware?

It runs great. They used to suck and outsource their PC games, resulting in shitty ports. But they've started using their MT Framework engine, building games on PC, then porting to console. I believe Lost Planet, Devil May Cry 4, Resident Evil 5 and Street Fighter IV are the ones so far. Maybe more.
avatar
chautemoc: All publishers should be like Capcom. Develop it for PC, port to consoles. Don't care if you release console version first.

Yes! I love MT Framework. RE 5, DMC 4, etc. run so well on the PC. Kudos to Capcom for getting it right.
avatar
drmlessgames: Does the pc version of SFIV run ok on pc hardware?

Street Fighter IV was built from the ground up with the PC in mind; the arcade original (released months before the home versions) uses the Taito X2 system, which actually uses off-the-shelf x86 PC hardware and runs Windows XP Embedded (seriously). Because these units were able to be upgraded by arcade operators just like any PC the expected hardware scalability was there from the very beginning. It turned out to be a great PC release, but for marketing reasons we had to wait a while to get it. Unfortunately this will be repeated with Super Street Fighter IV.
avatar
Arkose: Unfortunately this will be repeated with Super Street Fighter IV.

Have you heard word of a PC release? I haven't. Been wondering...
Wish it was DLC.
I'm gonna whore out Capcom with some gorgeous screenshots from said games I took. :)
Attachments:
dmc10.jpg (487 Kb)