Posted February 18, 2010
This is a topic that regularly brings me great anger. Why are so many multiplatform games so poorly optimized for the PC? Yes, there are a few decent multiplatform engines (Unreal 3, MT Framework). Regardless, I fail to understand how games that run smoothly on a console released in 2005 require mid-range PCs (~$800) built in 2009. I'm looking at you, Assassin's Creed I/II and Frostbite Engine 2 (Bad Company 2).
I find this extremely offensive:
Bad Company 2's recommended configuration for the PC is a Core 2 Quad and a Radeon 4870. The cost of those 2 items alone is greater than the cost of a new Xbox 360. What? The game runs on a PowerPC chip designed in 2005 with a miserably weak GPU.
Developers are infuriatingly lazy with PC optimizations.
I find this extremely offensive:
Bad Company 2's recommended configuration for the PC is a Core 2 Quad and a Radeon 4870. The cost of those 2 items alone is greater than the cost of a new Xbox 360. What? The game runs on a PowerPC chip designed in 2005 with a miserably weak GPU.
Developers are infuriatingly lazy with PC optimizations.