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carlosjuero: There is an overabundance of sentence structure and grammar in this thread! It is hard to know I am on an internet forum with the GoG.com forums - rare do you find such a discussion on a forum that is so well written.
Platform discussions usually (in my experience) devolve into 'consoles r 4 lusers', followed by 'nuh uh pc gamerz r teh lulz'. Something like that at least.
Just wanted to drop in and say that :), and to say Thank GoG for GoG - nice to have a place to go to not only scratch my classic gaming itch, but to find threads that are legible and interesting.

We're like the extreme opposite of Youtube.
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Aliasalpha: As far as I know none of them support a mouse and unless its an official product, I don't think the developers can really afford to code for anything but official control options. Like controllers in general, it needs a standardised approach to succeed.
At least for me, the biggest problem with a keyboard & mouse for consoles is the setup, balancing a keyboard & mouse on your lap when sitting on the lounge isn't an ideal way to go, nor is dumping a comfy chair in favour of a more practical desk

May I direct your attention to this: http://kotaku.com/243125/ps3-ut3-supports-keyboard-mouse-sixaxis
Regardless, PC and PS3 UT3 players cannot compete against each other, since the PS3 version of UT3 only runs at 80% of the speed the PC version does, in order to make it possible to play with a controller at all.
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Wishbone: May I direct your attention to this: http://kotaku.com/243125/ps3-ut3-supports-keyboard-mouse-sixaxis

To be fair, the PS3 version of UT3 is probably the closest a console has got to a PC game: it allows mods. Unfortunately it seems to be the only game to reverse the trend of consolisating major PC games (*cough* MW2 *cough*), if you know what I mean.
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DelusionsBeta: To be fair, the PS3 version of UT3 is probably the closest a console has got to a PC game: it allows mods. Unfortunately it seems to be the only game to reverse the trend of consolisating major PC games (*cough* MW2 *cough*), if you know what I mean.

Only as a result of a loud outcry on behalf of the PC players. When UT3 was released for PC, it was such an obvious console port it was horrible. Many long standing fans of Epic and the UT series felt that Epic had crapped on their core audience, the very people they owed their success to. Today, after a number of patches, UT3 is (in my opinion) a deserving continuation of the series. Unfortunately, most of the player base left long before the game got to this point.
(Edit: I realize this wasn't quite what you meant. Yes, maybe PS3 UT3 is the closest thing consoles have to a PC game. The point I'm trying to make is that, to begin with at least, PC UT3 was far too close to being a console game.)
Another MAJOR faux pas Epic made was that they didn't have a Linux server app ready until long after the launch of the PC version. Guess which OS ran the VAST majority of the existing UT2004 servers?
Post edited March 08, 2010 by Wishbone
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Aliasalpha: As far as I know none of them support a mouse and unless its an official product, I don't think the developers can really afford to code for anything but official control options. Like controllers in general, it needs a standardised approach to succeed.

On the PS3 at least there is no technical barrier to supporting a USB mouse and keyboard, but as far as I know Unreal Tournament is the one and only game to do so. Because of multiplayer balance concerns the mouse controls are not as smooth and precise as you would expect, however.
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Arkose: On the PS3 at least there is no technical barrier to supporting a USB mouse and keyboard, but as far as I know Unreal Tournament is the one and only game to do so. Because of multiplayer balance concerns the mouse controls are not as smooth and precise as you would expect, however.

You mean the mouse just emulates an analog stick?
I personally think both console fanboys and developers give the controlls of the consoles too much credit. It's just a fucking pad, christ, you can do thousand of those if you want to have complexy and innovations, but they stick to the same controlls since the Snes -.-.
I can play action games well, both with Mouse and keypad and a Xbox360 pad. I wish there would a Wii-Pad for PC...
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Wishbone: You mean the mouse just emulates an analog stick?

I don't know, I haven't played it, but reviews indicate that it doesn't work as fluidly as you'd expect.
For a single player game this wouldn't be an issue.
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Krypsyn: Console gamers are better at action type games, like shooters and platformers,

Have you tried to play FPS game using a pad? I can't do it.
Recently i tried to play Fallout 3 on xbox and even though there was VATS i had to give it up. I don't know how people do it.
After a while you adapt, its never as accurate but the light autoaim (or heavy depending on how shit the game is) and familiarity end up letting you get by
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Summit: Have you tried to play FPS game using a pad? I can't do it.
Recently i tried to play Fallout 3 on xbox and even though there was VATS i had to give it up. I don't know how people do it.

It is a skill like any other; it requires practice. I do know your pain though. I only just recently bought a PS3 (when the slims came out), and I don't think I had played a console for more than 2 or 3 hours in the previous 15 years.
I have only finished a few games (Drake's Fortune, Assassin's Creed 2, and Metal Gear Solid 4) on the PS3, and I would say that I am about 80% as competent with the dual-shock controller as I am with a keyboard/mouse. Not that bad since I have at least 1,000 times more hours clocked with the keyboard/mouse than with the console controller.
As an example, by the end of Drake's Fortune I was pretty much headshot killing everything on normal mode (I never played the tougher settings, so the AI probably gets better). Assassin's Creed 2 gave me headaches with some of the timing with the platforming (the bouncing off walls at right angles, in particular), but with some trial and error, and quite a bit of patience, I was able to muddle through it. By the end of the game it was all second nature.
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Aliasalpha: After a while you adapt, its never as accurate but the light autoaim (or heavy depending on how shit the game is) and familiarity end up letting you get by

Exactly. And, actually, I don't think I ever had auto-aim on in Drake's Fortune (not even sure it was an option, probably was). I eventually got pretty good at the 'run and gun' skill, all the same.
Post edited March 09, 2010 by Krypsyn
Krypsyn: If you ever get around starting Uncharted 2 (and you certainly should do that), play it on hard. Both Uncharted`s are way to easy on normal, but you will only realize this a few hours into the game.
Anyway, all this talk on how Console-Players are responsible for dumbed down games is funny if you experienced eg. the Counterstrike community 10 years ago (speaking for the masses, not individuals). Natural retardation at work here, its just that "PC-Gamers-WTF-Enthusiasts" apparently need to point at scapegoats.
I hope i'll be able to adapt. Right now i'm completely rubbish. Can't hit anything. Maybe i'm to old for it. As far as i'm concerned when it comes to racing games like Forza 3 pad works so much better then keyboard.
The definitive advantage of console over PC is playing on a big plasma screen, 5.1 sound laying on a couch in my living room. I just love it.
Well you can do all that on a PC as well
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Aliasalpha: Well you can do all that on a PC as well

Yeah i know but PC is not as accessible as console. I mean all you have to do is just plug it and you're good to go. It's convenient. I have my PC in the other room and making it work on my home cinema would take a lot of effort. Don't get me wrong i'm not going to start another console vs PC thread. I think both are equally good.