Posted January 05, 2010
DarrkPhoenix: It seems that EA might actually understand how people think with respect to this strategy. In general, people are quite bad at recognizing the total cost of something if that cost is spread out over a long period of time. For example, how many people do you think would have bought the iPhone if they were being asked to pay a lump sum upfront of $2500+ for the phone plus two years of service? By segmenting a game into a core plus numerous bits of DLC EA can theoretically charge significantly more for the same amount of content, while getting more people to buy the game because of the lower perceived costs. If this actually ends up working out like this then I can't really fault them from a business perspective. However, at the same time, I have no interest personally in buying a game in pieces. I want what I view as a complete product, in one chunk, with no strings attached. If EA isn't offering that then I'll simply spend my money elsewhere.
cogadh: Exactly my point (though you explained it with much more clarity)! Unfortunately, just like the sheeple who fell for the iPhone scam, the majority of gamers will very likely fall for this scam, it will end up becoming the new standard for PC games, which will basically mean no more PC gaming for me. At the very least it means I won't be buying any games from EA anymore. There's a reason I don't play MMOs or other piecemeal games like that: when I buy a game, I want a whole game, not just the part of a game that I then have to pay for again in order to complete. I'd like to think I'm not alone in that and I'd really like to think that I am part of the silent majority when comes to that, but I fear that is not the case. But the problem there is: what defines a "whole game"? Anything with an expansion pack was not "whole". Or anything with a patch, for that matter.