Gundato: But the problem there is: what defines a "whole game"? Anything with an expansion pack was not "whole". Or anything with a patch, for that matter.
cogadh: I disagree, heartily.Patches fix bugs, they don't complete games. An expansion pack should not complete a game, it should expand on an already complete game. That's why its called an "expansion pack" and not a "completion pack".
For example, Call of Duty was a complete game with a beginning, middle and end. The United Offensive expansion pack just expanded on that original game. I didn't have to buy UO in order to finish CoD, the original CoD story (such as it was) and gameplay were complete... it was a whole game. However, because that whole game was actually good, I did buy UO. I didn't have to in order to actually finish CoD, but I did want to.
What EA is proposing is making incomplete games, not whole games, then nickel and diming over the long term if I want to actually play the whole game; in the end paying more than I would have in the first place if they had just released the whole game at once for a reasonable price. This is not a good thing for anyone except EA's investors.
No, what EA is proposing is to make shorter games, and to expand on them over time. Obviously it will depend on the game (and the type of game), but this model has room to work. I don't think it will work very well for highly linear games, but at the same time, I can see it possibly working (it did for HL2).
Hell, Wolfenstein 3d and DOOM. They were episodic, and they worked. :p
Let's use Fallout 3 for example, which I think we can all agree is how DLC should be handled (excluding the Broken Steel controversy, and it being traditional buggy Bethesda stuff :p).
The core game was there, the DLC just added sidequests. Now imagine if a few more sidequests were "skipped" for the purpose of speeding up development time. And you could buy packs of sidequest DLC later. For people who just like exploring the Capital Wasteland, those aren't needed. They have the core game, which already contained everything.
Or let's say you want more energy weapons (like more flavors of that mind-control toy, or the gauss gun, or the tesla cannon). You have the basic stuff in game, and most of these are just shinier lights. But if you aren't a fan of energy weapons (they don't have the same "kick"), why bother buying it?
Either way, the core game would be "complete".
Or we can use Half-Life 2, but with a developer capable of meeting a deadline. We buy HL2, and it is complete. Then we buy the episodic games after. Every few months, another two or three hours (or one or two, depending on how fast you play).
Don't think of it as just buying the current game, but over a year. Think of it is buying the current game, buying a bit more, and hopefully getting an expansion pack spread out over a year rather than at the end of the year.
And actually, wasn't United Offensive when you rescued Captain Price? I vaguely recall that he got captured on the boat in CoD, and then someone else freed him in UO. Been years since I played, so I could be wrong. But either way, that is how an expansion pack should be. Expand on the original story. Doesn't mean the core game was incomplete (excluding hinky things like NWN2 not having epic levels ;p).