Posted January 04, 2010
Gundato: Seriously, it sounds more like you are just opposed to newer games in general. If anything, this is a good thing. It will encourage post-release support, so we might actually get patches for the buggy sacks of crap.
Siannah: Wrong. For todays management, cutting costs is everything. So you got that initial sales and some bad word-of-mouth because of technical problems? Crap, release the already finished DLCs then cut the whole thing and move on. Let's stay for a moment with EA and their new approach. Ricchitello claims it's part of fighting piracy - I call that straight up bulls**it. It's to get their hands on the second market and nothing else and I don't see, why they should profit there again.
They sell a product full price. Now I'll buy some DLCs for that product too. A year later I'm selling that game to some other guy but I'm stuck with my investment on the DLCs for eternity, without any use or the ability to resell it for me? Now why THAT shall be a good thing is beyond me.
This approach isn't for the gamer or costumer, it's for company top-tiers who think their new 10 million crib needs a bit more improvement.
Even though EA is the culprit here, I'm far from trying to bash them. But blaming piracy for ridiculous limitations paying costumers have to endure, all the while their trying to get a few bucks more out of you, isn't really new or EA exclusiv.
Take digital distribution for another example. You cut costs on a printed manual, a retail box, 2 or 3 resellers between you and the costumer.... yet the price stays the same or is even higher then buying it from your local retailer?
The whole gaming industry seems to take the same road the music biz went - on the fast lane.
Well said, I agree especially that they are on the same road as the music industry.