enclaver: Back in the old days, we had expansions ok, but expansions were almost like the whole new game. I didn't like them but they were manageable. Today developers release unfinished games by purpose, so they can grab more money from dlcs.
StingingVelvet: Only if your definition of finished is "includes all you ever thought of putting in the game." My definition of finished is "a complete game worth the cash."
Different perspectives there, and honestly I think mine is healthier and makes more sense.
No man, my definition of finished is to release a game that has minimum bugs as possible, all core elements fully operational, include cosmetic changes that they sell sometimes in a paid game (portal), game that you can FINISH without dlc (fallout 3)
And I wanted to say that if upgrade to a game that has only more playtime of the same can't cost half of the base value. Yes 2 more skills, but in my opinion that's not such a big deal. They could have made a new character, maybe even new mode or something.
Frozenbyte is not even slightly bad as some big companies, but I hate to see that Indies are doing this too.
But, I'm glad that you have already agreed with yourself, so I will not bother you anymore.