Trilarion: It's mostly annoying to ask the customers and players who prefer the guest status every time. This is not nice.
On the other hand the multiplayer mode inherently presents some form of DRM because they chose not to implement direct connection multiplayer modes, right?
What if they switch off their server at some point or if it's just out of order? Will people still be able to play in multiplayer mode?
That is always a valid concern of any gamer. Nobody likes to see their favourite games lose functionality due to future decisions of the publisher/developer beyond the gamer's control, and multiplayer modes that require a central server to play and do not have LAN mode or direct IP mode (or both) definitely are intentionally trying to restrict gamer freedom. Whether it is "DRM" or not is up for other people to argue about endlessly and never reach any concensus while stabbing each other in the throat with pitchforks though. I express no opinion either way in that debate though as debating it doesn't really cause the reality that companies do this practice to stop happening. :)
Having said that though, there are quite a number of games in the GOG catalogue which have multiplayer that requires the use of a serial key in order to connect to a centralized game server not controlled by GOG. If Age of Wonders III does something like this as well, it is not a new phenomenon unique to this game alone within the GOG catalogue. I'm not aware if anyone has made a list of such titles or not but I own 274 GOG games right now and while I don't have an enumerated list of which titles I own that require multiplayer serial keys I know that there are several in my collection. Having said that, I most likely will never play the multiplayer mode of these games anyway and I am glad that the game is available DRM-free in the GOG catalogue insofar as me having a copy of it that I can install and use forever whether or not I have to use a key to play mutliplayer and whether or not multiplayer will even work by the time I might want to try it. My other option would more or less to be forced to buy the game on Steam probably loaded with many forms /undebateable/ DRM, online activation, online heartbeat or other crap for example.
As far as I can see, there's nothing unique about Age of Wonders 3 here insofar as the central-key-based-auth-multiplayer aspect is concerned.
Personally what I'd like to see 100 times more than endless arguing about what is and what is not DRM, and what should or should not be in the GOG catalogue, is creative solutions to the perceived problems being devised and suggested both gamer to gamer, and as suggestions to GOG.com and to the game developers and publishers. We can yell all we want about things but that doesn't change what we're given by the hand that feeds us. :)
What I would like to see instead personally, is that GOG Galaxy when launched is successful with the multiplayer component of the service and that that functionality gets integrated into as many games as possible that exist in the GOG catalogue already, and new games added to the catalogue in the future, and that the service hopefully not only has central online multiplayer functionality for every game, but it also facilitates providing direct host based multiplayer and LAN modes as options for as many games as possible. If everyone's energy and enthusiasm went into advocating what we /do/ want rather than fighting against what we /don't/ want (as a never ending losing battle really), we might see things change more quickly over time and become a better more gamer-friendly experience that breathes new levels of longevity into our gaming experience and the life of our games.
Unfortunately we can only speculate about Galaxy for now as we just don't have enough details about it, but it sure looks promising to my eyes and I think GOG is going to try to leverage it to do as much of what I suggest above as they can do, or at least I sure hope so. Only time will tell. I definitely look forward to the possibility of being able to shred all of the multiplayer reg keys in my GOG library and use native GOG Galaxy functionality instead. No idea if it will actually happen or not, but one can dream for now at least. ;o)
Lets hope our collective enthusiasm for gaming history can carry some weight in making something like this happen!
Peace my fellow gamers! ;)