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gooberking: It's an interesting situation. I tried reading what was going on in the game's forum, but without trying it I'm not sure I know enough. There are games that have MP requirements here. Two Worlds comes up a lot, but as someone who has put probably a hundred hours or more into that game, I can say that there is a sizable amount of single player content to play outside of any MP situation.

If AoW3 has a good single player experience then it feels less fishy, but If the point of the game is very MP heavy, then it's tempting to feel like there is some PR magic at work to hook people into getting something without them really understanding what they are getting into.

Any Devil's advocacy aside, the idea of needing an account to save your settings is hard to justify. I suppose if the settings in question were all account and MP related then whatever, but if we are talking about controls and graphics settings then that would seem like a deliberate act of douchebaggery that I have no interest in defending.

Yes or No on the DRM conclusion it sure looks like they are walking the fence line as close as possible. For anyone trying to go DRM-free I would prefer them just to commit to it, and not try to get creative about trying to find a way to check the DRM-free box without having to give up the control. We shouldn't have to have long philosophical discussions about if a game is or is not DRM-free. If it takes walls of text to try and convince half of the GOG consumer base that a game meets GOG's standards, then maybe something is a little off.
Exactly. All those walls of text are just attempts at defending gog. It happens all the time, it happened when the did away with regional pricing. There were walls of text defending that too. that's what many consumers do today, defend whatever some company does, just because they're a fan.

When you have a single player game, that won't let you do what every other single player game in the history of gaming does (save your resolutions, keyboard mapping, sound settings, AA settings, etc) because you aren't logged into an account, IT IS DRM.

I would challenge anyone to name any other single player game that requires one to be "logged in" as guest to save a game or change all of their specific settings before each gameplay. And if anyone can name such a game, then it's a game with DRM.
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gooberking: It's an interesting situation. I tried reading what was going on in the game's forum, but without trying it I'm not sure I know enough. There are games that have MP requirements here. Two Worlds comes up a lot, but as someone who has put probably a hundred hours or more into that game, I can say that there is a sizable amount of single player content to play outside of any MP situation.

If AoW3 has a good single player experience then it feels less fishy, but If the point of the game is very MP heavy, then it's tempting to feel like there is some PR magic at work to hook people into getting something without them really understanding what they are getting into.

Any Devil's advocacy aside, the idea of needing an account to save your settings is hard to justify. I suppose if the settings in question were all account and MP related then whatever, but if we are talking about controls and graphics settings then that would seem like a deliberate act of douchebaggery that I have no interest in defending.

Yes or No on the DRM conclusion it sure looks like they are walking the fence line as close as possible. For anyone trying to go DRM-free I would prefer them just to commit to it, and not try to get creative about trying to find a way to check the DRM-free box without having to give up the control. We shouldn't have to have long philosophical discussions about if a game is or is not DRM-free. If it takes walls of text to try and convince half of the GOG consumer base that a game meets GOG's standards, then maybe something is a little off.
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OldFatGuy: Exactly. All those walls of text are just attempts at defending gog. It happens all the time, it happened when the did away with regional pricing. There were walls of text defending that too. that's what many consumers do today, defend whatever some company does, just because they're a fan.

When you have a single player game, that won't let you do what every other single player game in the history of gaming does (save your resolutions, keyboard mapping, sound settings, AA settings, etc) because you aren't logged into an account, IT IS DRM.

I would challenge anyone to name any other single player game that requires one to be "logged in" as guest to save a game or change all of their specific settings before each gameplay. And if anyone can name such a game, then it's a game with DRM.
Well as an FYI, I was in the "fine with RP if it means more/better games" camp, but I would expect a brand new game being released under the DRM-free flag of freedom to take that flag seriously enough to allow for saving one's settings. This feels a bit like a case of someone trying to have things both ways.
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OldFatGuy: I would challenge anyone to name any other single player game that requires one to be "logged in" as guest to save a game or change all of their specific settings before each gameplay. And if anyone can name such a game, then it's a game with DRM.
It's better than being tied to an account, but it's forcing you to be online, and it's not keeping your config settings.

Assuming what you say is accurate with this game, then it's hard for me not to look at it as crossing the line, because that's an online requirement for single player.
Post edited April 09, 2014 by JohnnyDollar
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JohnnyDollar:
It's some major BS to not allow saving settings w/o an account. It's also some major BS that this detail wasn't exposed before tying people into a pre-order/order.

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gooberking: ...
Yes or No on the DRM conclusion it sure looks like they are walking the fence line as close as possible. For anyone trying to go DRM-free I would prefer them just to commit to it, and not try to get creative about trying to find a way to check the DRM-free box without having to give up the control. We shouldn't have to have long philosophical discussions about if a game is or is not DRM-free. If it takes walls of text to try and convince half of the GOG consumer base that a game meets GOG's standards, then maybe something is a little off.
Completely agree.

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OldFatGuy:
Both GamersGate and Triumph are skirting the lines when it comes to offering a game DRM-free, and personally, I don't consider their games to be so.

However, that still doesn't negate the fact that their games are DRM-free, to some extent. But I agree- either people go DRM-free all the effing way, or they don't- this isn't any place for a compromise.

edit: I am not going to defend these lame definitions of DRM-free, but I can't ignore that they exist. People need to be more cognizant of this stuff before buying their games.

edit2: put away your pitch forks, folks- settings thing is being resolved with a patch.
Post edited April 10, 2014 by cmdr_flashheart
DRM is always difficult to define.

I get the impression GOG's definition is closer to 'You can download it and install it when and where you want without internet', than it is to 'Once installed no 3rd parties will have influence over your game anymore'

The latter was already somewhat broken with the multiplayer keys, forcing you to one install being able to play multiplayer at a time, and locking out gameplay without the key or if third party service would go down.

Apparently an account to access certain features is acceptable as well. This makes sense since they've been toying with similar thoughts in their surveys already.

The multiplayer vs single player fits in here as well. Sure, it's sort of fine if you have an expansive singleplayer game with a bit of multiplayer behind a key/account. But technically that's the same DRM as an MMO with a short offline singleplayer portion as tutorial. The only difference there is how much you shift the line between multiplayer and singleplayer. How much of your game you're willing to accept behind DRM before you say the game has DRM.
Post edited April 09, 2014 by Pheace
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OldFatGuy: I would challenge anyone to name any other single player game that requires one to be "logged in" as guest to save a game or change all of their specific settings before each gameplay. And if anyone can name such a game, then it's a game with DRM.
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JohnnyDollar: It's better than being tied to an account, but it's forcing you to be online, and it's not keeping your config settings.

Assuming what you say is accurate with this game, then it's hard for me not to look at it as crossing the line, because that's an online requirement for single player.
It's not forcing you to be online per se, from what I understand (I'm downloading now to do some trials) but it won't let you save game settings unless you're signed online. So it's like starting over every time regarding getting all of your video, audio, and control settings set up, and the REASON they're making you feel like you're starting over every time is because you're not signed in.

That's DRM. Nothing at gamers gate comes close to that. Once you download a file at gamergate, you never have to be signed on again in order to install, reinstall, and play the game and use all of it's single player capabilities. the problem with gamers gate is that you have to go through an "unofficial" process to make that happen. But because you can do that, completely offline, without ever having to sign in again, I think that can meet the definition.

But you aren't able to take advantage of certain aspects of a single player experience, and that aspect is setting up your video, audio, and control settings ONCE and save it just like you save anything else. It is not allowing to fully utilize the capabilities of the single player experience, that being setting up and saving your single player settings.
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OldFatGuy: It's not gog's fault that UPlay makes their games the way they do either, so having UPlay games at gog would be okay??
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cmdr_flashheart: The game fits a tenuous definition of DRM-free, but it does in fact do that overall. Any game which needs UPlay does not.

Whether or not you like that definition to be part of GOG's repertoire is up to you. Personally, I don't.

At this point, I am just hoping it's an oversight, and future patches will resolve the issue.
No it's not, the only reason I can see this happening other than it being some really large oversight is to deter pirates. That makes it DRM.
If the game really is blocking offline features of any sort then that is DRM; whether online features are also DRM is secondary to this.
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cmdr_flashheart: The game fits a tenuous definition of DRM-free, but it does in fact do that overall. Any game which needs UPlay does not.

Whether or not you like that definition to be part of GOG's repertoire is up to you. Personally, I don't.

At this point, I am just hoping it's an oversight, and future patches will resolve the issue.
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ggf162: No it's not, the only reason I can see this happening other than it being some really large oversight is to deter pirates. That makes it DRM.
If they think piracy is going to be deterred by not being able to save game settings, then that's incredibly naive. At this point, Triumph, and GOG by extension, are just alienating customers.
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JohnnyDollar: It's better than being tied to an account, but it's forcing you to be online, and it's not keeping your config settings.

Assuming what you say is accurate with this game, then it's hard for me not to look at it as crossing the line, because that's an online requirement for single player.
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OldFatGuy: It's not forcing you to be online per se, from what I understand (I'm downloading now to do some trials) but it won't let you save game settings unless you're signed online. So it's like starting over every time regarding getting all of your video, audio, and control settings set up, and the REASON they're making you feel like you're starting over every time is because you're not signed in..
I've had a game or two not persist configs for one crazy reason or another, and it is one of the most obnoxious things to try and deal with. Anyone that deliberately created a system that puts their paying customers into that position deserves to have to take his morning coffee with a spoon full of angry emails.
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OldFatGuy: It's not forcing you to be online per se, from what I understand (I'm downloading now to do some trials) but it won't let you save game settings unless you're signed online. So it's like starting over every time regarding getting all of your video, audio, and control settings set up, and the REASON they're making you feel like you're starting over every time is because you're not signed in.

That's DRM. Nothing at gamers gate comes close to that. Once you download a file at gamergate, you never have to be signed on again in order to install, reinstall, and play the game and use all of it's single player capabilities. the problem with gamers gate is that you have to go through an "unofficial" process to make that happen. But because you can do that, completely offline, without ever having to sign in again, I think that can meet the definition.

But you aren't able to take advantage of certain aspects of a single player experience, and that aspect is setting up your video, audio, and control settings ONCE and save it just like you save anything else. It is not allowing to fully utilize the capabilities of the single player experience, that being setting up and saving your single player settings.
Well, if that's the case, then that just as well may be the same as an online requirement. Technically allowing you to "play" the game offline, but not allowing to save your gameplay or keep your config settings, and calling it DRM-free, is deceptive. That's close enough to be labeled as an online single player requirement afaic.

Yeah, download it and let us know the details.
Post edited April 10, 2014 by JohnnyDollar
Well, now while downloading it, it got, I dunno, maybe 1/3 to 1/2 through and then I get an error downloading, saying "checksum error on chunk 20, please contact support".

So I cleared the downloader, deleted the entire AOW3 directory, and tried again.

And now it won't even start the download. It insists I contact support. The fact it won't let me start over is a bit puzzling, and disturbing, as though this error is also some form of DRM related problem.
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OldFatGuy: And now it won't even start the download. It insists I contact support. The fact it won't let me start over is a bit puzzling, and disturbing, as though this error is also some form of DRM related problem.
If restarting the Downloader doesn't resolve it you might need to clear the cache location: %LOCALAPPDATA%\GOG.com

Another solution would be to turn downloader mode off temporarily and download manually through the browser or a download manager.
Graphic settings can be saved using a guest profile using the new patch.
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OldFatGuy: And now it won't even start the download. It insists I contact support. The fact it won't let me start over is a bit puzzling, and disturbing, as though this error is also some form of DRM related problem.
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Arkose: If restarting the Downloader doesn't resolve it you might need to clear the cache location: %LOCALAPPDATA%\GOG.com

Another solution would be to turn downloader mode off temporarily and download manually through the browser or a download manager.
Doh, I didn't even think to try the browser version. What a moron.

I already contacted support, but I will try the browser version now, I should've just tried that right away but was so flummoxed I didn't think of it. Despite downloading literally hundreds of games here, I've never had this error.

ADDED: Downloading now. As usual, slower than with the downloader. Don't understand that because I don't seem to get that at other sites I download at. For example, at OOTP, there is no "downloader" you only have the option of using the browsing downloader. And I always still get speeds at OOTP using the windows downloader that are close to what I get here using the GOG downloader (about 2.5 MBs). But every time I've used the windows downloader here at gog the speeds are consistently under or right at 2.0MBs. Not a huge deal obviously, but it's odd.
Post edited April 10, 2014 by OldFatGuy