Posted October 09, 2009
Crassmaster: The Arma 2 demo wasn't bad, but the ridiculous things that happen...I mean come on, how can you not put in a line explaining to AI helo pilots that landing in a forest is generally a BAD idea???
And some of the directions the game went in are a bit silly. What's with the 'Now I'm a Company Commander playing basically the worst RTS ever as I roll my units around the map' bits of later missions? And what's with that map, anyway...is it sentient? It was pointing out enemies that I hadn't seen because they were 300 feet away and there were 2 buildings and a wall between us.
And some of the directions the game went in are a bit silly. What's with the 'Now I'm a Company Commander playing basically the worst RTS ever as I roll my units around the map' bits of later missions? And what's with that map, anyway...is it sentient? It was pointing out enemies that I hadn't seen because they were 300 feet away and there were 2 buildings and a wall between us.
The Arma games always need a year's worth of patches or so to make them even remotely stable and playable. That's not a sign of a good developer, and is likely part of why Ubisoft hired a different team to do the sequel.