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michaelleung: For this to work they're going to need servers right on your doorstep. So don't be surprised that it hasn't left the US yet.
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Navagon: Maybe. It would be cool to know what the latency would be like internationally though. From what I understand the 1000 mile radius from the data center is only to guarantee seamless video transfer at an optimal rate, but it is possible to use it away from it (I heard somewhere they had someone in Australia try the beta and it was of passable quality).
Post edited December 30, 2009 by michaelleung
My brain must be running slow today, I JUST realised that it was the link to the video that I was trying to post, I must have copied the wrong damned URL. Still haven't had a chance to watch it myself
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michaelleung: Maybe. It would be cool to know what the latency would be like internationally though. From what I understand the 1000 mile radius from the data center is only to guarantee seamless video transfer at an optimal rate, but it is possible to use it away from it (I heard somewhere they had someone in Australia try the beta and it was of passable quality).

But they're not going to provide it to anyone at anything less than optimal quality. After all they're guaranteed enough teething problems as it is.
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KingofGnG: Still crappy experience with YouTube here (not always, though). So any real-time, 3D, interactive & bidirectional streaming will be only one thing: FAIL.
Tech is no magic, just the ratio between what the theory says and what can be done in real life conditions. Onlive is a giant lie full of advertising bullshits.

If you have a crappy experience with Youtube. You have a crummy ISP, you're watching poor quality videos, or you're computer doesn't play nice with flash.
Watch the demo at Columbia University...
Also Onlive isn't the only company doing this. David Perry (developer of Earthworm Jim, MDK, etc.) is working on a very similar service (Gaikai).
Post edited December 30, 2009 by xabbott
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KingofGnG: Still crappy experience with YouTube here (not always, though). So any real-time, 3D, interactive & bidirectional streaming will be only one thing: FAIL.
Tech is no magic, just the ratio between what the theory says and what can be done in real life conditions. Onlive is a giant lie full of advertising bullshits.
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xabbott: If you have a crappy experience with Youtube. You have a crummy ISP, you're watching poor quality videos, or you're computer doesn't play nice with flash.

Heh, my computer runs Flash to the max. And I'm with the largest carrier (and former monopolist) of Italy (Telecom Italia) so if the experience is crappy I should share it with a huge bunch of Italian netizens....
Whatever the ISP is, furthermore, this is a case of "real life experience", a not so uncommon one in my country, from which I can definitely infer a "thumbs down" product for this vaporware named "OnLive"...
Post edited January 01, 2010 by KingofGnG
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KingofGnG: Heh, my computer runs Flash to the max. And I'm with the largest carrier (and former monopolist) of Italy (Telecom Italia) so if the experience is crappy I should share it with a huge bunch of Italian netizens....

Well I've heard some ISPs throttle YouTube...or maybe YouTube speeds are just shit anyway.
Post edited January 01, 2010 by chautemoc
After watching the video I'm not going to be so quick to dismiss this. I don't think its going to take off all over the world at once however. America will definatly have it but then only countrys with good internet structure will get it after that. Then only if onlive can cut deals with the major internet providers for each country, as being able to root the stream in a direct route as possible seems to be a big part of getting it to work.
Anyone dismissing it also that hasn't actually watched the video probably should as it makes it sound like it could actually work.
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xabbott: If you have a crappy experience with Youtube. You have a crummy ISP, you're watching poor quality videos, or you're computer doesn't play nice with flash.
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KingofGnG: Heh, my computer runs Flash to the max. And I'm with the largest carrier (and former monopolist) of Italy (Telecom Italia) so if the experience is crappy I should share it with a huge bunch of Italian netizens....
Whatever the ISP is, furthermore, this is a case of "real life experience", a not so uncommon one in my country, from which I can definitely infer a "thumbs down" product for this vaporware named "OnLive"...

Heh...did OnLive kill your dog?
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xabbott: Heh...did OnLive kill your dog?

No, but advertising shitware always kills my sense of humour because I don't like to be treated like a dumb asshole.
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xabbott: Heh...did OnLive kill your dog?
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KingofGnG: No, but advertising shitware always kills my sense of humour because I don't like to be treated like a dumb asshole.

Good to know you have already tested this and given it a fair shot.
I'm going with: poo'd in corn flakes.
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Rohan15: I just hope this actually does work.
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xa_chan: I don't. I don't want all my gaming to depend on a network, however fast and secure it might be, and we all know there's a world between what a company claims and what a company delivers, most of the time...

Looking at how much my North American (We have good broadband) ISP lags when palying TF2, I can safely say that OnLive is at BEST a gimmick which will let people play low-end games on netbooks.
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anjohl: Looking at how much my North American (We have good broadband) ISP lags when palying TF2, I can safely say that OnLive is at BEST a gimmick which will let people play low-end games on netbooks.

I don't understand. Why would it matter if the game being broadcast is low end or high end? Theoretically wouldn't a game like say...Geometry Wars require similar bandwidth as Crysis?
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anjohl: Looking at how much my North American (We have good broadband) ISP lags when palying TF2, I can safely say that OnLive is at BEST a gimmick which will let people play low-end games on netbooks.
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xabbott: I don't understand. Why would it matter if the game being broadcast is low end or high end? Theoretically wouldn't a game like say...Geometry Wars require similar bandwidth as Crysis?

It does but it can get the compression and the game playing (the game IS played on servers somewhere in the US, after all) faster than Crysis because it's a low-end game.
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anjohl: Looking at how much my North American (We have good broadband) ISP lags when palying TF2, I can safely say that OnLive is at BEST a gimmick which will let people play low-end games on netbooks.
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xabbott: I don't understand. Why would it matter if the game being broadcast is low end or high end? Theoretically wouldn't a game like say...Geometry Wars require similar bandwidth as Crysis?

Many lower-end games of which I speak are not twitch-based, so lag will not affect their performance much, unlike an action-heavy game like, say, TF2 or WOW.
Pricing and release date details finally available:
http://kotaku.com/5490382/onlive-starts-streaming-games-on-demand-this-june-for-15-a-month