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Try out the brilliant mix of RPG and tower defense, right here!

Monday surprise! Here's a browser based demo of Defender's Quest, a very succesfull attempt of splicing the tower defense and RPG genres, which is available on GOG.com for only $14.99.

[url=http://www.gog.com/en/gamecard/defenders_quest][/url]Defender's Quest is complex, elaborate, well-polished, and on top of that--well written. You might think that this last part isn't all that much important in a tower defense title, but it actually is, as the whole game is story driven. However, it's only one of the reasons why Adam Smith of [url=http://www.rockpapershotgun.com/2012/01/24/hours-of-towers-defenders-quest/" target="_blank]Rock, Paper, Shotgun[/url] calls it "brilliant" and confesses that his "mild aversion to tower defense has been completely shattered". The main reason for this game to invoke such enthusiasm is that it just keeps on delivering content, so once you pick it up, it's extremely difficult to put it down. With well-executed mechanics, clear visuals, a plethora of scenarios, and many outspoken characters, you'll be enjoying every single minute of it!

The game not only met with critical acclaim, but was also well received by GOG.com users. So, if you're still on the fence with Defender's Quest, you now have the perfect opportunity to see what your $14.99 gets you. The browser based demo below can easily provide you with a couple of hours of play, which is still but a small taste of things to come in the full version. It will also allow you to export your save-file and continue your adventure in the full game, so there won't be losing any progress! Just be careful! This one can make your Monday so much easier to handle, but also very unproductive.
Post edited November 12, 2012 by G-Doc
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sebarnolds: I must be blind but... where is the demo ?
Lemme guess, you got here through the forum, not the frontpage? The demo should start by itself after opening the news post from the frontpage. It's not present in the forum post.
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sebarnolds: I must be blind but... where is the demo ?
As long as your browser is flash-enabled, it should be right under the newspost.
Post edited November 12, 2012 by G-Doc
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sebarnolds: I must be blind but... where is the demo ?
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G-Doc: As long as your browser is flash-enabled, it should be right under the newspost.
The problem is that there is no link to the newspost in this forum thread.
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jamyskis: On a related note, the developer has posted a response to a critical review AS a review and given his own game five stars.
Anyone got a link to that stuff?
Post edited November 12, 2012 by F4LL0UT
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G-Doc: As long as your browser is flash-enabled, it should be right under the newspost.
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jamyskis: The problem is that there is no link to the newspost in this forum thread.
There, fixed.
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G-Doc: There, fixed.
What a classy and clever solution. :D
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F4LL0UT: Anyone got a link to that stuff? Frankly I don't even know what AS is supposed to be.
Sorry, I should have used formatting..."posted a review as a review".

It's the very first "most helpful" review on the gamecard page.
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TurnipSlayerr: He was only responding to technical concerns regarding the game and clarifying the situation for anyone who may have read the critical review. He also clearly identified himself as the developer so I hardly think this is evidence of a lack of integrity.
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jamyskis: While I applaud his decision to respond directly, the forum would have been a much better...well...forum for this kind of feedback (given that the PM system doesn't allow users to be address directly without the use of the forum).

The way the dev has done it skews the average score of the game unfairly.
I understand your point of view, but many people do not visit the forums but are likely to see these reviews so it's important that they have the whole picture regarding these technical issues.

The one star critical review was, like the devs review, also not a statement on the quality of the game and was referring to technical concerns and warning other potential buyers of these. In my opinon, having these two reviews provide buyers with useful information from two sides and balance each other out in terms of the rating.
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TurnipSlayerr: The one star critical review was, like the devs review, also not a statement on the quality of the game and was referring to technical concerns and warning other potential buyers of these. In my opinon, having these two reviews provide buyers with useful information from two sides and balance each other out in terms of the rating.
Exactly. The dev has been extremely forth-coming and open about the game's behaviour under the hood to alleviate these concerns. No problems here.
The dev has obviously put a lot of work into this game and I respect his open communication and response to the community as well. I played the demo and it's good fun. Will definitely get it when I can squeeze it into my budget.
Post edited November 12, 2012 by MrAlphaNumeric
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TurnipSlayerr: The one star critical review was, like the devs review, also not a statement on the quality of the game and was referring to technical concerns and warning other potential buyers of these. In my opinon, having these two reviews provide buyers with useful information from two sides and balance each other out in terms of the rating.
I think that story should still make you guys think. I think extending the review system and making it more flexible would be a great step. I posted a very critical review once which is not correct anymore since you guys updated that game (additionally I got one fact wrong), also the two "most helpful" reviews for Dungeon Keeper 2 scare off people for no reason since you patched out the shortcomings that are described there. Seeing these kinds of reviews and not being able to do anything about them just makes me angry (and may actually hurt your sales).
Post edited November 12, 2012 by F4LL0UT
Hmm, my glagolitic is quite rusty, but I think the 'Voice' in the intro is saying "All will đoin (join) all become vessels" and "command"?
I like tower defense games and this one is funny and brilliant. I'm broke, so I'll buy it later eventually.
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jamyskis: While I applaud his decision to respond directly, the forum would have been a much better...well...forum for this kind of feedback (given that the PM system doesn't allow users to be addressed directly without the use of the forum).
He actually posted it there too. ;-)
Post edited November 12, 2012 by Vitek
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TurnipSlayerr: The one star critical review was, like the devs review, also not a statement on the quality of the game and was referring to technical concerns and warning other potential buyers of these. In my opinon, having these two reviews provide buyers with useful information from two sides and balance each other out in terms of the rating.
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MrAlphaNumeric: Exactly. The dev has been extremely forth-coming and open about the game's behaviour under the hood to alleviate these concerns. No problems here.
The dev has obviously put a lot of work into this game and I respect his open communication and response to the community as well. I played the demo and it's good fun. Will definitely get it when I can squeeze it into my budget.
I would agree with this; however, this response, "The game "phones home" only to send basic gameplay metrics, such as which levels people have reached, etc", still strikes a sour note for me. I don't like the idea of a game "phoning home" for any reason. "Game metrics" doesn't feel like a valid reason to me. I would prefer to play the game on my own without knowing that the game is sending my results to the dev. I also prefer to manually check for game updates instead of having the game do it without asking.

Of course, I'm a rather old fashioned gamer in that respect, so I'm sure my perspectives are not shared by that many. Still, I want to say that I appreciated the information posted by the reviewer that shared these concerns.

Maybe GOG needs to post this information to the game card to let people know that the game is communicating with the dev. When those type of things are done on Android phone apps, all the permissions are openly presented when the app is installed so that the user knows what the app is doing. Seems like this would be a good idea for PC games as well when this type of data activity is happening...
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Kunovski: who would have thought, it worked and now I've bought the thing (but I don't like tower defense games much, why oh why do I like it??? :o)
I asked myself that question too. I have clocked 40+ hours in already. Had to stop after getting burned out on it, but whew. 40 hours for $9.99 (pre-order price). Whew. That's bloody good value for money.

I would easily put this and Giana Sisters as two of the best games I've played in the past 12 months.
Post edited November 12, 2012 by lowyhong