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Vagabond: Screw you. That took me about an hour to make.
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tejozaszaszas: Sorry, I´ve never played Deus EX.
!!!

BUY IT.
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Vagabond: Screw you. That took me about an hour to make.
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tejozaszaszas: Sorry, I´ve never played Deus EX.
are you serious? it's one of the best RPG's ever - play it

you can get it cheap right now from Steam or GFWL

though I al personally waiting for the inevitable GoG version myself
http://www.youtube.com/watch?v=HyophYBP_w4
This is what every topic for "OH MY GOD!" should deal with.

Also, don't you even think about pissing on hospitality:
http://www.youtube.com/watch?v=_OiD6IlBmtk
Post edited January 03, 2011 by TheCheese33
Deus Ex is terribly overrated. There, I said it. It's still a very good game, though, even if it hasn't aged well.
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bazilisek: Deus Ex is terribly overrated. There, I said it. It's still a very good game, though, even if it hasn't aged well.
There's just something about Deus Ex that makes many people expect the impossible from sequels or from Warren Spector's other work. It made it exceptionally weird to see people so upset over Epic Mickey. He's just one man, he's not some perfect god.
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TheCheese33: There's just something about Deus Ex that makes many people expect the impossible from sequels or from Warren Spector's other work. It made it exceptionally weird to see people so upset over Epic Mickey. He's just one man, he's not some perfect god.
I don't really get it, to be honest, why so many people treat Deus Ex like it was the second coming or something. I mean, it's a good game and all, and introduced several highly innovative concepts at the time, but it always was broken (or, if I wanted to be really nice, unpolished) on several levels. I was thinking about this a lot recently - just yesterday I finished Alpha Protocol, which uses a lot of the same or similar concepts in a much better (or rather, more evolved) way, but everyone seemed to focus on the flaws instead; when it comes to Deus Ex, it's the other way round. Puzzling.
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TheCheese33: There's just something about Deus Ex that makes many people expect the impossible from sequels or from Warren Spector's other work. It made it exceptionally weird to see people so upset over Epic Mickey. He's just one man, he's not some perfect god.
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bazilisek: I don't really get it, to be honest, why so many people treat Deus Ex like it was the second coming or something. I mean, it's a good game and all, and introduced several highly innovative concepts at the time, but it always was broken (or, if I wanted to be really nice, unpolished) on several levels. I was thinking about this a lot recently - just yesterday I finished Alpha Protocol, which uses a lot of the same or similar concepts in a much better (or rather, more evolved) way, but everyone seemed to focus on the flaws instead; when it comes to Deus Ex, it's the other way round. Puzzling.
Give it a few years, then people will be saying how amazing Alpha Protocol is and how underrated it is. Of course some new game will be the punching bag like Alpha Protocol is right now (maybe the new Deus Ex).
where didnt deus ex age well? controls, gameplay system, design, functionality didnt age at all, graphics did age of course, but they dont hurt in a way like doom for example, graphics still look good enough to not distract from the game, and there is nothing wrong with the sound

deus ex isnt overrated at all, it still does all the "play how you want" things as good or better than todays games

and i disagree with alpha protocol, the dialogue stuff alone is innovative and how the game lts you experience your own story is really cool and i had tons of fun with it, but sadly it is nowhere near the masterpiece it could have been, its one of my fav games last year, but it could have been so much more
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bazilisek: I don't really get it, to be honest, why so many people treat Deus Ex like it was the second coming or something. I mean, it's a good game and all, and introduced several highly innovative concepts at the time, but it always was broken (or, if I wanted to be really nice, unpolished) on several levels. I was thinking about this a lot recently - just yesterday I finished Alpha Protocol, which uses a lot of the same or similar concepts in a much better (or rather, more evolved) way, but everyone seemed to focus on the flaws instead; when it comes to Deus Ex, it's the other way round. Puzzling.
Actually, it's not just that, Deus Ex quite simply scores in my book for quite amazing story and incredible focus on detail.
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karacho: where didnt deus ex age well? controls, gameplay system, design, functionality didnt age at all, graphics did age of course, but they dont hurt in a way like doom for example, graphics still look good enough to not distract from the game, and there is nothing wrong with the sound

deus ex isnt overrated at all, it still does all the "play how you want" things as good or better than todays games

and i disagree with alpha protocol, the dialogue stuff alone is innovative and how the game lts you experience your own story is really cool and i had tons of fun with it, but sadly it is nowhere near the masterpiece it could have been, its one of my fav games last year, but it could have been so much more
Deus Ex is still nearly flawless in terms of world and level design but it falls short now in terms of gunplay, looks (this is sort of to be expected) and the overall clunky feel that plagues it. Same as Shock 2 really.

I see Alpha Protocol as an evolution of Deus Ex. Alpha Protocol takes the choice system Deus Ex had and does it even better, takes the conspiracy concepts Deus Ex had and does them even better, takes the clunky system that hurt Deus Ex and gave it a cover shooter system that made it flow better while still being sort of clunky.

Now you got me on lockpicking or hacking because that was the bane of my existence in Alpha Protocol and a step down.

Overall I liked Alpha Protocol more than Deus Ex, whether it has that lasting impression on subsequent playthroughs is still a mystery but I haven't been blown away like I was with Alpha Protocol in a long time.
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karacho: where didnt deus ex age well? controls, gameplay system, design, functionality didnt age at all, graphics did age of course, but they dont hurt in a way like doom for example, graphics still look good enough to not distract from the game, and there is nothing wrong with the sound
Visuals, together with the awful voice acting, that's what's aged far more than it should. I'm not a person who considers graphics important, but this early 3D is so bad it just breaks the immersion. Can't really help it. Controls could use some tightening up, as could the mechanics, but they are fine as they are. What has been always broken is pacing and the very uninspired level design. Ducts and crates, ducts and crates.

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Fenixp: Actually, it's not just that, Deus Ex quite simply scores in my book for quite amazing story and incredible focus on detail.
Funny, I always thought story was one of the weakest aspects of the game. I would understand if the whole thing was tongue in cheek, but the way they kept throwing conspiracy theories at you was just ridiculous. I mean, Eco in Foucault's Pendulum did it for laughs, Wilson and Shea in The Illuminatus! Trilogy turned into a postmodern mindfuck, but Deus Ex plays it as straight as it can. I'll give you the attention to detail, though, that was really neat.

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Whiteblade999: Deus Ex is still nearly flawless in terms of world and level design but it falls short now in terms of gunplay, looks (this is sort of to be expected) and the overall clunky feel that plagues it. Same as Shock 2 really.
Clunky, that's exactly the right word here. I also liked AP more than DE; I'm really interested how the third Deus Ex will turn out.
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GameRager: 2. All stories are overused....it's how the world is. We've simply made so much IP that it's impossible to make something that hasn't alrerady been made in one form or another.
If you read what I wrote, you'll find that's not what I said at all. Also, it's blatantly untrue; originality still exists.
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GameRager: I was tired...if I misread I apologize. But originality is mostly dead. Every story follows like one of several basic themes or plots, in theory, if you boil it down to the basic foundations.
It does, yes. But it has been like that since storytelling began. Good old Aristotle figured that out way back in the 4th century BC. Thematic or plot structure has nothing to do with originality. It's quite a bit more complex than that.

Terribly overused example -- Star Wars: A New Hope is directly based on the Campbellian monomyth, heavily borrowing from several fairytales, the Nibelungenlied and Kurosawa's Hidden Fortress along the way. Still, it is generally considered quite original. That's not a paradox, that's just the way this stuff works.
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tejozaszaszas: Sorry, I´ve never played Deus EX.
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Vagabond: !!!

BUY IT.
When it was released I was too afraid that if I played Deus EX John Romero would try to make me his bitch :-) When I realized that the Austin Ion Storm studio were not related to him it was too late.
Post edited January 04, 2011 by tejozaszaszas
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Vagabond: !!!

BUY IT.
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tejozaszaszas: When it was released I was too afraid that if I played Deus EX John Romero would try to make me his bitch :-) When I realized that the Austin Ion Storm studio were not related with him it was too late.
No longer!

http://www.gamesforwindows.com/en-US/Games/Deus-Ex--GotY/
http://www.gamersgate.com/DD-DX/deus-ex-game-of-the-year-edition
http://store.steampowered.com/app/6910/