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chautemoc: It goes without saying its only his opinion in this case.

You're right, but actually, what's funny here is that it didn't go without saying. It was a clarification of a post that was pretty obviously qualified as an opinion. It's just that anjohl tends to bristle if he fears that someone other than himself might have surpassed humility.
Post edited October 22, 2009 by Mentalepsy
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Cambrey: My favorite is "The Minish Cap", not everybody knows that one, mainly because it's a late GBA game.

I actually love this one too, as much if not more than LTTP, but for some reason Minish really gets a lot of hate. I enjoyed the mechanics but I didn't get into the statue collecting which I just didn't understand. Kind of like the capsule toys in Shenmue 2.
I enjoyed Phantom Hourglass' use of the touch screen after a while, the later toys you get and how they work are great. I didn't mind revisiting the temple either so much, once you get a handle on your abilities its not at all hard to make it deep enough in as short a time as necessary to reach the bottom (forgive the mental image that sentence may generate).
The ship parts where quite tedious, and I don't hold much hope that trains on tracks in the DS sequel will be any faster a mode of travel or any less of a kill joy.
Ocarina is a great game, reading this thread has made me want to go back and play it again! I think if it is your first foray into Zelda, then you won't go far wrong playing this. As someone else suggested, maybe play Majora's Mask after Ocarina.
Being honest, I far preferred Ocarina to Majora's, but both are definitely worth playing!
Don't forget Link to the Past though! It has a charm that you just don't get in games anymore!
I think it's a wonderfull game. Long, challenging, beautiful, perfect controls, great history, and great final level.
Majora's Mask is very good also, for me it's doesn't have the magic of Ocarina but the dungeons are awesome, and it's more difficult.
Wind waker is the worst "modern" Zelda but it have his moments. Twilight Princess it's better, but IMO the "Ocarina" style stars to be a little repetitive...
Majora's Mask is cool, but it doesn't have the magic of Ocarina.
Purely as a "game" it might be better, but I think a lot of the magic from ocarina comes simply from the exploration, wandering around, looking at things, chasing chickens, etc.. Majora's ever ticking clock is a great idea, story and gameplay wise... but in practice it tends to mean you can't just chill out and explore. It's still great, but definitely play it after Ocarina.
And then play Windwaker, which rocks (except the stupid boat). And then Beyond Good and Evil, which is sci-fi Ocarina.
Link to the Past is also a great game, but i found that exploring a 2d world of small sprites didn't have the magic of exploring the fully 3d world of Ocarina.
It seems to me that people who like L2tP and Majora's Mask are those that like really tight puzzles and gameplay, but those that love Ocarina are the ones who like the feel of the game. (plus really good puzzles and gameplay :-p )
Fwiw I don't like OoT at all, it's just not a good game imho.
That said, I think I'd still recommend playing it.
Chances are, if you've never played a Zelda game, it's not a bad idea to check it out, if only to see what the fuzz is about. And looking at the numbers, the vast majority of gamers seems to love OoT, so chances are you're going to enjoy it. Not to mention that money might not be an issue with the route you're proposing and even if you grab a copy of the game, my guess it won't be expensive to try it out, if you skip the "I has a N64!" part.
Since you mentioned aging, it did that rather well. The graphics look good to this day, if you don't expect modern eyecandy, and - more importantly - the controls still feel rocktight imo.
I will say this, if you're not hooked from the beginning, the game is not going to get any better, it actually has a consistent level of quality throughout its course, to put it that way. But as long as you don't expect a brilliant story (which is an easy trap to fall into, if you go by screenshots, videos, etc) and can tolerate some extremely "gamy" elements, you're more likely than not going to to have a blast with it.
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sheepdragon: It wouldn't be so bad, had it not been for the cunting temple you constantly have to return to and the extremely tedious boat shit. Hopefully, the next one on the DS will be better.

I was totally disappointed by that game. I personally didn't like the graphic design, but I can deal with that. The fact that we could only play the game with the stylus (my carpal tunnel didn't like it at all) and no be able to use the regular pad to move the character. Why didn't they give choice to the players ? The stylus was good for the boomerang, but that's about it. The Temple concept was extremely boring and I didn't like the emptiness of the game : besides fishing in the middle of the ocean, there is not much to do. Dungeons are way too small and puzzles are not even challenging. The overall difficulty of the game is waaay too easy anyway. To me, this game is not a real Zelda, where is the magic ?
It seems that the next Zelda on DS won't be any better. So they will keep it. I just hope that the Zelda on Wii is not as bad because I would like to buy a Wii the next year.
Post edited October 22, 2009 by Cambrey
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soulgrindr: And then play Windwaker, which rocks (except the stupid boat). And then Beyond Good and Evil, which is sci-fi Ocarina.

Beyond Good and Evil stands as one of my all time favourites, few games were able to achieve that kind of "magic" as that one did for me.
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lolplatypus: Since you mentioned aging, it did that rather well. The graphics look good to this day, if you don't expect modern eyecandy, and - more importantly - the controls still feel rocktight imo.
I will say this, if you're not hooked from the beginning, the game is not going to get any better, it actually has a consistent level of quality throughout its course, to put it that way. But as long as you don't expect a brilliant story (which is an easy trap to fall into, if you go by screenshots, videos, etc) and can tolerate some extremely "gamy" elements, you're more likely than not going to to have a blast with it.

I never was much into that OMFG EYECANDY business anyway, but I am expecting a good story with some decent feeling to it (something most games nowadays lack with the truckload).
Thanks a bunch for the input, people; I'm going to dive headlong into Ocarina then and hopefully have a painless cherry popping.
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chautemoc: It goes without saying its only his opinion in this case.
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Mentalepsy: You're right, but actually, what's funny here is that it didn't go without saying. It was a clarification of a post that was pretty obviously qualified as an opinion. It's just that anjohl tends to bristle if he fears that someone other than himself might have surpassed humility.

I give you 7/10 for somewhat clever utilization of my fully fleshed out philosophy by inclusion into a partially effective troll job.
It fails however, and my 7/10 is generous, because the original point could not be clearly proven one way or the other, ergo his statement has nothing to do with taste, ergo surpassing humility will have no bearing on his statement's vericity.
If you're going to try Ocarina of Time on an emulator then you still have to use a gamepad. Much, much later in the game (the water temple) you get a grappling hook thing that requires some rather precise aiming , particularly along the vertical axis. You can really only manage it consistently with analogue input. I recall one part where you have to flip a switch underwater, swim up, get out of the water, turn around 180 degrees and fire the grapple through a rapidly closing grate off in the distance, and hit a tiny switch on the wall behind it...
A gamepad just makes this sort of thing 900% more fun.
I have fond memories of A Link to the Past and enjoyed Wind Waker. The rest of the Zelda games, not so much.
Never played Ocarina (didn't have an N64) and nowadays I can't get past the dated graphice since the gameplay is more or less the same as in later 3D Zelda games. Majora's Mask sounds like a brave and impressive but pathologically unentertaining departure from Zelda conventions. Link's Awakening and the other Gameboy titles felt like depressingly restricted budget versions of ALTTP, and I just kept getting stuck in Minish Cap (it always seemed terribly unclear where to go and what to do next). Haven't tried Twilight Princess but Gamespot's controversial review gave the impression that the formula had stagnated to the point where it simply wasn't interesting to me. Phantom Hourglass looks nice enough but if it is to Wind Waker what Link's Awakening was to ALTTP I still don't care.....
Post edited October 23, 2009 by KEgstedt
My favorite Zelda game still has to be The Wand of Gamelon and The Faces of Evil. Nothing else comes close.
I've never played Ocarina of Time.
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anjohl: Stuff

I suppose what I wrote could have been interpreted as flame bait. Fair enough. In the future, I will try very hard to avoid giving you any reason to speak to me.
what I need to do to play this game on wii? (i dont have a wii =)
I need a Wii (of course), an gamecube controller and purchase the disc + memory card?
Or it's avaliable on virtual console, and I just need a classic controller for wii?
tyvm
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jorgesc: I think it's a wonderfull game. Long, challenging, beautiful, perfect controls, great history, and great final level.
Majora's Mask is very good also, for me it's doesn't have the magic of Ocarina but the dungeons are awesome, and it's more difficult.
Wind waker is the worst "modern" Zelda but it have his moments. Twilight Princess it's better, but IMO the "Ocarina" style stars to be a little repetitive...

I forgot ALL about Wind Waker. No, I disagree, I liked the premise of that game a LOT. It really harkened back to the feel and themes of the original Zelda, and the Snes Zelda III. You can keep your "dark brooding Link complete with eyepatch and scruff", if I am playing Zelda, I WANT it to be whimsical. That's the *point* of Zelda.
They only did the newest one in a darker style due to backlash over the cel shaded WW, and as a last ditch effort to attract some of the "real" gamers who were leaving Nintendo's sinking "casual gamers/moms" ship just after the Wii came out.