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Saw this on the Huffington Post:
http://www.huffingtonpost.com/paul-mones/video-games-violence_b_2480823.html
This guy brings up a really good point, if there was a more solid link between violent video games and violent behavior, then defense attorney's would be jumping on that defense. I know I'm beating a dead horse, but there are other factors to consider. To quote the gold from Paul Mones a Children's rights attorney:

"Pointing the finger at video game makers also stems from an unwillingness to look directly at ourselves and our families for the real answers. The two principal factors at the heart of these terrible tragedies are long term mental illness and the prolonged exposure to physical violence and sexual abuse in the home. A number of years ago, I represented a young teenage girl who shot her father with his own gun. The state's theory was that she was under the influence of heavy metal music (Motley Crue) which put thoughts in her mind of the occult and suicide. (Outside the courtroom the prosecutor told the press that research suggested that teenage fans of such music may be prone to violence.) As the evidence came in, it became clear that music had nothing to do with the homicide. In finding her not guilty, the judge decided that she killed her father because he was beating her mother and she was fearful he was going to rape her.

"Many children who kill also have psychological and behavioral adjustment problems which can be traced back to their pre-school and early elementary school years. In some of these cases parents simply do not see these problems; in others, they see the problems and either don't know what to do or don't care to do anything. Our unwillingness to accept the fact that serious mental illness in children and adolescents is simply way beyond the ability of most parents to effectively address is one of the most profound challenges we face in preventing youth violence. "

If people are committing senseless acts, than clearly they are not sensible people and/or have something else going on that make them snap.
Post edited January 18, 2013 by Thunderstone
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Thunderstone: If people are committing senseless acts, than clearly they are not sensible people and/or have something else going on that make them snap.
I didn't read the article, but the synopsis you posted is extremely well put.
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gooberking: I am curious as to why VG violence is always put way above movies. Movies are way more realistic.
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Xoanon: two reasons

First of all, Video Games are a relatively new form of entertainment so they are regarded with suspicion like Comic Books, Television, and D&D were in the past. Secondly and more Importantly Major Movie Studios are big political donors(along with Big Pharma but that isn't really related to your question) and can buy political cover.
I think there's another important point you're missing: interaction. Videogames actually allow you to do the violent acts in question, to a certain extent, and I think that scares people. Notice that when people are talking about violent videogames, they aren't talking about what you see... they're talking about what you are able to do.
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Epitaph666: http://massively.joystiq.com/2013/01/16/obama-orders-cdc-to-study-violence-in-video-games/

I feel sorry for American people. Possible outcome : More censorhip in games in that region.
I see no good coming of this. The CDC may be intelligent individuals, but I foresee them erring on the side of caution to appease the masses so they have something to blame

I hope I'm wrong
Everyone starts off generally good as children.

As children start to make way towards their teens they mold themselves in the shape that can manage what they are most focused on.

Back when I was younger I had those various moments of anger when imagining others chumping me.
Accompanied by my brutal retaliation to defend my honor and set example.

For me, however, there was some sort of subliminal warning block that stated if I were to focus too much on this train of thought or burden myself constantly worrying about this particular hypothetical situation, it's only going to make and keep me angry.

I would assume that some kids, even if they had the same notion, felt that it was much more important to obsess over protecting their dignity.

Maybe it's because someone hurt their dignity when they were younger or they witnessed someone else's dignity getting hurt and it disturbed them.

More so than games, there are many more movies that can trip people down this track of thought, especially if they are not old enough to have the experience to know how to pull the lever on trains of thought.

So it's not necessarily exposure to violent games in moderation but rather exposure to all sorts of violent media and real life incidents in large abundance that keeps sending them down this righteous/wrathful thinking and they eventually grow up very much on guard with a very short fuse.
Post edited January 19, 2013 by carnival73