Posted May 31, 2011
rasufelle: I agree with this. PS1, maybe, but even then the amount of processing the sheer number of objects requires more than emphasizes the need for such simple graphics.
Most of the time the artwork you see people refer to as "8 Bit" or "NES-style" is quite obviously at least 16 bit in color depth and figure resolution. The NES only supported 8x8 pixel sprites, and IIRC a maximum of 2 colors per sprite, though this could be cheated with clever programming ti allow for more, just like the system's default 16-colors on screen limitation.
I agree, I once knew a guy who said Zelda: Four Swords Adventures (that's the GC version) looked like a NES game. This was while I was playing it, not just from a screenshot. Most of the time the artwork you see people refer to as "8 Bit" or "NES-style" is quite obviously at least 16 bit in color depth and figure resolution. The NES only supported 8x8 pixel sprites, and IIRC a maximum of 2 colors per sprite, though this could be cheated with clever programming ti allow for more, just like the system's default 16-colors on screen limitation.
The game looks like this.
Oh yeah, I think the NES supported 3 colours per sprite + transparency (the original Super Mario Bros Mario sprite has 3 colours: hair, clothes and skin).
Bloody hell.
Post edited May 31, 2011 by eyeball226