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Weclock: If they go higher, they will also go lower.
Also, even if Retail and eBay are in the mix, they won't be DRM free.
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jamyskis: I beg to differ.
The only games that I've seen on eBay and in retail that have DRM as opposed to the retail versions are Two Worlds and Earth 2160 - both of which I picked up for 2.50 euros (and didn't know about the DRM, as TopWare is notorious for hiding the activation requirement in very small text in the midst of the advertising text)
All the others have no copy protection or just a standard CD check.
Dark Star One has Securom, Fallout Trilogy as well. Shit goes on and on, mother fucker.
I would say no. I'm only willing to pay so much for DRM free games. It would have to a compilation of some short for me to pay $15.

A few games I already think cost too much like the Serious Sam and Tom Clancy games.
Meh, personally I feel their price points are too high already for most of the stuff they offer. I only buy titles on sale. If they go higher, doubt I'd buy anything.
Two Worlds DRM removal was the shining gem... that was only with a hardware generated code that needed online or a phone call to create....

Doom3's DRM is insanely hard to get off and have a stable game you can faithfully play with the settings you want...

the fact there stripping out DRM is the reason i stay and give them my cash... that and they get old classics like Redneck Rampage and Blood/blood 2 working on modern systems!

Dark Star One has Securom, Fallout Trilogy as well. Shit goes on and on, mother fucker.
Then you guys in the States must be the unluckiest SOBs around.

DS1 does have SecuROM here in Germany, but only with a CD check. Fallout Trilogy has no DRM or copy protection whatsoever - the games all run without so much as a CD in the drive.

Perhaps our definition of DRM is getting a bit jumbled up here. I personally do not class CD checks as DRM - any requirement to connect to the internet to authenticate, however, I do class as DRM.
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jamyskis: Then you guys in the States must be the unluckiest SOBs around.
not quite the unluckiest, as we at least get full gibs in our games.
but seriously though, DRM is a bitch and most of our retail games have it.

They sell discs that advertise themselves as being games, but when you buy the disc, all it has is a link to download the games from a website after you sign in and authenticate.

it's bullshit.
Earlier this year they were openly talking about reviewing the price points but I noticed in one of the recent interviews they sounded quite certain about the two current price points. Made me think they mare have put that idea aside for now.

Drat, I can't find the quote now maybe I drempt it.
Honestly, it depends on the prices. I would pay more for games that they could only get by charging more, such as System Shock (1+2) or Deus Ex or stuff like that. I would gladly pay 20 bucks for those if they still did not have DRM. The DRM is really the choke point on the prices.
I wouldn't mind them throwing a lower price point in there. Perhaps just for smaller, less popular/successful games.
The two price points effectively limit the availability of collection. The DRM free X-COM complete pack on GamersGate http://www.gamersgate.com/DDB-XCOM/x-com-complete-pack-bundle would not be possible here on GOG, unless...

They could have permanent discounts on collections. Like: "Buy this game together with these... and get a X$ discount" links on each page with are automatically put in place during checkout.

That way you can have the AoW titles for 6$, 10$, 10$ each and the collection for 20$ or less as on Impulse.

Otherwise they cannot compete with the other plattforms like Gamersgate and Impulse which are not so restricted on their prices...
Mikee stated in an earlier post that they're not trying to compete with others on grounds of low prices; if they can offer something for less than the others, all the better, but it's not a central question for them.
He also said they are aware of the advantages of more price points, but are not going to change the system (the stability/predictability of which is /thus, you know exaclty what prices to expect from the service/, in his opinion, one of the best features of GOG) in the near future.
EDIT: Added links
Post edited September 27, 2010 by DrIstvaan
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Kaidane:
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Weclock: funny, when I work, I'm often times paid to shit.
of course, if I'm just shitting on the clock, that certainly counts as being paid to shit.
I'm a professional pooper.
What your effectively saying is; you are full of shit :P
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DrIstvaan: Mikee stated in an earlier post that they're not trying to compete with others on grounds of low prices; if they can offer something for less than the others, all the better, but it's not a central question for them.
He also said they are aware of the advantages of more price points, but are not going to change the system (the stability/predictability of which is /thus, you know exaclty what prices to expect from the service/, in his opinion, one of the best features of GOG) in the near future.
EDIT: Added links
Thanks for the links. I can see the reasoning. They use price points to get simple and stable prices. However it hurts their flexibility and especially for collections they are not competitive right now (see examples in my previous post). They say, its not only price but also quality but for these old, classic games its always kind of the same product, isn't it? For my examples (X-Com complete pack, AoW trilogy) there is probably no difference in quality, whereever you buy. So, price remains a strong competitive factor.

With the proposed permanent discount on bundles in my post earlier, they don't need new price points but could stay competitive, maybe even increase turnover.

Of course its up to them, customers will for sure also look after price when buying. So we will see, who has got the best business model in the end. :)
I prefer the consistency of it being either $6 or $10.
So, if there are games, whose value is even below 6$ (say 3$) and they would not be able to appear here because of high transaction costs, why not introducing a "low price transaction surplus" of 1$ for all shoppings below 5$. This way one could have a lot of these titles but people would probably buy them in bundles, making the whole process more efficient.

So one game for 3$ -> price 4$ (3+1)
Two games for 3$ each -> price 6$
One game for 6$ -> price 6$

Simple and efficient.

Another way might be to have a prepaid account (increasable in 10$ units, also giftable) and be able to pay from this account with some discount (say 10%) because cashflow and fixed costs is better for GOG with this model.
Post edited September 29, 2010 by Trilarion