DarrkPhoenix: Actually what the publisher wants for a game doesn't reflect the value of a game; a game (or anything for that matter) is worth only as much as someone is willing to pay for it. Weclock's example of Mean Streets was a case of asking price being inflated due to a limited supply. Basically, different people value products at different prices; there may be 20 people willing to pay $100 for a game, and 20,000 people willing to pay $6 for it. If you only have 20 copies of the game to sell then asking $100 for it will get you more money. However, if you have 40,000 copies then asking $100 will get you far less money than asking $6. The publisher gets to set the price for a game, but the purchasers get to determine what the game is worth, and if a publisher wants to maximize their revenue then their asking price will heavily take into consideration what purchasers value the game at.
Yes, I absolutely agree with that. Maybe I should use word 'price' instead of 'value' but I was thinking that it's not a problem ;)
So let's try again: I just want to say that if publisher doesn't want to agree for lower price, we should wait until he will change his mind. And sorry for this confusion :)