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is that even though suck at adventure games,can't finish one without a walkthrough,just keeps playing them.I know there must be someone in the community that also has this relationship with adventure games

*EDIT*typo in the title it is one
Post edited May 24, 2012 by l0rdtr3k
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l0rdtr3k: is that even though suck at adventure games,can't finish one without a walkthrough,just keeps playing them.I know there must be someone in the community that also has this relationship with adventure games
Surely you must be unique:P I only ever used walkthroughs on one single adventure game: Monkey Island 2(which, ironically, is considered an easier adventure than many others).
http://www.gog.com/en/forum/general/the_drunk_thread/page14/?search=drunk
I do sometimes, but it's often times because the UI isn't working like it should. Captain Brawe is nice because it shows you where you can click in a screen if you ask it to. I had issues with the game in a couple spots because I knew how to get the small screwdriver, but I had to look before I made the small screwdriver.

Those sorts of things can be infuriating without a walkthrough to verify that you've done it correctly.
I try to avoid it until the last possible moment. But yes, occasionally I do resort to the good old walkthrough. In my defense, it's usually because I missed an object in the scenery (I'm quite blind) or because I forgot to go back and talk to the right person at the right time. These sorts of things can be infinitely frustrating in adventure games. I still adore them n_n.
I'm quite the same, I still kinda like adv games, or any game that has clever puzzles like them, but it's a toughy without a walkthrough. Sometimes I'll eventually come to a conclusion of what I should do, but that's rather rare.
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l0rdtr3k: is that even though suck at adventure games,can't finish one without a walkthrough,just keeps playing them.I know there must be someone in the community that also has this relationship with adventure games

*EDIT*typo in the title it is one
Same here. When it comes to adventure games, I also can't finish one without walkthrough. The only adventure games I came even close to finish without walkthrough were Rex Nebular and the Cosmic Gender Bender (simply because my brother and I were rather persistent with it) and Agatha Christie: Murder on the Orient Express (perhaps because I had read the novel before). I simply suck with adventure games, and yet from time to time I do play them, and enjoy them even with walkthrough.
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l0rdtr3k: is that even though suck at adventure games,can't finish one without a walkthrough,just keeps playing them.I know there must be someone in the community that also has this relationship with adventure games

*EDIT*typo in the title it is one
Some of the harder games(With extreme pixel hunting/dead ends/ unusual puzzle solutions/etc.), yes, but I usually can play a good number of the older one(Think updated KQ 1/2 style) without too much help.
King's Quest VI is the best bad game I played (with a walkthrough). It looks beautiful. The puzzles are logical. But noooooo, turns out you have to do unrelated things in a certain order. There was a puzzle where I had to make two characters continue their argument, so I threw a stone (I think) at one of them. I missed, the characters made peace and nothing was to be done about it.

I reloaded, tried to find alternate solutions (maybe Alex just sucks at throwing?), but there were none. Then I read the walkthrough. Turns out I had to do unrelated things in a certain arbitrary order, and if I did I would have hit. WTF.

l0rdtr3k: I highly recommend these games due to their non-stickiness:

Quest for Glory 1-5 - tons of content and replay value, plus you'll have other things to do than solving puzzles
Resonance [on GOG] [boxed copy for $25] - 4 characters and a flashback system, practically impossible to get stuck
Loom (unfortunately Steam only so far) - original but really simple interface, can be brute-forced if stuck
Post edited May 25, 2012 by Starmaker
I'm trying to play adventure games without walkthrough. But I'm not going to spend two days to find a solution for an illogical thing in a game.
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Starmaker: Loom (unfortunately Steam only so far) - original but really simple interface, can be brute-forced if stuck
Loom is a fantastic game. The storytelling, graphics and sound (especially in the CD version) all work together to pull you into the game world. The game is pretty easy (most of the puzzles are very logical according to the rules of the game world) and not all that long, but it truly is a gem. It is also very original, for a point'n'click adventure game. There is no inventory and no commands. All actions are done simply by clicking on things, or by casting magic spells by playing specific notes in a specific order (somewhat like in Aquaria, IIRC).
It depends on the game. Some are so easy that I don't need a walkthrough, some are so hard that I'd be lost without one. I don't mind spending an hour to crack a tough riddle (actually that's something I tend to enjoy), but I'd rather consult a walkthrough than spending 15 minutes hunting for pixels, that's just not my idea of enjoyment.
I mainly play adventure games for story, laughs, graphics and music. I enjoy figuring out the puzzles, too, but only to a certain extent. If they're too obscure and I get stuck for too long, I'll use a walkthrough, but I won't pretend that it doesn't annoy me. Especially if I find out I was stuck due to a bug or GUI issues or because the puzzle is completely illogical or I was required to repeat an action that I already did before when it didn't work yet and I got no hint of trying again later. I've found that I actually enjoy easy adventures when they offer enough story, laughs, graphics and music to marvel at. It might be the best adventure game ever - if I constantly get stuck because of the puzzle difficulty, I won't enjoy it. I'd rather play actual puzzle games if I want brain twisters; in adventure games I think too many serious obstacles ruin the pace of storytelling.
Post edited May 25, 2012 by Leroux