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Adzeth: I sadly cannot share any wisdom concerning the technical details for I have none, but I can give you baseless hints how to get a fanbase. I don't have one (on the internet), so these are just points I have observed while watching popular people's videos.

First and foremost, everyone loves distinct personalities, but the element of mystery is also important. If you lack a distinct personality, you can come up with a catch phrase that you keep repeating, or have a distinctive array of curses to use. You may even use pop/geek culture catch phrases or curses occasionally to gain culture reference bonus points. For mystery, you may, for example, suddenly start screaming occasionally for no reason perceivable to the viewer (it'll keep the watchers guessing what your major malfunction is). :p

Other matters are of secondary importance. Fluent spoken English is a plus. It could also work if it's so bad that the Finnish matriculation examination board wants to use it in their English listening comprehension tests, since then it'd be so awful that it might go viral.
Thanks, I will try to use this. And anybody has tips on which gaming forum to ask for advice?
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Weclock: I'm sorry, who are you? It's nice to meet you. It appears my big comeback was stymied by my work (yes, they did block the gog forums).
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Detlik: I was user who tried to post as much as possible while back but then gave up on it.


Nobody has answer to my livestream/lets play problems?
Ah, so we have something in common.
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Adzeth: I sadly cannot share any wisdom concerning the technical details for I have none, but I can give you baseless hints how to get a fanbase. I don't have one (on the internet), so these are just points I have observed while watching popular people's videos.

First and foremost, everyone loves distinct personalities, but the element of mystery is also important. If you lack a distinct personality, you can come up with a catch phrase that you keep repeating, or have a distinctive array of curses to use. You may even use pop/geek culture catch phrases or curses occasionally to gain culture reference bonus points. For mystery, you may, for example, suddenly start screaming occasionally for no reason perceivable to the viewer (it'll keep the watchers guessing what your major malfunction is). :p

Other matters are of secondary importance. Fluent spoken English is a plus. It could also work if it's so bad that the Finnish matriculation examination board wants to use it in their English listening comprehension tests, since then it'd be so awful that it might go viral.
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Detlik: Thanks, I will try to use this. And anybody has tips on which gaming forum to ask for advice?
http://forum.gameanyone.com/
Look, first of all, think. Why would anyone be interested in watching you play computer games? Are you interested in watching other people play computer games? I am. I do follow quite a bit of progaming, but I doubt that I'd be interested in watching someone who streams so that he can force himself to play games. Or I might watch for a minute to decide whether I like the gameplay, with the intent of buying the game. If you want people to people to be remotely interested, then you have to offer something and not just be another nerd on the internet.

For example, I made this thread a while ago:
http://www.gog.com/en/forum/general/avp_bonanza

Now this guy has something to offer.

Do you?
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FraterPerdurabo: Now this guy has something to offer.

Do you?
Well for one I can offer listening to my fanbase, any suggestion they might have, any idea I will strongly consider on doing it. Next thing....my funky accent, and slightly bad pronouncing of some words. Then there is the will to play anything that will be desired for lets play (new titles, only if my wallet will allow it). Then trying to play in kinda funny funny way with occasional whacky ideas...these are few things I can think of from the top of my head.
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Detlik: Well for one I can offer listening to my fanbase, any suggestion they might have, any idea I will strongly consider on doing it. Next thing....my funky accent, and slightly bad pronouncing of some words. Then there is the will to play anything that will be desired for lets play (new titles, only if my wallet will allow it). Then trying to play in kinda funny funny way with occasional whacky ideas...these are few things I can think of from the top of my head.
Ahh see, I knew I recognized your name on the Steam forums xD

As someone mentioned there. If you really want to get out there, get popular, you'll have to dedicate yourself to it. Be out there regularly so people know they can come to your channel and have something to watch. Preferably you're someone who always has something to say.

I like to stream sometimes too (lately I was streaming Monster Hunter Portable 3rd :3) , but I'm fully aware it'll never be with a massive audience or something because I'm simply not someone who can just .... talk ... like some people can. Sure I can be loud when I'm cursing at a multiplayer game or something like that, but other than that I'm often quiet as a mouse, unless people actually engage me in talking. I've always been a responsive talker, never really someone who speaks out on their own.

So in a way , personality is very important. It's not just about playing what people want to see. (Although that can help, especially if it's something that's very new)
Post edited May 03, 2012 by Pheace
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Detlik: Well for one I can offer listening to my fanbase, any suggestion they might have, any idea I will strongly consider on doing it. Next thing....my funky accent, and slightly bad pronouncing of some words. Then there is the will to play anything that will be desired for lets play (new titles, only if my wallet will allow it). Then trying to play in kinda funny funny way with occasional whacky ideas...these are few things I can think of from the top of my head.
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Pheace: Ahh see, I knew I recognized your name on the Steam forums xD

As someone mentioned there. If you really want to get out there, get popular, you'll have to dedicate yourself to it. Be out there regularly so people know they can come to your channel and have something to watch. Preferably you're someone who always has something to say.

I like to stream sometimes too (lately I was streaming Monster Hunter Portable 3rd :3) , but I'm fully aware it'll never be with a massive audience or something because I'm simply not someone who can just .... talk ... like some people can. Sure I can be loud when I'm cursing at a multiplayer game or something like that, but other than that I'm often quiet as a mouse, unless people actually engage me in talking. I've always been a responsive talker, never really someone who speaks out on their own.

So in a way , personality is very important. It's not just about playing what people want to see. (Although that can help, especially if it's something that's very new)
I tried streaming Amnesia, but I had wrong settings...so bad quality and the game was louder then the game (feel free to watch them at twitch.tv/detlik so you could have an idea what type of gamer I am)
So lets say I could stream any game...which game would you guys want to watch?
Inquisitor.
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Cambrey: Inquisitor.
Seconded! Bring on the Czech-accented English!
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Cambrey: Inquisitor.
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JudasIscariot: Seconded! Bring on the Czech-accented English!
Hm...well its definitely going on my list to-do lets streams :D
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JudasIscariot: Seconded! Bring on the Czech-accented English!
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Detlik: Hm...well its definitely going on my list to-do lets streams :D
I seconded the Inquisitor game being LP'd because I want to see what someone who is not the dev thinks of it and how well it plays...and because I have never heard a Czech speak English before. Heard Poles and Russians speak it but no Czechs since they are a rather rare sight around here or they just blend in...
Let's see... I don't know about livestreaming but I'll try best and give you advice on the other stuff you asked.

First of all: It seems you'd be doing this just to get a fanbase / views. That is not the right way to go when making Let's Plays. The most important thing you'd want to do a Let's Play, is because you really like the game you're playing (or if you haven't played it before, it looks interesting enough to do a Let's Play of). Besides, if you're at the moment relatively unknown to audiences, chances are they won't give two sh*ts about your stream if they don't know you or your work. And if you haven't done Let's Plays before, you might not be entertaining / good enough player for the audiences to enjoy your Let's Play. That's why I would recommend that you start off by doing a Let's Play that isn't livestreamed. Work on your talkative skills, find out what kind of schedule you can keep when making the videos, experiment and find the best possible settings for your videos, etc. Then post the videos on YouTube or Vimeo, and with some luck you gather fans / subscribers that way. After a while, you might have a large enough fanbase to realistically consider livestreaming. Just remember, there are A LOT of people who do Let's Plays on the internet, which means it's not a given that you immediately gain fans by doing Let's Plays. The quality of your videos determines whether you get fans, but the truth is even then you might end up unseen. Just don't get your hopes up.

Then, settings. Like I said, I don't know much about livestreaming but I do know what works with regular Let's Plays (at least for me!). The programs you need are:
-Audio recording, Audacity works the best and it's free
-Video capture, I recommend Fraps
-Video editing software, I use Adobe Premiere but there are other options too, some might be free
-(optional) Audio editing (Audacity might work here) to remove noise from your audio if there's too much of it.

You also need:
-Tons of hard drive space; whenever I capture game footage, 40 minutes is about 90 gigabytes (because Fraps captures are uncompressed, like they should).
-A headset: The better your headset, less audio editing you need to do.

When you're about to start recording, open Audacity (no need to meddle with settings, unless the automatically selected soundcard isn't working and Audacity is not recording) and press record, then open Fraps (or whatever capture software you're using). Then open up the game, press F9 (default button on Fraps to record), and it should now capture both your voice, and the game footage. I recommend making a test video first, such as capturing just the menu screen and talking at the same time. Then look at the captured footage to see everything went fine. If the audio was too quiet (you talking), increase the mic volume. It's important to hear the voice of the Player, but the game audio should also be audible. You need to find the perfect balance.

Once you've found the right settings and have recorded your first actual game footage and the commentary track, you need to mix them and compress the whole thing. That's where video editing comes into play. Your project file should be the same dimensions as your game footage; in my case it's always 1280x1024, my screen resolution (although for YouTube this makes black borders for the videos but there's a workaround). Toss everything on the timeline, make sure the video and audio commentary are in sync (may need to cut some of the commentary), remove the unimportant stuff from the beginning and end, then get ready to export. Some might have a better suggestion for the export settings, but what I've found that works great while maintaining a bearable file size, is Windows Media (wmv). Export using the same resolution your game footage is in, choose a big enough bitrate (YouTube tops at 3000 I think), make sure the FPS is same as source (also, make sure nothing gets out of sync), and DON'T deinterlace the video. For audio settings there isn't many options; I use 192 kbps. If you see black borders on the output, make sure you've selected Square Pixels (1.0) on the video aspect.

Then export, and be ready to wait. For me it takes about 3 hours to export 40 mins worth of video with a two-pass encode, but that's because I haven't found a decent render. Once you've exported your video, watch it in order to see these things:
-Is the video fully in sync?
-Is the quality good? Does it look pixelated, is the audio too quiet, etc. Because if the quality is not great, then you should consider re-exporting with different settings.
-And perhaps most important of all: Is your video entertaining? Would you watch it? Because if you wouldn't watch it, chances are your audience will neither.

I'm still very new to this myself, but like I said, someone with better understanding may post about the codecs and stuff more. I just told about what has worked for me. If you should have any more questions, I'll gladly answer them. In the meantime, watch this video: http://www.youtube.com/watch?v=My42gq3ejac and take it into heart. It offers really great advice.

Oh, and the YouTube workaround? When uploading, add this tag: yt:crop=16:9
It zooms in on the 16:9 area, and removes windowboxing). Of course, you only need to do this if there are black borders around your video on the YouTube player, and that happens if the resolution you captured your game footage, isn't widescreen (16:9).

Good luck with your LP career, remember, start small and don't expect to immediately gain a huge following; it happens if it's meant to be. Acknowledge that Let's Plays aren't just about playing, it's quite-not-so-hard work and time consuming. And you're doing this for an audience, which means you need to be entertaining and avoid dead air. I'm interested to see what kind of LP you come up with!
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DProject: Let's see... I don't know about livestreaming but I'll try best and give you advice on the other stuff you asked.

First of all: It seems you'd be doing this just to get a fanbase / views. That is not the right way to go when making Let's Plays. The most important thing you'd want to do a Let's Play, is because you really like the game you're playing (or if you haven't played it before, it looks interesting enough to do a Let's Play of). Besides, if you're at the moment relatively unknown to audiences, chances are they won't give two sh*ts about your stream if they don't know you or your work. And if you haven't done Let's Plays before, you might not be entertaining / good enough player for the audiences to enjoy your Let's Play. That's why I would recommend that you start off by doing a Let's Play that isn't livestreamed. Work on your talkative skills, find out what kind of schedule you can keep when making the videos, experiment and find the best possible settings for your videos, etc. Then post the videos on YouTube or Vimeo, and with some luck you gather fans / subscribers that way. After a while, you might have a large enough fanbase to realistically consider livestreaming. Just remember, there are A LOT of people who do Let's Plays on the internet, which means it's not a given that you immediately gain fans by doing Let's Plays. The quality of your videos determines whether you get fans, but the truth is even then you might end up unseen. Just don't get your hopes up.

Then, settings. Like I said, I don't know much about livestreaming but I do know what works with regular Let's Plays (at least for me!). The programs you need are:
-Audio recording, Audacity works the best and it's free
-Video capture, I recommend Fraps
-Video editing software, I use Adobe Premiere but there are other options too, some might be free
-(optional) Audio editing (Audacity might work here) to remove noise from your audio if there's too much of it.

You also need:
-Tons of hard drive space; whenever I capture game footage, 40 minutes is about 90 gigabytes (because Fraps captures are uncompressed, like they should).
-A headset: The better your headset, less audio editing you need to do.

When you're about to start recording, open Audacity (no need to meddle with settings, unless the automatically selected soundcard isn't working and Audacity is not recording) and press record, then open Fraps (or whatever capture software you're using). Then open up the game, press F9 (default button on Fraps to record), and it should now capture both your voice, and the game footage. I recommend making a test video first, such as capturing just the menu screen and talking at the same time. Then look at the captured footage to see everything went fine. If the audio was too quiet (you talking), increase the mic volume. It's important to hear the voice of the Player, but the game audio should also be audible. You need to find the perfect balance.

Once you've found the right settings and have recorded your first actual game footage and the commentary track, you need to mix them and compress the whole thing. That's where video editing comes into play. Your project file should be the same dimensions as your game footage; in my case it's always 1280x1024, my screen resolution (although for YouTube this makes black borders for the videos but there's a workaround). Toss everything on the timeline, make sure the video and audio commentary are in sync (may need to cut some of the commentary), remove the unimportant stuff from the beginning and end, then get ready to export. Some might have a better suggestion for the export settings, but what I've found that works great while maintaining a bearable file size, is Windows Media (wmv). Export using the same resolution your game footage is in, choose a big enough bitrate (YouTube tops at 3000 I think), make sure the FPS is same as source (also, make sure nothing gets out of sync), and DON'T deinterlace the video. For audio settings there isn't many options; I use 192 kbps. If you see black borders on the output, make sure you've selected Square Pixels (1.0) on the video aspect.

Then export, and be ready to wait. For me it takes about 3 hours to export 40 mins worth of video with a two-pass encode, but that's because I haven't found a decent render. Once you've exported your video, watch it in order to see these things:
-Is the video fully in sync?
-Is the quality good? Does it look pixelated, is the audio too quiet, etc. Because if the quality is not great, then you should consider re-exporting with different settings.
-And perhaps most important of all: Is your video entertaining? Would you watch it? Because if you wouldn't watch it, chances are your audience will neither.

I'm still very new to this myself, but like I said, someone with better understanding may post about the codecs and stuff more. I just told about what has worked for me. If you should have any more questions, I'll gladly answer them. In the meantime, watch this video: http://www.youtube.com/watch?v=My42gq3ejac and take it into heart. It offers really great advice.

Oh, and the YouTube workaround? When uploading, add this tag: yt:crop=16:9
It zooms in on the 16:9 area, and removes windowboxing). Of course, you only need to do this if there are black borders around your video on the YouTube player, and that happens if the resolution you captured your game footage, isn't widescreen (16:9).

Good luck with your LP career, remember, start small and don't expect to immediately gain a huge following; it happens if it's meant to be. Acknowledge that Let's Plays aren't just about playing, it's quite-not-so-hard work and time consuming. And you're doing this for an audience, which means you need to be entertaining and avoid dead air. I'm interested to see what kind of LP you come up with!
I love you for taking such time with this amazing post and in that case I should rather pick some good Hard drive....just capacity matters for this purpose right?
Yeah, I believe so. I don't think it matters whether it's FAT32 or NTFS, or what model it is. But when it comes to capacity, you can never have too much of it. I'd recommend AT LEAST a 200 gigabyte hard drive. As I said, in my case 40 minutes of uncompressed gameplay video footage takes 90 gigabytes of space. Uncompressed 40 minutes of audio (WAV format) is about 1 gigabyte. But then you need to realize, that Windows, all the installed programs, etc. take space too. And I like to keep all the raw footage as long as possible, in case any errors suddenly come to my attention and I need to re-edit something.