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http://www.vg247.com/2012/12/05/wii-u-pal-backwards-compatibility-doesnt-upscale-to-hd/

Keep in mind that the WiiU is not BC with Gamecube games as well
If you look in the comments for that article, there's a fair bit of confusion about what is actually meant.

The main body of the article seems to actually be covering the fact that PAL games automatically run at 480i60 or 480p60 if the option is present and only run at 576i50 in the absence of the former modes. Personally, I don't understand why anyone would want to play games at 576i50 when the better modes are available, but the removal of the choice is still somewhat questionable.

It's also worth pointing out that upscaling != 'uprezzing'. NTSC games aren't being rendered at 1080p, they're just upscaled within the Wii U and fed to the TV at 1080p. Just to confuse matters, in the comments someone mentions that the same article that this one uses as its source says the PAL Wii U was upscaling to 1080p.
http://www.vg247.com/2012/12/05/wii-u-pal-backwards-compatibility-doesnt-upscale-to-hd/#comment-427511
Post edited December 07, 2012 by SirPrimalform
http://www.vg247.com/2012/12/07/nintendo-europe-blocking-wii-u-content-rated-18-until-11pm/

Nintendo Europe blocking Wii U content rated 18+ until 11pm
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Roman5: http://www.vg247.com/2012/12/07/nintendo-europe-blocking-wii-u-content-rated-18-until-11pm/

Nintendo Europe blocking Wii U content rated 18+ until 11pm
Yeah, that is stupid. It's the same on the 3DS eShop.
Actual specs of the WiiU revealed

http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed

- The Wii U GPU core features 320 stream processors married up with 16 texture mapping units and featuring 8 ROPs.
- The Wii U hardware is based on AMD's RV770 line of processors - essentially the Radeon HD 4xxx cards (from 2008)
- The final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz.

With these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.

The WiiU is not a next gen console
avatar
Roman5: Actual specs of the WiiU revealed

http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed

- The Wii U GPU core features 320 stream processors married up with 16 texture mapping units and featuring 8 ROPs.
- The Wii U hardware is based on AMD's RV770 line of processors - essentially the Radeon HD 4xxx cards (from 2008)
- The final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz.

With these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.

The WiiU is not a next gen console
I....thought this was already a well established fact, and can you blame Nintendo they cannot afford to keep up Sony and Microsoft hardware.

Anyway thats not what I am saying, what I am gonna say is:

Anyone here wants Nintendo leave hardware and go Third Party so we can have Metroid Prime 4 and Pikmin on PCs, Pokemon on Phones and PC with cross platform capability, and Zelda and Mario on next gen consoles?
Post edited March 01, 2013 by Elmofongo
Don't care about having Ninty's titles on other consoles, but Ninty's games on GOG? Hell yes that'd be sweet.

So where can I find enough liquid nitrogen to freeze hell over?
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KingOfDust: Don't care about having Ninty's titles on other consoles, but Ninty's games on GOG? Hell yes that'd be sweet.

So where can I find enough liquid nitrogen to freeze hell over?
Yeah especially bring Super Metroid and sell its soundtrack like these materpieces:

http://www.youtube.com/watch?v=zk7TGDmdt2U

http://www.youtube.com/watch?v=TUGBW3Qc4K4

http://www.youtube.com/watch?v=UgHkrY6v-Ko
So, I'm curious, since I just started using SmartGlass, doesn't the idea of using existing devices for sideplay have far more potential on existing devices people already have and use constantly (than on the dedicated tablet-thing)? I think so, there's obviously a metric fuckton of untapped sideplay potential in SmartGlass (Google is kicking out something similar right now), but I'm interested in hearing from a WiiU fan if they genuinely think the WiiU tablet has much more untapped potential.

Obviously this is much more of "stating our opinions and reasoning" than a huge angry debate.
I don't particularly want them to do 3rd party no, part of the charm is seeing what they do next and where that takes their games.
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orcishgamer: So, I'm curious, since I just started using SmartGlass, doesn't the idea of using existing devices for sideplay have far more potential on existing devices people already have and use constantly (than on the dedicated tablet-thing)? I think so, there's obviously a metric fuckton of untapped sideplay potential in SmartGlass (Google is kicking out something similar right now), but I'm interested in hearing from a WiiU fan if they genuinely think the WiiU tablet has much more untapped potential.

Obviously this is much more of "stating our opinions and reasoning" than a huge angry debate.
I don't own a Wii U and wouldn't call myself a fan, but one advantage I can see for the gamepad over smart glass is that the developers can assume you have it. You couldn't make a 360 game and require smart glass functionality, it would just be an optional extra.
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orcishgamer: So, I'm curious, since I just started using SmartGlass, doesn't the idea of using existing devices for sideplay have far more potential on existing devices people already have and use constantly (than on the dedicated tablet-thing)? I think so, there's obviously a metric fuckton of untapped sideplay potential in SmartGlass (Google is kicking out something similar right now), but I'm interested in hearing from a WiiU fan if they genuinely think the WiiU tablet has much more untapped potential.

Obviously this is much more of "stating our opinions and reasoning" than a huge angry debate.
avatar
kodeen: I don't own a Wii U and wouldn't call myself a fan, but one advantage I can see for the gamepad over smart glass is that the developers can assume you have it. You couldn't make a 360 game and require smart glass functionality, it would just be an optional extra.
That is true and that's why it'll be limited to sideplay rather than core play. Though in some cases everyone in a Halo 4 game may have a SmartGlass enabled device and that could be powerful indeed.
avatar
Roman5: Actual specs of the WiiU revealed

http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed

- The Wii U GPU core features 320 stream processors married up with 16 texture mapping units and featuring 8 ROPs.
- The Wii U hardware is based on AMD's RV770 line of processors - essentially the Radeon HD 4xxx cards (from 2008)
- The final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz.

With these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.

The WiiU is not a next gen console
avatar
Elmofongo: I....thought this was already a well established fact, and can you blame Nintendo they cannot afford to keep up Sony and Microsoft hardware.

Anyway thats not what I am saying, what I am gonna say is:

Anyone here wants Nintendo leave hardware and go Third Party so we can have Metroid Prime 4 and Pikmin on PCs, Pokemon on Phones and PC with cross platform capability, and Zelda and Mario on next gen consoles?
Nintendo games multi-platform...I don't why but that just seems...wrong?
avatar
Elmofongo: I....thought this was already a well established fact, and can you blame Nintendo they cannot afford to keep up Sony and Microsoft hardware.

Anyway thats not what I am saying, what I am gonna say is:

Anyone here wants Nintendo leave hardware and go Third Party so we can have Metroid Prime 4 and Pikmin on PCs, Pokemon on Phones and PC with cross platform capability, and Zelda and Mario on next gen consoles?
avatar
McDon: Nintendo games multi-platform...I don't why but that just seems...wrong?
How about this:

Nintendo as a whole collapses and their IPs go to different developers?
avatar
Roman5: Actual specs of the WiiU revealed

http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed

- The Wii U GPU core features 320 stream processors married up with 16 texture mapping units and featuring 8 ROPs.
- The Wii U hardware is based on AMD's RV770 line of processors - essentially the Radeon HD 4xxx cards (from 2008)
- The final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz.

With these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.

The WiiU is not a next gen console
I admit I don't know much about this kind of stuff but I'd still like to point you to NeoGAF, the guys that were given the picture for analysis from Chipworks which DF analysis comes from.
<span class="podkreslenie">http://www.neogaf.com/forum/showthread.php?t=511628</span>
And I'd like to highlight a quote from there from Jim Morrison who is from Chipworks and works for a living at analysing such pictures.

Been reading some of the comments on your thread and have a few of my own to use as you wish.

1. This GPU is custom.
2. If it was based on ATI/AMD or a Radeon-like design, the chip would carry die marks to reflect that. Everybody has to recognize the licensing. It has none. Only Renesas name which is a former unit of NEC.
3. This chip is fabricated in a 40 nm advanced CMOS process at TSMC and is not low tech
4. For reference sake, the Apple A6 is fabricated in a 32 nm CMOS process and is also designed from scratch. It’s manufacturing costs, in volumes of 100k or more, about $26 - $30 a pop. Over 16 months degrade to about $15 each
a. Wii U only represents like 30M units per annum vs iPhone which is more like 100M units per annum. Put things in perspective.
5. This Wii U GPU costs more than that by about $20-$40 bucks each making it a very expensive piece of kit. Combine that with the IBM CPU and the Flash chip all on the same package and this whole thing is closer to $100 a piece when you add it all up
6. The Wii U main processor package is a very impressive piece of hardware when its said and done.

Trust me on this. It may not have water cooling and heat sinks the size of a brownie, but its one slick piece of silicon. eDRAM is not cheap to make. That is why not everybody does it. Cause its so dam expensive
Post edited March 02, 2013 by Isriddari