Posted January 11, 2011
A quick bump and thread revival.
I started playing Dragon Quest IX last week, and I love it so far (about 12 hours clocked in). It is basically an old-school RPG, but streamlined to make it playable for modern gamers.
Combat is turn-based (a classic Attack/Magic/Defend/Item system), but you can customise your characters' AI (of course, manual selection of actions is still available and probably advised).
The characters are fully customisable which has its ups and downs. They don't have any background story and are silent throughout the game, but you can make them look any way you wish. You want to create a cute, petite blonde with ponytails, wielding a huge club? It's absolutely possible.
The story feels quite cliched (with a classic RPG feel to it), but there are tons of sidequests (around 150 in the game, plus some downloadable ones).
Downloadable stuff - now that's new. As I mentioned, there are downloadable sidequests, and there are also daily deals where you can buy some rare items. Also (which is a nice feature for the fans of the franchise), the characters from previous games visit the Inn in one of the cities. You can talk to them, and they give you some unique equipment.
Alchemy - you can combine items to get better gear. This was introduced in DQ8, I believe, but it is much bigger this time.
Vocations - this is where this game shines. There are 6 basic classes plus some (6, I believe) extras, unlocked by completing quests. You can switch to another class, retaining all stats, skills, levels in your original class. Since some classes share a skill tree, you can retain some bonuses when changing classes. My description might sound weird, but I think this feature makes the game much deeper and gives more replayability (of course, I am quite early in my first playthrough, so this is just my assumption).
Multiplayer - I know it's there, but it's probably not as important here in Europe, as it is in Japan. It's much more difficult to find people who own and play the game here.
I started playing Dragon Quest IX last week, and I love it so far (about 12 hours clocked in). It is basically an old-school RPG, but streamlined to make it playable for modern gamers.
Combat is turn-based (a classic Attack/Magic/Defend/Item system), but you can customise your characters' AI (of course, manual selection of actions is still available and probably advised).
The characters are fully customisable which has its ups and downs. They don't have any background story and are silent throughout the game, but you can make them look any way you wish. You want to create a cute, petite blonde with ponytails, wielding a huge club? It's absolutely possible.
The story feels quite cliched (with a classic RPG feel to it), but there are tons of sidequests (around 150 in the game, plus some downloadable ones).
Downloadable stuff - now that's new. As I mentioned, there are downloadable sidequests, and there are also daily deals where you can buy some rare items. Also (which is a nice feature for the fans of the franchise), the characters from previous games visit the Inn in one of the cities. You can talk to them, and they give you some unique equipment.
Alchemy - you can combine items to get better gear. This was introduced in DQ8, I believe, but it is much bigger this time.
Vocations - this is where this game shines. There are 6 basic classes plus some (6, I believe) extras, unlocked by completing quests. You can switch to another class, retaining all stats, skills, levels in your original class. Since some classes share a skill tree, you can retain some bonuses when changing classes. My description might sound weird, but I think this feature makes the game much deeper and gives more replayability (of course, I am quite early in my first playthrough, so this is just my assumption).
Multiplayer - I know it's there, but it's probably not as important here in Europe, as it is in Japan. It's much more difficult to find people who own and play the game here.