wodmarach: most don't even touch 2GB let alone the 3ish limit
JMich: Yes, because you need a platform that can have more than 4GB of RAM (aka PC), an architecture that can support more than 4GB of RAM (aka 64-bit) and an engine capable of supporting that (which I'm not sure if there is any atm, or if they'll have to code it from scratch). Seeing as these criteria mean the game won't be playable in consoles, why should they try to code it?
Maybe a few PC exclusive titles, but how many of those are there?
A small handful of major dev studios do make exclusives and haven't yet been seduced to the whole console to PC port :/
Navagon: Given how efficient consoles are compared to PCs, that should actually be a very capable system. For a year or two at least.
Although I do find it interesting that it seems to be designed more around running multiple processes than processor intensive games. That to me would suggest that this is something more of an all rounder with the non-gaming-related aspects being of equal if not greater importance. I might be reading too much into it. But given where the real money is likely to be with something like this now, that does actually ring true to me.
I suppose the thing to bear in mind is also the price factor for this thing. New xbox's are like close to $400 AUD here (PS3 was a whopping $700 or so when here. compare price to a decent spec PC and i know which i prefer), and honestly, who on earth buys a console when you dont have a big screen tv AND plenty of room?.I sure don't.
I think there was talk of some type of new drm on the new xbox ....i vaguely remember hearing about?. dunno