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Navagon: Given how efficient consoles are compared to PCs, that should actually be a very capable system. For a year or two at least.

Although I do find it interesting that it seems to be designed more around running multiple processes than processor intensive games. That to me would suggest that this is something more of an all rounder with the non-gaming-related aspects being of equal if not greater importance. I might be reading too much into it. But given where the real money is likely to be with something like this now, that does actually ring true to me.
Other leaks I read said the OS is Windows 8 based and may take up to 3GB. That is an insane number for a console, but I do agree this seems to be aimed at more of an all around entertainment system than just a pure games machine. If the HDMI in is real, maybe there is PVR functionality. You also need some memory and processing power for advancements later and Kinect. I'd think there is a good chance they will put it in every system this time around to push it harder.
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doady: Very few games on PC actually use more than 4GB so 16GB RAM on a console would be an utter waste. 16GB is for like video encoding and stuff. You don't need that much RAM for gaming.
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JMich: How many games can actually take advantage of 4GB RAM properly? I was under the impression that most games were 32-bit, thus couldn't access more than 4GB of ram, but a properly coded one could (ab)use 16GB easily.
most don't even touch 2GB let alone the 3ish limit
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wodmarach: most don't even touch 2GB let alone the 3ish limit
Yes, because you need a platform that can have more than 4GB of RAM (aka PC), an architecture that can support more than 4GB of RAM (aka 64-bit) and an engine capable of supporting that (which I'm not sure if there is any atm, or if they'll have to code it from scratch). Seeing as these criteria mean the game won't be playable in consoles, why should they try to code it?
Maybe a few PC exclusive titles, but how many of those are there?
Does both the new Xbox and Sony console using AMD processers mean anything for AMD? I don't usually pay attention to the business side of gaming unless it's something that annoys me, like DRM.
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Fictionvision: Other leaks I read said the OS is Windows 8 based and may take up to 3GB. That is an insane number for a console, but I do agree this seems to be aimed at more of an all around entertainment system than just a pure games machine. If the HDMI in is real, maybe there is PVR functionality. You also need some memory and processing power for advancements later and Kinect. I'd think there is a good chance they will put it in every system this time around to push it harder.
Any ideas they have for this console they will have to support from the get go. If they want Kinect in everything then first they're going to have to make sure that it is in everything. If they want it to be a PC for the living room then they're going to have to provide some better suited I/O device(s) than just a controller. Keyboard and Mouse would certainly be one cost effective option to expand its potential. But even if that does prove to be the case, don't expect that to improve console FPS. People love their controllers and their auto aim too much now.
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doady: Very few games on PC actually use more than 4GB so 16GB RAM on a console would be an utter waste.
I'm saying if the next Xbox has 8 the PC will need 12-16 to get the same performance. That's just how ports end up.
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wodmarach: most don't even touch 2GB let alone the 3ish limit
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JMich: Yes, because you need a platform that can have more than 4GB of RAM (aka PC), an architecture that can support more than 4GB of RAM (aka 64-bit) and an engine capable of supporting that (which I'm not sure if there is any atm, or if they'll have to code it from scratch). Seeing as these criteria mean the game won't be playable in consoles, why should they try to code it?
Maybe a few PC exclusive titles, but how many of those are there?
A small handful of major dev studios do make exclusives and haven't yet been seduced to the whole console to PC port :/
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Navagon: Given how efficient consoles are compared to PCs, that should actually be a very capable system. For a year or two at least.

Although I do find it interesting that it seems to be designed more around running multiple processes than processor intensive games. That to me would suggest that this is something more of an all rounder with the non-gaming-related aspects being of equal if not greater importance. I might be reading too much into it. But given where the real money is likely to be with something like this now, that does actually ring true to me.
I suppose the thing to bear in mind is also the price factor for this thing. New xbox's are like close to $400 AUD here (PS3 was a whopping $700 or so when here. compare price to a decent spec PC and i know which i prefer), and honestly, who on earth buys a console when you dont have a big screen tv AND plenty of room?.I sure don't.
I think there was talk of some type of new drm on the new xbox ....i vaguely remember hearing about?. dunno
Post edited January 21, 2013 by nijuu
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KyleKatarn: Does both the new Xbox and Sony console using AMD processers mean anything for AMD? I don't usually pay attention to the business side of gaming unless it's something that annoys me, like DRM.
There seem to be a suspiciously high number of gaming evolved titles releasing this/next year compared to the last decade expect to see more appearing as the AMD consoles hit
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JMich: snip
There's 64 bit versions of most of the major middlewares and engines but don't expect to see them being used as the default version on PC till the XPaholics finally see the light and upgrade to x64
Post edited January 21, 2013 by wodmarach
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Snickersnack: That's a lot of weak cores. Interesting.
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doady: It's only 1.6 GHz, but clock speed isn't a reliable indicator of processing power. For example, the Wii processor was only clocked at 729 MHz, but it was only slighlyt less powerful than a single core of the Xbox 360 processor clocked at 3.2 Ghz, probably since it has out-of-order execution. As PC gamers, we know that AMD processors have higher clock speeds than Intel processors, so does that mean that the AMD processors more powerful? It's the architecture that counts, not clock speeds.
It's using Jaguar cores, the successor to Bobcat. Single threaded performance is not going to be impressive.

I wonder how this is going to effect system requirements for multiplatform titles. In time, a fast quad core might not be enough. :/
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reaver894: Not that I know of but id put money on Fifa and PES
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McDon: And... Call of Duty...thanks for making me lose hope with next-gen consoles :P
And Halo, you forgot Halo. :P
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McDon: And... Call of Duty...thanks for making me lose hope with next-gen consoles :P
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sloganvirst: And Halo, you forgot Halo. :P
Watchdogs and Star Wars 1313 are pretty much confirmed as next gen.
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wodmarach: There's 64 bit versions of most of the major middlewares and engines but don't expect to see them being used as the default version on PC till the XPaholics finally see the light and upgrade to x64
XP support dropped significantly in 2012 (with even the latest Call of Duty and Assassin's Creed abandoning it) and this will only continue in 2013.

As for 64-bit it will have to become a requirement for ports if the next consoles really do have this much RAM. According to DICE, "We'll have Frostbite-powered games in 2013 that will _require_ a 64-bit OS".
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Navagon: Any ideas they have for this console they will have to support from the get go. If they want Kinect in everything then first they're going to have to make sure that it is in everything. If they want it to be a PC for the living room then they're going to have to provide some better suited I/O device(s) than just a controller. Keyboard and Mouse would certainly be one cost effective option to expand its potential. But even if that does prove to be the case, don't expect that to improve console FPS. People love their controllers and their auto aim too much now.
I think Wii U Gamepad with its touchscreen is a more suitable general purpose input/output device for the living room than either gamepad, mouse or keyboard. Next Xbox won't be able to compete in this aspect.
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doady: I think Wii U Gamepad with its touchscreen is a more suitable general purpose input/output device for the living room than either gamepad, mouse or keyboard. Next Xbox won't be able to compete in this aspect.
Microsoft already has the Xbox Smart Glass app for interacting with your existing tablet or phone (all major platforms are supported).

For those that already have a tablet or are planning on buying one this makes more sense than bloating the cost of the console/controller with an inevitably underused gimmick.
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doady: I think Wii U Gamepad with its touchscreen is a more suitable general purpose input/output device for the living room than either gamepad, mouse or keyboard. Next Xbox won't be able to compete in this aspect.
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Arkose: Microsoft already has the Xbox Smart Glass app for interacting with your existing tablet or phone (all major platforms are supported).

For those that already have a tablet or are planning on buying one this makes more sense than bloating the cost of the console/controller with an inevitably underused gimmick.
Yes, novel features like touchscreen will be underused. That's just the way games industry is now. That's why there are no flight sims being made, or why there are so few big name platformers on PC. Everything has to be designed for mouse/keyboard (or gamepad on consoles). That's why PC only games have declined in general, such as the old-school CRPG. The joystick has become a gimmick. Even the point-and click interface as become a gimmick. Everything has to be multi-platform. Game developers only appeal to the lowest common denomintor now. It's all about getting the highest Metacritic score possible.