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sloganvirst: Has there been any confirmed release games for it yet?
Not that I know of but id put money on Fifa and PES
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sloganvirst: Has there been any confirmed release games for it yet?
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reaver894: Not that I know of but id put money on Fifa and PES
And... Call of Duty...thanks for making me lose hope with next-gen consoles :P
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reaver894: Not that I know of but id put money on Fifa and PES
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McDon: And... Call of Duty...thanks for making me lose hope with next-gen consoles :P
Its what I do
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Cormoran: I wonder who will have the next generations red ring of death...
Really!

I've recently had two consoles die and they had already went through the repair process, so that's 4 deaths out of two consoles. It's pitiful really.

The sad part is that I'll probably get another eventually. I can't run Far Cry 3 on my Pc and my 360 copy is very lonely now.
It's interesting if they will be able to emulate previous generation on that hardware. It's rather unlikely, of course.
These have been floating for nearly a year now (as has the dev kit) the dev kit's changed a bit since these were first mentioned
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wodmarach: These have been floating for nearly a year now (as has the dev kit) the dev kit's changed a bit since these were first mentioned
was it this or ps4 either total biscuit or someone else said it won't be backwards compatible?
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sloganvirst: Has there been any confirmed release games for it yet?
I think some companies have mentioned they're developing their games for the next console, I forget most but I think Doom 4 is one.
Falout 4 and Halo 5 are meant to be coming next-gen but god know how long before they get released.
These specs make me think my plan of sticking with my current desktop PC for about a year after the new consoles then upgrading will work fine. 8 core AMD cpus can already be had for $160-$200. So a couple more releases along with some graphics card refreshes should enable building a relatively cheap PC that will last until past the end of the console generation.
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wodmarach: These have been floating for nearly a year now (as has the dev kit) the dev kit's changed a bit since these were first mentioned
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nijuu: was it this or ps4 either total biscuit or someone else said it won't be backwards compatible?
PS4 is unlikely to be BC due to the move from CELL though there are rumours that sony is considering using a streaming service for this. The xbox is possible since PPC to X86 have existed for awhile though it's likely they'll do the same as the 360 did and part emulate or in some cases recompile.
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sloganvirst: Has there been any confirmed release games for it yet?
Star Wars 1313 is supposedly one. Along with Bungie's new MMOFPS Destiny. No official announcements have been made yet since the consoles themselves haven't been unveiled.

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nijuu: was it this or ps4 either total biscuit or someone else said it won't be backwards compatible?
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wodmarach: PS4 is unlikely to be BC due to the move from CELL though there are rumours that sony is considering using a streaming service for this. The xbox is possible since PPC to X86 have existed for awhile though it's likely they'll do the same as the 360 did and part emulate or in some cases recompile.
I saw one rumor source say there would be a possible plug in adapter for $100 that would have the Cell CPU and memory inside it to allow localized backwards compatibility for the PS4. Of course being a rumor, take it as such.
Post edited January 21, 2013 by Fictionvision
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sloganvirst: Has there been any confirmed release games for it yet?
None announced, expect the big xbox reveal for E3. Sony is thought to be planning a separate event before e3 for something though it's possible it isn't for the next ps (unlikely to be the ps4 due to something about 4 being unlucky)
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Snickersnack: That's a lot of weak cores. Interesting.
It's only 1.6 GHz, but clock speed isn't a reliable indicator of processing power. For example, the Wii processor was only clocked at 729 MHz, but it was only slighlyt less powerful than a single core of the Xbox 360 processor clocked at 3.2 Ghz, probably since it has out-of-order execution. As PC gamers, we know that AMD processors have higher clock speeds than Intel processors, so does that mean that the AMD processors more powerful? It's the architecture that counts, not clock speeds.

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Red_Avatar: RAM being so cheap, they should have gone for 16GB. For consoles, memory limitations have always been what stops them from making properly big maps on too many games. 8GB is already average for PC's these days - my laptop has 16GB for crying out load - and my own PC has had 8GB for 3 years now.
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StingingVelvet: 4GB is plenty for PC gaming still today, I have never felt a need to upgrade. Having to jump right from 4 to something like 16 (PC always needs like twice the RAM of consoles) is pretty significant.

It's cheap though, so whatever.
Very few games on PC actually use more than 4GB so 16GB RAM on a console would be an utter waste. 16GB is for like video encoding and stuff. You don't need that much RAM for gaming.

Remember also when making these comparisons about CPU/GPU/RAM or whatever is that games for consoles use the hardware much more efficiently than PC games due to low level access. You don't really need the same power as PC to begin with.
Given how efficient consoles are compared to PCs, that should actually be a very capable system. For a year or two at least.

Although I do find it interesting that it seems to be designed more around running multiple processes than processor intensive games. That to me would suggest that this is something more of an all rounder with the non-gaming-related aspects being of equal if not greater importance. I might be reading too much into it. But given where the real money is likely to be with something like this now, that does actually ring true to me.
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doady: Very few games on PC actually use more than 4GB so 16GB RAM on a console would be an utter waste. 16GB is for like video encoding and stuff. You don't need that much RAM for gaming.
How many games can actually take advantage of 4GB RAM properly? I was under the impression that most games were 32-bit, thus couldn't access more than 4GB of ram, but a properly coded one could (ab)use 16GB easily.