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On the flip side Sony has a patent for making interactive ads like having you yell McDonald's! to skip an ad.

If they start implementing things based on the patents though they deserve to get called on their stupidity.
Post edited May 23, 2013 by Fictionvision
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wodmarach: from your sources

They are all using the same damn quote! every single link is the same quote! NONE of them show evidence of used game fee's just extra copy fees...
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cogadh: Are you listening to yourself? "Extra copy fee" = used game fee.
HOW THE FUCK DO YOU GO FROM AN EXTRA COPY THAT A PERSON BUYS SO HE CAN ALSO PLAY IT to used game fee????? SERIOUSLY
HOW
THE
FUCK?!?!

How are they supposed to know? BECAUSE YOU DEACTIVATED YOUR LICENSE! You know how you get a CD key in PC game boxes? When you put the game in the key is checked against the server if it's not registered great it adds the key to your account and away you go! If the Key is in use it asks if you want to buy yourself a copy. TA-DAH! Here's a question since you seem convinced theres no way to identify the disc... How do they know it's a brand new copy if they don't have an identifier?

Now imagine your trading in your game.
1. Gamestop takes your disc
2. Scans the code
(now lets say MS is smart and added some security here so this part is assumption)
3. You enter your trade in pin
4. The system removes the key from your account
5. Gamestop sells your copy.

Now the fun part MS has said that you can sell your access online what happens here?
1. You put the game up on the pre-owned section
2. MS removes your key
3. Someone buys your key and your account is credited funds minus a small fee

Now you want to lend someone your copy
1. Put game in lending mode
2. Send link to friend/have them log in
3. MS adds your key to their account until you revoke the loan.

But what you say if you sell it online then try to sell the physical disc?
1. Gamestop takes your disc
2. Scans the code
3. You enter your trade in pin
4. "Warning game no longer linked to account key not available"
5. Gamestop kicks your ass outta there.

See simple clean effective. You have fees for buying a copy if you want one but none for physical trading, or lending and a fee for online trading which is likely less than the amount you lose in physical tradeins
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wodmarach: Cause then gamers would bitch about losing trade-ins....
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StingingVelvet: They'd get over it if it were handled right by PR, which Steam proves. The machine needing online checks is a step too far though, IMO.
By disabling the second hand market we will be able to dramatically reduce prices on our games. We will provide you more content for much less money.

There you have it. People are crazy with love for MS.
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wodmarach: See simple clean effective. You have fees for buying a copy if you want one but none for physical trading, or lending and a fee for online trading which is likely less than the amount you lose in physical tradeins
It seems far, far more appealing to Microsoft to me to simply not give Gamestop a way to check anything, which means the only supported guaranteed way to trade is through Microsoft. The DVD becomes worth very little in this case. Why would Microsoft help Gamestop out in any way? Like they haven't siphoned off billions already. Over half their profit was for used games.
Found this image and thought to share it cause it seems to fit perfectly. :)
Attachments:
xboxone.jpg (31 Kb)
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wodmarach: See simple clean effective. You have fees for buying a copy if you want one but none for physical trading, or lending and a fee for online trading which is likely less than the amount you lose in physical tradeins
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Pheace: It seems far, far more appealing to Microsoft to me to simply not give Gamestop a way to check anything, which means the only supported guaranteed way to trade is through Microsoft. The DVD becomes worth very little in this case. Why would Microsoft help Gamestop out in any way? Like they haven't siphoned off billions already. Over half their profit was for used games.
Mostly political reasons this way they don't alienate people who prefer physical discs and preowneds they can always go to the system you mention next gen once people are doing it online more than physical. This way they seem forward thinking and people can't complain about their rights being taken away
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wodmarach: HOW THE FUCK DO YOU GO FROM AN EXTRA COPY THAT A PERSON BUYS SO HE CAN ALSO PLAY IT to used game fee????? SERIOUSLY
HOW
THE
FUCK?!?!
Geeze, calm down man...
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Cormoran: Geeze, calm down man...
tbh i was pretty calm while writing it the language and size was an attempt to get the point across... He'd already misread what I had said what 3?4? times?
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Cormoran: Geeze, calm down man...
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wodmarach: tbh i was pretty calm while writing it the language and size was an attempt to get the point across... He'd already misread what I had said what 3?4? times?
It's the text equivalent of yelling, you looked like you were chucking a hissy fit.
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cogadh: Are you listening to yourself? "Extra copy fee" = used game fee.
avatar
wodmarach: HOW THE FUCK DO YOU GO FROM AN EXTRA COPY THAT A PERSON BUYS SO HE CAN ALSO PLAY IT to used game fee????? SERIOUSLY
HOW
THE
FUCK?!?!

How are they supposed to know? BECAUSE YOU DEACTIVATED YOUR LICENSE! You know how you get a CD key in PC game boxes? When you put the game in the key is checked against the server if it's not registered great it adds the key to your account and away you go! If the Key is in use it asks if you want to buy yourself a copy. TA-DAH! Here's a question since you seem convinced theres no way to identify the disc... How do they know it's a brand new copy if they don't have an identifier?

Now imagine your trading in your game.
1. Gamestop takes your disc
2. Scans the code
(now lets say MS is smart and added some security here so this part is assumption)
3. You enter your trade in pin
4. The system removes the key from your account
5. Gamestop sells your copy.

Now the fun part MS has said that you can sell your access online what happens here?
1. You put the game up on the pre-owned section
2. MS removes your key
3. Someone buys your key and your account is credited funds minus a small fee

Now you want to lend someone your copy
1. Put game in lending mode
2. Send link to friend/have them log in
3. MS adds your key to their account until you revoke the loan.

But what you say if you sell it online then try to sell the physical disc?
1. Gamestop takes your disc
2. Scans the code
3. You enter your trade in pin
4. "Warning game no longer linked to account key not available"
5. Gamestop kicks your ass outta there.

See simple clean effective. You have fees for buying a copy if you want one but none for physical trading, or lending and a fee for online trading which is likely less than the amount you lose in physical tradeins
You are actually arguing that MS s going to use a system that relies on the end user doing the right thing and manually deactivating a game before they re-sell it? Please. Never gonna happen. Games do not and cannot have unique codes built into their UPCs, we would run out of usable UPCs in under a week. The only unique identifier on the game is within the user's account. That's just the way it works, no amount of speculating on your part will change that. So if a user takes their disk to GameStop and re-sells it, GameStop has no way of knowing if they de-activated their license, nor does MS. Assuming they are going to use some kind of activation code for a new install, there is still no way for MS can know where a used disk came from and which unique activation code it belonged to, so that "extra copy fee" ends up applying across the board to all used games, therefore it is a used game fee.
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StingingVelvet: They'd get over it if it were handled right by PR, which Steam proves. The machine needing online checks is a step too far though, IMO.
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keeveek: By disabling the second hand market we will be able to dramatically reduce prices on our games. We will provide you more content for much less money.

There you have it. People are crazy with love for MS.
Really, than why EA games are still $59,99 on its Origin?
Post edited May 23, 2013 by Elmofongo
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cogadh: Wow, a $600 game console was the cheapest bluray player available? I'm not familiar with the Czech market, but here in the US, bluray players were only a third of the cost of a new PS3. Since the price of the PS3 dropped, it's still not the cheapest, but no longer is it one of the most expensive either.
Yeah, it was the cheapest (and most featureful at that, not counting everything non-video-related it does/did) Blu-ray player in Sweden too for a long while.
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cogadh: Wow, a $600 game console was the cheapest bluray player available? I'm not familiar with the Czech market, but here in the US, bluray players were only a third of the cost of a new PS3. Since the price of the PS3 dropped, it's still not the cheapest, but no longer is it one of the most expensive either.
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Maighstir: Yeah, it was the cheapest (and most featureful at that, not counting everything non-video-related it does/did) Blu-ray player in Sweden too for a long while.
Same here in Australia, shops would actually sell them bundled with TV's, advertised mostly as Bluray players. Bluray players may be cheap now, but when PS3 came out they were very expensive.
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Maighstir: Yeah, it was the cheapest (and most featureful at that, not counting everything non-video-related it does/did) Blu-ray player in Sweden too for a long while.
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Cormoran: Same here in Australia, shops would actually sell them bundled with TV's, advertised mostly as Bluray players. Bluray players may be cheap now, but when PS3 came out they were very expensive.
Wow, that's insane. We certainly had shops selling TVs bundled with bluray players, but none of them would dare bundle a PS3 at $500-$600 each when there were less feature-rich machines running around $200. I can't believe the PS3 wasn't more successful at first if that kind of bundling and marketing as a bluray player was so common.
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keeveek: By disabling the second hand market we will be able to dramatically reduce prices on our games. We will provide you more content for much less money.

There you have it. People are crazy with love for MS.
avatar
Elmofongo: Really, than why EA games are still $59,99 on its Origin?
If you take PC games as an example, I think the initial price of brand-new AAA PC titles has not come down (maybe even the opposite due to plethora of DLCs, all things considered).

But I feel it has made the price of most games come crashing down faster, some time after the release. So the new PC games can still start at 50-60€/$ for those initial buyers who don't care if the game costs $10 or $200 as long as they get it new, but now there are probably much more of those who decide to wait until the price comes down.

I often like to take e.g. Spec Ops: The Line as an example, I think you could buy it for about $5 within half a year after its release. I don't think a similar thing could have ever happened in the old times. Partly it is because of digital delivery itself (much less fixed costs than with retail, so selling a game even for a couple of bucks is probably still clean profit), but also because you can sell it to new users long after the release as they have no access to second-hand copies.

From many consumers there's also now more pressure to pay less for games, as they can't recoup money back from new games costing $60, by selling them after use. People still have only the same total amount to use on games as before.

On PC there are of course many other things also pushing game prices down, e.g.the flood of cheap indie games.
Post edited May 24, 2013 by timppu