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SirPrimalform: So, what's the word on the DRM? After Adam Orth losing his job, is it genuinely always online?
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OmegaX: Not always online but you should need to be online at least to register your game.
Rumour is 1 connection every 24 hours (at least on the beta systems)
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Elmofongo: http://www.joystiq.com/2013/05/21/xbox-one-and-playstation-4-specs-compared/

I don't understand specs too much so please tell me is one more powerful than the other?
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Elenarie: Doesn't say anything really... we still have to see how games perform to know which one is better.
They both use AMD Jaguar cores for the x86-64 side however MS has a LOT more custom chips in theirs, 2 in the kinect alone plus the superhigh bandwidth ram on package. I think even if the APU is slower overall it's likely that the two systems will be almost identical overall
Post edited May 21, 2013 by wodmarach
Kotaku: If I’m playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?

Harrison: I believe it’s 24 hours.

Kotaku: I’d have to connect online once every day.

Harrison: Correct.

"Xbox One Does Require Internet Connection, Can't Play Offline Forever"


So if you haven't had the thing on for a while and have a crappy connection, there's a good chance you will be waiting while stuff updates before you can play anything.

What a damn mess.
There's clarification on the used games thing. From the Kotaku interview:

"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."

"They would be paying the same price we paid, or less?" we asked.

"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.

But that doesn't mean used games are dead. In fact, Harrison told us, you'll be able to sell your Xbox One games online.

"We will have a solution—we’re not talking about it today—for you to be able to trade your previously-played games online," Harrison said.

So they don't want to kill the used games market. They want to take it over.

EDIT: Here's a link to the whole thing: http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825
Post edited May 21, 2013 by DaCostaBR
Since I have multiple XBox 360s in my house that get used simultaneously by different people: they better be explaining this wrongly or I'll have to move to Sony, which is a shame because all in all the XBox One looks like more of what I want.
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orcishgamer: Since I have multiple XBox 360s in my house that get used simultaneously by different people: they better be explaining this wrongly or I'll have to move to Sony, which is a shame because all in all the XBox One looks like more of what I want.
You mean like the TV stuff? Can you explain it to me how that's appealing? Because those features never make it to Brazil, when they're talking about it it just becomes white noise to me, so I never got the point.
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orcishgamer: Since I have multiple XBox 360s in my house that get used simultaneously by different people: they better be explaining this wrongly or I'll have to move to Sony, which is a shame because all in all the XBox One looks like more of what I want.
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DaCostaBR: You mean like the TV stuff? Can you explain it to me how that's appealing? Because those features never make it to Brazil, when they're talking about it it just becomes white noise to me, so I never got the point.
I do use XBox 360 for entertainment because it's extremely convenient and flexible for the things I want to do. But there's more to it than that, the video capturing and editing (which is restricted to just games), I'm hopeful the SmartGlass stuff will enable side play, and the increased Kinect functionality will be amazing for workout and dance games (probably some other stuff that isn't quite as obvious just now too).

I don't know what to tell you other than no other consumer device on the market even comes close to supporting what XBox One will as a living room box.
It looks awful

I mean the whole conference was more centered on Kinect and...Television?

Microsoft people don't buy a VIDEO GAME console to watch television, they buy them to play VIDEO GAMES.

And of course EA now work exclusively with Microsoft as I thought they would after the Online Pass drop thing amongst other recent events for them. Why they would cut themselves off Playstation as well they might as well be shooting themselves in the foot but hey, now we have TWO horrible corporations conglomerated together instead of just one.

The Forza 5 'demonstration' was nothing but pre-rendered cgi so that was completely pointless being there. Quantum Break I don't know what to say. Steven Spielberg doing a Halo TV show...what is the point? I'd rather PLAY Halo but 343 aren't doing a very good job of that. And of course, Call of Duty brings nothing new to the table, just the same cash cow treatment it has always had since Modern Warfare.

And all of this on technology that will most likely be outdated by the time it is released with a load of other goodies like 'Always Online to play games'.

I hope this really damages Microsoft. They need a good slap across the face at this point.
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orcishgamer: Since I have multiple XBox 360s in my house that get used simultaneously by different people: they better be explaining this wrongly or I'll have to move to Sony, which is a shame because all in all the XBox One looks like more of what I want.
It depends on the specifics of the implementation. The Windows 8/RT store attaches purchases to the current store account but this can be different from the Windows login account; for instance a parent could have login accounts for each child (on the same or separate PCs, up to a total of five systems), and then set the store app on each to use a singular account used for purchasing apps that they then all share.

If the Xbox One's implementation is like the Windows 8/RT app store that would support your current game-sharing situation very well.
Post edited May 21, 2013 by Arkose
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DaCostaBR: You mean like the TV stuff? Can you explain it to me how that's appealing? Because those features never make it to Brazil, when they're talking about it it just becomes white noise to me, so I never got the point.
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orcishgamer: I do use XBox 360 for entertainment because it's extremely convenient and flexible for the things I want to do. But there's more to it than that, the video capturing and editing (which is restricted to just games), I'm hopeful the SmartGlass stuff will enable side play, and the increased Kinect functionality will be amazing for workout and dance games (probably some other stuff that isn't quite as obvious just now too).

I don't know what to tell you other than no other consumer device on the market even comes close to supporting what XBox One will as a living room box.
It's this "living room box" part that I don't understand. Playing movies I get, but they showed that you can watch TV but can't you do that already?
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DaCostaBR: It's this "living room box" part that I don't understand. Playing movies I get, but they showed that you can watch TV but can't you do that already?
Yeah, you click a button on your remote and amazingly you'er back to the tv.
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Fictionvision: Kotaku: If I’m playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?

Harrison: I believe it’s 24 hours.

Kotaku: I’d have to connect online once every day.

Harrison: Correct.

"Xbox One Does Require Internet Connection, Can't Play Offline Forever"


So if you haven't had the thing on for a while and have a crappy connection, there's a good chance you will be waiting while stuff updates before you can play anything.

What a damn mess.
Well damn, as far as I'm concerned that's basically always online. I know it's not literally ALWAYS online, but still basically the same thing on a slightly longer timescale. Up until this I'd been under the impression that the connection was only required to activate the game on install.
Solution is simple. Play on PC.
You know, after all the hardware rumors were indicating the PS4 and Xbox One were going to be nearly identical, I had high hopes that MS was finally going to have something that would be a viable competitor for my gaming dollar, but then...

Used game fee
Always online required (every 24 hours is always enough to be annoying)
Focus on non-gaming content
"The Cloud"
Still charging exorbitant price for Xbox Live
Kinect requirement (I don't need my console watching me all the time)

Competition over, PS4 wins easily, without even seeing most of the games yet. It's almost like MS learned nothing from Sony's failed "It only does everything" campaign. Gamers do like that their consoles can now do more than play games, but they still buy them for one reason only: to play games. MS showed nothing in that conference that gave any real indication of what gaming would be like on the machine and what we have learned in the meantime is that it does an awful lot to restrict how you play games. Not a gamer friendly product at all.
Post edited May 21, 2013 by cogadh
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SirPrimalform: Well damn, as far as I'm concerned that's basically always online. I know it's not literally ALWAYS online, but still basically the same thing on a slightly longer timescale. Up until this I'd been under the impression that the connection was only required to activate the game on install.
Seriously. Only thing that makes me go 'Wait, maybe it's not so bad', is that I don't trust Kotaku for facts unless it's on a press release.

Granted, I don't really get the feeling outta either Sony or MS that I'm the kind of gamer that they're trying to cater too anymore, so whatever.
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wodmarach: They both use AMD Jaguar cores for the x86-64 side however MS has a LOT more custom chips in theirs, 2 in the kinect alone plus the superhigh bandwidth ram on package. I think even if the APU is slower overall it's likely that the two systems will be almost identical overall
The PS4's use use of super fast GDDR5 RAM compared to the Xbox DDR3 might make the difference in system performance.