amok: And Doc Brown falls in love with you, and you live happily ever after. He is your reward.
[...]
And Catscratch falls in love with you, you live happily ever after. He is your reward.
[...]
And so on and so forth.
No, they don't fall in love with me. And no, they're not "my reward". No, wait, that's wrong... They are my reward. But only as much as my freed girlfriend is. By the way: I wouldn't see my girlfriend as my reward, but Anita seems to do so!?
I'll try to explain... Your girlfriend already felt in love with you
earlier to the events leading to your adventure. She's not your girlfriend because you saved her, but you saved her because she's your girlfriend. That's an important difference! We're not speaking of Han and Leia here. There's no "
Oh, thanks for saving me you beautiful stranger. I'm your sex slave forever."
Such video games (get a girlfriend as reward) are somewhat problematic, there I'll agree with you. But they are the exception, even in the games Anita showed as examples. I think Devil May Cry did end like this, but I'm not sure about that. It's not even a clear case in her overly criticised Super Mario games. What are Peach and Mario anyway? Good friends? A couple? If they are: Is she his girlfriend because he freed her or did he free her because she's his girlfriend? We'll never know... Peach is just the princess at the end of the game and Mario is just the funny bouncing fatso. Not much "story" at all. Just as in every other arcade hall game... No wonder there's so much space, to turn it into a symbol of our patriarchic world order :/
amok: And she is highlighting a problem from a very feminist perspective. It works well for what it is and it does start a discussion :)
You're right, it is a good thing to start a discussion. She should have involved publishers and developers (150.000 Dollar should suffice to visit and interview one or two of them), but maybe she'll do that in her upcoming videos.
amok: And I do think it is better to paint this picture a little to much black and white then making out that it does not exist. It does still exist even if in a handful of games you can rescue some men. But also consider this, what are the circumstances around their imprisonment? And how is it portrayed?
ANyway, I know it exist because my partner tells me it does, and she is not a feminist at all. She is talking about her own gaming experience, and she agrees with a lot of this. That you manage to find some games where
I didn't deny that sexism in video games exists. But not that much with the Damsel in Distress scenario. Furthermore her choice of examples is poor and does make her look like an extremist. If you have a game for an arcade machine, where a guy has to beat up his enemys (doesn't matter if your enemies are turtles as in Mario or thugs as in Double Dragon), what "story" would you tell if your boss gives you 5 seconds of screentime for it? Lord of the Rings? A Song of Ice and Fire?
Modern games don't use Damsel in Distress plots that much. Yes, there can be moments where you have to help a woman... But this isn't the whole story anymore. In Two Worlds the story is "save your sister", yes. But please don't say your sister is your sex reward. There are more games where the plot is a captivated woman, I know, but I can't name them right now. That's not that often anymore. And you can't completely forbid it as a story.
I agree with Anita's points about the "woman in the refrigerator". Killing your girlfriend/wife/daughter just to have an excuse to kill some people is... well... not exactly a "bad" plot device, but definitely worn out (in some games it's not a question IF it will happen, but WHEN it will happen) and nearly always with women as victims. There are a few exceptions, but they are mainly military shooters. But I suppose that's just because you don't take your girlfriend with you into a warzone... Otherwise they would prefer to kill her instead of one of your comrades. So she's right with that one, although I think it's something different than the Damsel in Distress. A dead woman hardly is a sex reward...
One more point:
amok: And how is it portrayed?
That's exactly what I was expecting from her videos and not Super Mario Bros, Borderlands 2 and japanese video games where you can't tell man from woman. How those women are portrayed is the real sexism-problem in video games. Not that they're helpless... No, hostages have to be helpless. But usually the presentation of helpless women is very suggestive. Lips slightly opened (exhaustion or lust?), begging eyes ("help me" or "I want you"?), moaning (from suffering or of pleasure?)... Anita did touch this subject, but only slightly. Maybe she's keeping that kind of illustration for her "Woman as reward" episode.