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Awwww.... I thought there was some series of games set in space that has the Incredible Hulk as a main character that I wasn't aware of.

Not sure exactly how an "Incredibe Space Hulk" would even play, but then, that's what piqued my curiosity in the first place.
I think Space Hulk is a bit obsolete as a videogame.
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bevinator: Blood Angels? Seriously?

It actually looks fairly neat, but I think I'll stick to my old board game.
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Crassmaster: I wish I could play the board game. But I'd rather be able to, you know, pay my rent. :(
Maybe we'll get lucky and they're re-release the board game. Sure MSRP was expensive, but it wasn't insane for the game. Aftermarket prices though for a new sealed copy... OUCH!
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tejozaszaszas: I think Space Hulk is a bit obsolete as a videogame.
Would you mind explaining why? I'm just curious.
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tejozaszaszas: I think Space Hulk is a bit obsolete as a videogame.
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Phaidox: Would you mind explaining why? I'm just curious.
The game had one main purpose, crawling through corridors in a huge spaceship and killing genestealers. You can´t add too many roleplay to that because then you would change the whole game concept. It was cool in the 90´s, but if someone want to make a doom like game should add a bigger variety of enemies, that´s why I see the game as obsolete. Anyway, as a board game I still like it.
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Phaidox: Would you mind explaining why? I'm just curious.
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tejozaszaszas: The game had one main purpose, crawling through corridors in a huge spaceship and killing genestealers. You can´t add too many roleplay to that because then you would change the whole game concept. It was cool in the 90´s, but if someone want to make a doom like game should add a bigger variety of enemies, that´s why I see the game as obsolete. Anyway, as a board game I still like it.
I see no reason why the tactical aspects of Space Hulk is obsolete, neither why it must have a bigger variety of enemies. It is all down to level design and tactical freedom, and if they nail it it can be very good.

edit - what made SH good in the first place was the slow careful claustrophobic design, introducing more enemies may also lead to a stronger focus on action, and I would not like the game to go that way.
Post edited March 01, 2013 by amok
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Phaidox: Would you mind explaining why? I'm just curious.
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tejozaszaszas: The game had one main purpose, crawling through corridors in a huge spaceship and killing genestealers. You can´t add too many roleplay to that because then you would change the whole game concept. It was cool in the 90´s, but if someone want to make a doom like game should add a bigger variety of enemies, that´s why I see the game as obsolete. Anyway, as a board game I still like it.
That's the point, however - the sheer simplicity of the ruleset/concept (that does not mean the game is easy, far from it!) makes Space Hulk a pretty addictive experience.
Have you played Alien Assault, for instance? It's basically a 1:1 port of Games Workshop's board game, and it's brilliant. Give it a try, you might change your mind.
Post edited March 01, 2013 by Phaidox
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Crassmaster: I wish I could play the board game. But I'd rather be able to, you know, pay my rent. :(
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Sielle: Maybe we'll get lucky and they're re-release the board game. Sure MSRP was expensive, but it wasn't insane for the game. Aftermarket prices though for a new sealed copy... OUCH!
Yeah, I'm not too optimistic but here's hoping.
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tfishell: GOG can celebrate by bringing the '93 one here! :D

http://en.wikipedia.org/wiki/Space_Hulk_%28video_game%29
I doubt EA have the rights to sell that title anymore.
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tfishell: GOG can celebrate by bringing the '93 one here! :D

http://en.wikipedia.org/wiki/Space_Hulk_%28video_game%29
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Navagon: I doubt EA have the rights to sell that title anymore.
Probably not. Bah.
In other news, the developers "are having talks with GOG at GDC".
Source: the comment section below the "announcement trailer" video.
Post edited March 02, 2013 by Phaidox
http://www.eurogamer.net/articles/2013-03-27-expect-a-challenge-from-the-turn-based-space-hulk-video-game
http://www.rockpapershotgun.com/2013/03/27/first-look-space-hulk/
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amok: Do not care about the multiplayer aspects very much, but I lost many hours on this back in the days:
http://www.youtube.com/watch?v=aPL9wpGQMHw
Do you remember that game fondly?

I remember:

A pause timer. For every few seconds of action, you would get one second added to your pause timer. So you could briefly stop the action and give new orders. But this was always too short, and you couldn't sit back and consider what to do. I understand they were attempting to convey a sense of urgency, but it was pretty annoying.

Four of your troopers appeared as thumbnails, one as your main view. The effectiveness of troopers not in your main view was decreased. Guns would jam more often, power gloves would grow in uselessness.

Speaking of jamming, it'd happen all the time. All the damn time. The society is centered around techno priests or whatever, and they can't make a gun that doesn't jam every 12 shots. (8 shots if you're not directly watching that trooper.) That's okay, though, as each grunt had an alternate weapon, typically a power glove, with which they could punch the enemy in the even of a jam. The game should have included an animation of an up-close genestealer laughing at your power glove, as they were completely ineffective.

One level was a single-width corridor 40 squares long. So the front man had to engage everything without support from behind. (One trooper cannot attack through a square occupied by another.) Take a few steps, kill a couple of genestealers, jam, wave your powerglove, die. Second man was right behind him and ready to continue the advance, and soon met the same fate. I remember the probability was low that the fifth man would make it to the objective end of the corridor, but I finally made it. As it turns out, he had to walk backwards down the same corridor to extract whatever item he'd picked up. Ugh. Anyway, this level offered no variation in strategy, but over eighty attempts allowed me to win it simply by battering away at probability.

Soon after completing that level, my brother unknowingly deleted my save game directory to make room for Megarace or whatever. He'd sat next to me for fifteen of the eighty attempts, so he was suitably horrified when I told (shouted at) him what happened. I replayed as far as the ridiculous level, and then surrendered.

It was an unforgiving and awful game. All it had going for it was spacemachismo. For a while, at least, that was enough.
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tejozaszaszas: The game had one main purpose, crawling through corridors in a huge spaceship and killing genestealers. You can´t add too many roleplay to that because then you would change the whole game concept. It was cool in the 90´s, but if someone want to make a doom like game should add a bigger variety of enemies, that´s why I see the game as obsolete. Anyway, as a board game I still like it.
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Phaidox: That's the point, however - the sheer simplicity of the ruleset/concept (that does not mean the game is easy, far from it!) makes Space Hulk a pretty addictive experience.
Have you played Alien Assault, for instance? It's basically a 1:1 port of Games Workshop's board game, and it's brilliant. Give it a try, you might change your mind.
Do you happen to have all the additional maps and what not for alien assault as a lot of the links are broken in the mods section for Space Hulk...
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Phaidox: That's the point, however - the sheer simplicity of the ruleset/concept (that does not mean the game is easy, far from it!) makes Space Hulk a pretty addictive experience.
Have you played Alien Assault, for instance? It's basically a 1:1 port of Games Workshop's board game, and it's brilliant. Give it a try, you might change your mind.
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misfire200: Do you happen to have all the additional maps and what not for alien assault as a lot of the links are broken in the mods section for Space Hulk...
Unfortunately not, sorry.