tomimt: The problem with lower goal would have been, though, that it just wouldn't have been enough for the project to be succesfull, as it's even now clear that the 1.1 million goal is seemingly too low in contrast to the actual planned budget of the game.
On one interview Taylor states, that he has 3 million lined up IF the KS is succesfull, which does place the asked total in an entirely new light I think.
Chris Roberts, in the comments of his
interview thingy with Taylor, seemed pretty confident that they could do it with even 1.1 million:
Christopher Roberts says:
February 1, 2013 at 8:36 pm
Chris has a core team of around 10 working at GPG now. They can deliver the game if they close Kickstarter. Chris has thought and planned out the work (and has already invested time and $ to get this far – if you look at some of the tools they’ve demoed that’s the result of the past year or so of work). We discussed this when I interviewed him. Its also why he didn’t want to pitch Kings and Castles (his next full blown RTS) on Kickstarter as he didn’t think he would raise enough money to complete that the way he wants to, but as Wildman is single player and a slightly smaller focus he feels with $1.1M or above he can deliver. He’s a long time pro that has been in the industry almost as long as I have. Neither one of us would sign up for something we didn’t think we could deliver. That’s the difference between someone that has done this a lot and someone that is just starting out and is perhaps naive about the amount of work it takes to deliver a game.
Chris’s timing on the lay-offs were bad, but they were really because Microsoft canceled Age of Empires – you can’t keep a 60 person company running with no revenue. Its why Kickstarter is so good for breaking the cycle with publishers, who at times can be no better than a predatory loan shark.