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I think that considering the way the game's message was put forward it actually did pretty well. A better writeup (like this community made one), a lower goal, and it might have reached the desired $1.1m. I'm not sure about that, but I think that $700k would have been possible by just setting the goal at $500k, and I think that $1.1m wouldn't have been completely out of reach.
The problem with lower goal would have been, though, that it just wouldn't have been enough for the project to be succesfull, as it's even now clear that the 1.1 million goal is seemingly too low in contrast to the actual planned budget of the game.

On one interview Taylor states, that he has 3 million lined up IF the KS is succesfull, which does place the asked total in an entirely new light I think.
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tomimt: The problem with lower goal would have been, though, that it just wouldn't have been enough for the project to be succesfull, as it's even now clear that the 1.1 million goal is seemingly too low in contrast to the actual planned budget of the game.

On one interview Taylor states, that he has 3 million lined up IF the KS is succesfull, which does place the asked total in an entirely new light I think.
Can you link to this interview? Sounds strange.

As for the goal, I understand where it came from (except for the 3 million part), but I've seen examples where a lower goal got a higher result or where a creator had two rounds of fund gathering on Kickstarter. It's a tactic that can work. Raising money now to keep GPG floating then again when there's more to show might have worked.
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tomimt: The problem with lower goal would have been, though, that it just wouldn't have been enough for the project to be succesfull, as it's even now clear that the 1.1 million goal is seemingly too low in contrast to the actual planned budget of the game.

On one interview Taylor states, that he has 3 million lined up IF the KS is succesfull, which does place the asked total in an entirely new light I think.
Chris Roberts, in the comments of his interview thingy with Taylor, seemed pretty confident that they could do it with even 1.1 million:
Christopher Roberts says:
February 1, 2013 at 8:36 pm

Chris has a core team of around 10 working at GPG now. They can deliver the game if they close Kickstarter. Chris has thought and planned out the work (and has already invested time and $ to get this far – if you look at some of the tools they’ve demoed that’s the result of the past year or so of work). We discussed this when I interviewed him. Its also why he didn’t want to pitch Kings and Castles (his next full blown RTS) on Kickstarter as he didn’t think he would raise enough money to complete that the way he wants to, but as Wildman is single player and a slightly smaller focus he feels with $1.1M or above he can deliver. He’s a long time pro that has been in the industry almost as long as I have. Neither one of us would sign up for something we didn’t think we could deliver. That’s the difference between someone that has done this a lot and someone that is just starting out and is perhaps naive about the amount of work it takes to deliver a game.

Chris’s timing on the lay-offs were bad, but they were really because Microsoft canceled Age of Empires – you can’t keep a 60 person company running with no revenue. Its why Kickstarter is so good for breaking the cycle with publishers, who at times can be no better than a predatory loan shark.
Post edited February 11, 2013 by Mrstarker
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tomimt: The problem with lower goal would have been, though, that it just wouldn't have been enough for the project to be succesfull, as it's even now clear that the 1.1 million goal is seemingly too low in contrast to the actual planned budget of the game.

On one interview Taylor states, that he has 3 million lined up IF the KS is succesfull, which does place the asked total in an entirely new light I think.
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ET3D: Can you link to this interview? Sounds strange.

As for the goal, I understand where it came from (except for the 3 million part), but I've seen examples where a lower goal got a higher result or where a creator had two rounds of fund gathering on Kickstarter. It's a tactic that can work. Raising money now to keep GPG floating then again when there's more to show might have worked.
There you go:
http://www.vg247.com/2013/02/10/wildman-publishers-keen-but-only-if-kickstarter-succeeds/
Thanks. That's a new one. I hope that the publishers will be willing to go the extra step even if the Kickstarter fails. $500k is a decent sum.
So what exacty is GPG planning to do when this KS does not reach it's goal?

Is any publisher going to pick this up then?
I simply dont... get it?

I mean i have backed wasteland 2, PE and so on and so forth. I enjoyed DS even with its flaws (well atleast to play it multiplayer and with some of the mods).

But WIldman sadly dont do anything for me. Im not interested in the style, the setting, the "hack and slash with moba" style.
The general idea on how to collect technology dont interest me.

So even if it sucks that a company dies i cant just pledge "just to keep them alive".

The start of the campaign was confusing with no real explanation to what the game is. Then news came in and said that he had to remove most of the staff (not inspiring lots of confidence in the project). After a while he was able to step up the game and show what the game is. But it sadly dont change that i have 0 interest in the project.

Is it because i only back projects based on nostalgia? No. But there is not much more to say or do... The project will most likely not be able to get to the goal and they kinda need even more then 1.1 to get to the goal he wished for to make the best game possible (in other words they asked for less then they should have).

Yeah sorry :(

Maybe he should start over with a smaller indie studio instead?
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Kaldurenik: I simply dont... get it?
No, you are quite right. The concept, the art style, the "genre" (an RTS/RPG/MOBA hybrid... anything else?), nothing sounded particularly interesting. Mostly a recipe for disappointment rather.

The only thing I liked about the guy is his honesty in his interviews, although after the fact that the failure of the project is certain dawned to him.

Setting a lower goal would be a terrible idea that would ensure the failure of the project, *after* the game would've been funded in KS.
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Kaldurenik: I simply dont... get it?
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AndyBuzz: No, you are quite right. The concept, the art style, the "genre" (an RTS/RPG/MOBA hybrid... anything else?), nothing sounded particularly interesting. Mostly a recipe for disappointment rather.

The only thing I liked about the guy is his honesty in his interviews, although after the fact that the failure of the project is certain dawned to him.

Setting a lower goal would be a terrible idea that would ensure the failure of the project, *after* the game would've been funded in KS.
Yeah he sounds like a great guy but sadly i cant just back something for that reason alone :(

Like i said he should just restart and make a small indie studio instead.
I pledged anyway, if only to raise the numbers a bit. Doesn't cost me anything and maybe some publisher will decide it's worth investing in when there are over ten thousand backers.
I think that starting over as an independent studio would be the best idea. After all, GPG was able to collect over $400,000 bucks for Wildman, so a project that was actually designed for a smaller budget should be able to work out. In this age of the internet and digital distribution, independent studios should be able to survive - they just have to seek out the genres and niches that larger companies wouldn't touch.

On the other paw, for the head of GPG to give up so easily with the Wildman pitch and having poorly presented what the game is about, it is a bad sign for how well the staff could deal with future projects. :(
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Kaldurenik: I simply dont... get it?

I mean i have backed wasteland 2, PE and so on and so forth. I enjoyed DS even with its flaws (well atleast to play it multiplayer and with some of the mods).

But WIldman sadly dont do anything for me. Im not interested in the style, the setting, the "hack and slash with moba" style.
The general idea on how to collect technology dont interest me.

So even if it sucks that a company dies i cant just pledge "just to keep them alive".
You're spot-on man. Everyone looks for deeper kickstarter methodology but the simple fact is its like any store or capitalist enterprise, if you failed it's likely because you didn't have the audience or your pitch wasn't good. There's no deeper conspiracy theory.

Wildman was confusing at launch, looked stupid and is not a genre that cries out for desperate funding from fans.
And they cancelled...

Looks like there might be a publisher deal in the works though.
Better that the Kickstarter cancels and GPG lives on than for the Kickstarter to succeed and end up without the money/staff to make the game right