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There's a new sheriff in town, and he's after you...

Thief™ II: The Metal Age was the last game released by the legendary Looking Glass Studios. You can relive this instant classic now for merely $9.99!

The story picks up after the events of [url=http://www.gog.com/en/gamecard/thief_gold" target="_blank]THIEF™ GOLD. The Metal Age has come to the City. The city has gone fully steampunk and steam-powered robots, cameras, and other cutting edge wonders have been introduced by the Mechanists, a faction raised from the ashes of the Hammerite religion. Although the Mechanists are a new cult, they are led by a former Order of the Hammer priest named Karras, and he is showing the usual Hammerite taste for labyrinthine plots. Not everyone loves the new religion, though, and the City’s people have created a small religious sect in opposition to the Mechanists. The Pagans are a nature-loving sect led by Viktoria, a wood nymph in human form. Their aim is to shun technology and live in harmony with the wild, chaotic natural world.

A third player has thrust himself into this tense situation: Gorman Truart, the new Sheriff. He is a corrupt plotter who oppresses the people, collects bribes, and exploits the weak, and he’s on the long list of people who are not fans of the master thief Garrett. All three factions have their own wants and needs, and it’s almost enough to make an honest thief want to give up the business. As usual, Garrett’s not really interested in playing the role of hero for the City, but despite his self-centered instincts, circumstances will propel him into the middle of this three-sided war. One thing is sure: if he’s going to save the City, they’re certainly going to pay for it.

Now with even more loot to steal, more clever gadgets, and more ways to play through each mission, levels range from 30 minute hits to lengthy heists with multiple objectives and solutions. Showcasing the incredible dynamic lighting and fantastic audio that made the first game a hit, but with better graphics and AI, Thief™ II is definitely an example of a sequel done correctly, with more of all the best elements of its predecessor.

Check out Thief™ II: The Metal Age, DRM-Free and Windows 7 compatible, for only $9.99!
Nice! It'll be a while for me since I haven't bought or played the first one yet but this will be a likely purchase in the future.
Another FPS? WTF GOG? Haven't we got enough FPSes already? This looks like another generic run of the mill FPS, except with crappier graphics. I know this is Good Old Games, but seriously, with graphics like that...

So is this like Quake except with bows and arrows?
Post edited February 07, 2012 by lowyhong
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discordiac: it actually is true :) We're the only place that sells Thief 2 (and it rocks!)
But is it 100% patched? I should ask TTLG.
Thief is NOT a FPS. It's a stealth based game. In which you must not be seen nor heard. Noting to do with shooting people. (Well maybe for fun with a bow)
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anglica: Thief is NOT a FPS. It's a stealth based game. In which you must not be seen nor heard. Noting to do with shooting people. (Well maybe for fun with a bow)
It's first person and you shoot people with a bow, how is that not FPS?
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anglica: Thief is NOT a FPS. It's a stealth based game. In which you must not be seen nor heard. Noting to do with shooting people. (Well maybe for fun with a bow)
You shoot them torches to their watery grave with water arrows. It's totally a FPS.
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anglica: Thief is NOT a FPS. It's a stealth based game.
First Person Stealth ;)
Post edited February 07, 2012 by uchos
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betpet: Thief 3 is underrated. Not a classic compared to the first two but still well done. "The Cradle" is a fantastic mission.
Removal of the sword was a huge "WUHHHH?!" moment for me. For all the problems with swordplay in T2, it was actually fun. It's not as fleshed out as Mount&Blade, Die by the Sword and Severance, but it feels right and solid enough.

Second killer for me was rope arrows. I mean, yeah, rope arrows only work on wooden surfaces, but even so, there are multiple paths that can be accessed with rope arrows (best example: Life of the Party). Climbing gloves were a tacky tool - you only had them to reach previously unreachable areas.

The first problem isn't that big an issue though. I have ghosted through most of the missions in T2, and it was relatively easy to ghost in T3, save for when you're in the city.
Post edited February 07, 2012 by lowyhong
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Daedolon: It's first person and you shoot people with a bow, how is that not FPS?
Well, it IS an FPS....A First Person Sneaker. ; )
Post edited February 07, 2012 by Nergal01
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delboy2k10: I hate an incomplete collection LOL
It's probably safe to bet Thi4f is not coming to GOG anytime soon so have fun.
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anglica: Thief is NOT a FPS. It's a stealth based game. In which you must not be seen nor heard. Noting to do with shooting people. (Well maybe for fun with a bow)
Can you do things like trick jumping? Is there multiplayer?
'The hell people ? I don't know how do you guys play the game but I try to sneak most of the time. And that's the way they designed the game. It's not about killing at all (You actually can't in the Expert difficulty) Shooting the torches makes it a FPS ? Come on...
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anglica: 'The hell people ? I don't know how do you guys play the game but I try to sneak most of the time. And that's the way they designed the game. It's not about killing at all (You actually can't in the Expert difficulty) Shooting the torches makes it a FPS ? Come on...
What's the point of playing this then, if you can't kill stuff?
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anglica: 'The hell people ? I don't know how do you guys play the game but I try to sneak most of the time. And that's the way they designed the game. It's not about killing at all (You actually can't in the Expert difficulty) Shooting the torches makes it a FPS ? Come on...
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lowyhong: What's the point of playing this then, if you can't kill stuff?
You must be joking here :p The point is to avoid confrontation at ALL cost. Meaning you must try to find a way to sneak past obstacles/guards/monsters to your mission objective. It's incredibly fun and also a bit tactic.
Also being a "Master Thief", you need to loot the places, and find gold,treasures and stuff... all together with an incredible sound design, level design with the immersive dark steampunk universe they've created
Post edited February 07, 2012 by anglica
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lowyhong: What's the point of playing this then, if you can't kill stuff?
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anglica: You must be joking here :p The point is to avoid confrontation at ALL cost. Meaning you must try to find a way to sneak past obstacles/guards/monsters to your mission objective. It's incredibly fun and also a bit tactic.
Also being a "Master Thief", you need to loot the places, and find gold,treasures and stuff... all together with an incredible sound design, level design with the immersive dark steampunk universe they've created
Meh. Sounds like Bioshock, with worse graphics. And Bioshock lets you kill stuff too.

Pass.
Post edited February 07, 2012 by lowyhong