Posted September 17, 2009
cristianolopes: How are the game "rules"?
Is this like Lucasarts adventures, where you couldn't die or break the game?
Or is it like the Sierra ones, where tying your shoes could get you killed and you had to save every ten seconds?
Is this like Lucasarts adventures, where you couldn't die or break the game?
Or is it like the Sierra ones, where tying your shoes could get you killed and you had to save every ten seconds?
This is definitely more in the veins of LucasArts - the game never threatens to kill you, and you are free to explore without any such danger. On the puzzle side too, the game is also rather reminiscent of LA classics: most of the challenges ranges from fairly simple, to modest difficulty, but it is the kind of puzzles that are a joy to play, counting on you being intuitive and creative with what you have at hand.
Above all else though, The Longest Journey is primarily about the story, and it is quite a page-turner indeed; this is a game that's difficult to quit, because you will want to see what happens next, what revelations are to come, what fantastic characters you are about to meet. TLJ joins such stellar diamonds as Gateway, Myst, Baldur's Gate and Planscape Torment in being one of the best "books" I have ever played, since it is really about exploring an extraordinary great tale.
I remember I felt kind of sad when the game ended, not because it wasn't an fulfilling ending, nor because the game wasn't long enough (this is one of the lengthiest game of its type, by the way), but it just felt too good to come to an end!
So yeah, in short, if you like a game with a perfect and intelligent plot, together with fun puzzles, unique atmosphere, and plenty of interesting characters, you are bound to like The Longest Journey. There is simply no other game quite like it, neither before, nor after its release. Simply magical!
Post edited September 17, 2009 by Skystrider