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You must succeed where the greatest of heroes has failed.

It’s been a while since there has been a new RPG on GOG.com shelves, but today we offer [url=http://www.gog.com/en/gamecard/soulbringer]Soulbringer on GOG.com for only $5.99.

Let’s conduct a little thought excercise here: If you were an average person living in the mystical world of Rathenna and your father was killed and your uncle Adrus turned out to know a lot about magic, ancient warriors, and demons, would you rather:

a) ignore your crazy uncle, live on a farm, raise a family, and live a long and boring life or,
b) learn magic, learn sword-wielding, awaken your powers inherited from your past lives, and slay ancient demons, preserving the world for all?

Those of you who decided that option “a” sounds a little too dull have a chance to jump into the fantasy world of Soulbringer, an action RPG in the spirit of other classic hack and slash games of the era.

Soulbringer is one of those “hidden gems” that we love to bring up to the surface here on GOG. It was buried in an avalanche of other fantastic cRPGs released in the year 2000 (Diablo II, Icewind Dale, and Baldur’s Gate II all came out that year!), but if it had been released in a different year, it would likely also be one of the classic RPGs we all know and love. The things that make a well-crafted piece of action fantasy gaming, like a unique combat system, well-constructed magic, a long and involving storyline, and the indefinable ‘joy factor’ are all here and make Soulbringer the perfect addition to your fantasy/RPG shelf.

Soulbringer is the kind of RPG that offers a lot of action and fun and is definitely worth buying on GOG.com for only $5.99.
Instant buy for me, anyone on the fence it really is a great game, hard to describe, but if you can imagine an action oriented RPG that is also atmospheric and story driven you're on the right track :)

Some may remember the game as Harbinger, at least i did. You may also remember the game as awesome :P

Edit: How the hell did I get time to play this? D2 and BGII ... wow, that must have been a good year.
Post edited February 16, 2012 by brother-eros
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tfishell: Hey, is this game working well for anybody who's bought it? :)
I'm waiting too. I was reading about some graphical issues with it running on newer rigs.
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tfishell: Hey, is this game working well for anybody who's bought it? :)
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the_bard: I'm waiting too. I was reading about some graphical issues with it running on newer rigs.
Heh, I'm not actually interested in the game. I'd just hate to see GOG lose more hope in its service from its most prominent fanbase (frequent forum posters).
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deshadow52: WHAT THE HELL GOG, THIS GAME IS WAY TO OVERPRI............oh wait that was Tuesday, my bad.
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the_bard: :D
Maybe everyone's too busy on the other posts complaining about Steam to notice the price.
How well does it play on windows 7/64-bit?
Soulbringer has been amongst the most underrated RPGs ever. I recommend it to patient RPG gamers. Each weapon has several different attack moves and you can make different combos with it.

My mini review of the game in RPGWatch.com three years ago:

Soulbringer:

It’s a RPG developed by Infogrames and Gremlin Entertainment and released by Interplay in 2000. I didn’t hear it’s name until 2004, a friend of mine knew my fondness to RPGs and brought the game to me as a gift. I didn’t install it by that time, and four months ago when I was browsing in my archive I decided to install it to my machine.

The graphics can be identified as terrible according to today’s standarts. It’s developed under Dx6 standarts, so think of it. At least some snow effects, and mocaps can save the day. And, there is this narrow sightseeing like in the old games such as Dark Stone, Wizards&Warriors and such. And no automap by the way. But graphics are minor distract to me, since I see them as a simple make-up above all other game elements. Most terrible thing about the game is waiting times. I don’t know it’s a modern rig issue, but when you click your inventory or other menus game just pauses for a second or two. It is annoying but also can be accustomed to. At least you can access to most of your inventory from your quick menu.

When you can pass these minor distractions there is a delicious cake under the cream though. A slowly opening story, convincing NPCs and professionally written dialogs, decent quest system, rewarding structure for exploring. Also there’s the good old nonscaling monster system which was common around those times. For ex, you can find pretty interesting places at the beginning of the game, but only to find out there’re monsters in these places easily can cleave you into two with one strike. Game begins at a slow pace, but with enough perseverence, your character can be developed into a powerful man slowly. And, that is the part that I rarely can find in today’s RPGs where level 1 newbie characters can be seen as gods.

The part where Soulbringer truly shines is the unique combat system. One can easily define the game as an action RPG (Diablo type) at first glance, but game’s combat system is more than that. You click an enemy to target him, then from the attack menu, you select the desired attack and click on it. Different attack styles have different effects. Attack styles also have variabilities according to the weapon. For ex, with knife simple cut action strikes the enemy directly, while cut low strikes the enemy’s legs. Combat moves have been done by mocap system, and they’re not for just eye candy. For ex, you strike and if enemy’s weapon is in your weapon’s path they clash. If you’re in the highground then your enemy, your normal strike usually cuts the air, while your enemy’s strikes easily cut your legs. Weapons and armors have durabilities. To strike a plate armor with a knife means complete destruction for the knife. You can also determine combos for your chracters. So, under the curtain there’s a complex, and innovative ideas.

So, an advice to the RPG veterans. Find this game (you can find pretty cheap copies from Ebay) and play it. Note: dx7 graphic modes make the game crashes at certain maps. So, use dx6 instead. It can be played in both XP and Vista. And also completely netbook compatible (if you have the isos or the nocd crack of course).
For all those asking the question

I just fired it up as a test. No problems.

Win 7 64 bit.

If you run it 4:3 on a 16:10 monitor it has "black" (actually, a wallpaper) borders. It does support 1920x1600 out of the "box".
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SimonG: For all those asking the question

I just fired it up as a test. No problems.

Win 7 64 bit.

If you run it 4:3 on a 16:10 monitor it has "black" (actually, a wallpaper) borders. It does support 1920x1600 out of the "box".
Great! You should add this review to those on the game page. Various people have complained about not having reviews of the GOG release, since so many just review what they remember from long ago.
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SimonG: For all those asking the question

I just fired it up as a test. No problems.

Win 7 64 bit.

If you run it 4:3 on a 16:10 monitor it has "black" (actually, a wallpaper) borders. It does support 1920x1600 out of the "box".
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tfishell: Great! You should add this review to those on the game page. Various people have complained about not having reviews of the GOG release, since so many just review what they remember from long ago.
I usually complain about three line reviews. And I still hope that GOG sayinga a game is W7 compatibel, that this remains true. So this shouldn't be necessary. And I remember not nearly enough from playing it years ago to make a fitting review.
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SimonG: I usually complain about three line reviews. ... And I remember not nearly enough from playing it years ago to make a fitting review.
Fair enough, but maybe you should be hypocritcal just this once. Reviews don't have to be particularly long or detailed. "Works well in Windows 7. Fun action-RPG, but the GUI is rather ugly as are some of the sprites. Worth 5.99 imo, though." Something like that, I guess.

And I still hope that GOG sayinga a game is W7 compatible, that this remains true. So this shouldn't be necessary.
I agree, but lettuce be reality - people have started to question Windows 7 compatibility here, so seeing a review like this would help strengthen their faith again and make them more likely to purchase the game. (And since it is working for Win7 afa(we)k, GOG should be receiving sales for keeping their word here. ;)
How's the performane and those mini-loading times Gokyabgu was talking about?

Man, my GOG backlog is big enough as it is but this seems a game I can dive right into as soon as technical issues are resolved. :)
I can't get it to even start in win7 with a 580GTX.
It doesn't detect the video card, there is nothing in the video option boxes.
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Nirth_90: How's the performane and those mini-loading times Gokyabgu was talking about?

Man, my GOG backlog is big enough as it is but this seems a game I can dive right into as soon as technical issues are resolved. :)
I tested the game yesterday with my current machine: CoreToDuo 2,93 Ghz, 4 Gb Ram, 1 Gb Geforce GTS250, Vista 32 bit (I tested 3 years ago with my old computer), waiting times between inventory screens are gone completely.
Post edited February 18, 2012 by Gokyabgu
I got it working.
1280x720 doesn't look much different from 1920x1080 except the higher resolution makes the writing a little smaller, but easier to read.
Much of it still looks like VGA. But it's good that it supports 16:9.
Mouse movement would be very slow if you didn't have speed adjustment on your mouse.
I've only played about an hour, but so far no problems.
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olnorton: I got it working.
1280x720 doesn't look much different from 1920x1080 except the higher resolution makes the writing a little smaller, but easier to read.
Much of it still looks like VGA. But it's good that it supports 16:9.
Mouse movement would be very slow if you didn't have speed adjustment on your mouse.
I've only played about an hour, but so far no problems.
Because of the way the characters are displayed, through bitmaps, you actually get some stretching on the characters when using 16:9.

Happy to see you got it working.