It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
*sniff* oh the memories. I've never actually played 1-5 so this is a good chance for me to see them out, MM6 was first MM game I played not counting HOMM series. Loned from a friend and liked it, though I was young and pretty much had 0 skill with it. I always got my ass kicked as I constantly marched to places too hard for my lowbie party. Time to change that I guess!
inmersion.
After Ultima VII, the closest thing i could experience to real world inmersion was Gothic, but that was near to 1/10th of the complexity Ultima VII had.
Ultima VII was released in 1992
Gothic, in 2002
Ten years of difference and the genre actually devolved, that was something depressing.
Ultima VII had lots of NPC, no loading areas (the whole world was there the whole time, be it dungeons, towns, sea, whatever).
Each NPC had a schedule, for example the guards would turn on and off street lights while patrolling, the baker would make bread, and everyone (excepting the guards, of course) would go to lunch and dine together. Even some days some of the NPC's would get together in the tavern and start singing and playing in a band. While some others would go to their theatrical class.
As for you, you could get a bucket, fill it with water from the well, then get some flour, mix it with water in a table, use a rolling pin and then bake some bread.
I could go on and on about these little but really inmersing details, but you get the idea, nothing ever came even *close* to this, and we are talking about a game 17 years old.
Amazing GOG, any chance of seeing the last 3 parts released here?
Post edited September 03, 2009 by DadouXIII
That's the problem with games today. With all the graphical complexity, it is getting increasingly difficult to display these activities on the screen. I had a lot of fun in Morrowind with some mods that gave NPCs their own schedules, but ultimately, the lack of animations meant they just sat around stupidly doing nothing. In the past, you could represent all that with a few lines, and the rest was left to imagination.
Lookin at videos. I never played it.
MM1 - Looks good.
MM2 - Looks like they took everything out of MM1 that made it good.
MM3 - Looks like MM1 with better graphics.
MM4 - Looks like MM1 with better battles. But has a very cluttered menu.
MM5 - Gone 3-D with a better menu system.
MM6 - Ummmm..... Changed the whole format of the game to total 3-D......Daggerfall-ish.
I don't know looks like fun but doesn't have much going on. If someone can convince me it's worth playing I might give it a go. I really don't like spells and magic. I prefer brute force and hand to hand combat.
avatar
dreadcog: Lookin at videos. I never played it.
MM1 - Looks good.
MM2 - Looks like they took everything out of MM1 that made it good.
MM3 - Looks like MM1 with better graphics.
MM4 - Looks like MM1 with better battles. But has a very cluttered menu.
MM5 - Gone 3-D with a better menu system.
MM6 - Ummmm..... Changed the whole format of the game to total 3-D......Daggerfall-ish.
I don't know looks like fun but doesn't have much going on. If someone can convince me it's worth playing I might give it a go. I really don't like spells and magic. I prefer brute force and hand to hand combat.

Well, you can have a class that specializes in hand to hand/brute force tactics but the magic part of the game is necessary for some puzzles and ease of travel like the Flight spell in MM6 will allow you to fly above the terrain avoiding most battles. Also, the battles are all turn-based, so that in itself may not be your cup of tea.
avatar
JudasIscariot: Also, the battles are all turn-based, so that in itself may not be your cup of tea.

But its definetly my cup of tea so MM was instabuy for me :P
avatar
JudasIscariot: Well, you can have a class that specializes in hand to hand/brute force tactics but the magic part of the game is necessary for some puzzles and ease of travel like the Flight spell in MM6 will allow you to fly above the terrain avoiding most battles. Also, the battles are all turn-based, so that in itself may not be your cup of tea.

Cool, yeah, I can understand wanting to have some magic skills like healing but not to a ludicrous point, for a fighter of some type. Why would you want to avoid battles?
I'm okay with turn based battles as long as the computer isn't cheating to win.
avatar
dreadcog: Cool, yeah, I can understand wanting to have some magic skills like healing but not to a ludicrous point, for a fighter of some type.

In the M&M games, you control a party of four characters (but you probably know that already), which means you can have three warriors and a cleric (for the healing).
avatar
DrIstvaan: In the M&M games, you control a party of four characters (but you probably know that already), which means you can have three warriors and a cleric (for the healing).

Yep, I figured the 4 member team. But there's no mixing classes? For example say half warrior half mage.
avatar
JudasIscariot: Well, you can have a class that specializes in hand to hand/brute force tactics but the magic part of the game is necessary for some puzzles and ease of travel like the Flight spell in MM6 will allow you to fly above the terrain avoiding most battles. Also, the battles are all turn-based, so that in itself may not be your cup of tea.
avatar
dreadcog: Cool, yeah, I can understand wanting to have some magic skills like healing but not to a ludicrous point, for a fighter of some type. Why would you want to avoid battles?
I'm okay with turn based battles as long as the computer isn't cheating to win.

The Flight spell is required in order to reach some locations in MM6, not sure about the earlier games because I haven't played them. The computer usually doesn't cheat in a turn-based game as much as it would in, say, a real-time game. The turn-based here is not of the Final Fantasy-style where if you tarry for a bit your turn gets taken away from you. Theoretically, you can have the computer waiting for you to finish your turn in the battle forever...
avatar
JudasIscariot: Also, the battles are all turn-based, so that in itself may not be your cup of tea.
avatar
Bolek: But its definetly my cup of tea so MM was instabuy for me :P

My cup of tea as well...once I have fundage, that is the first game I am buying :D.
Post edited September 03, 2009 by JudasIscariot
avatar
JudasIscariot: The turn-based here is not of the Final Fantasy-style where if you tarry for a bit your turn gets taken away from you. Theoretically, you can have the computer waiting for you to finish your turn in the battle forever...

I'm sold. Funny things is the only FF I liked was X because it was properly turn based. I hate being rushed in an RPG.
avatar
JudasIscariot: The turn-based here is not of the Final Fantasy-style where if you tarry for a bit your turn gets taken away from you. Theoretically, you can have the computer waiting for you to finish your turn in the battle forever...
avatar
Delixe: I'm sold. Funny things is the only FF I liked was X because it was properly turn based. I hate being rushed in an RPG.
actually, you can turn that off in all of the final fantasy games.
Really? I dont remember having that option in 7 or 8. I remember trying to play them but was put off by the constant timer.
You couldn't really make them 100% turn based, however you could change the setting to "wait" instead of "active" timer. This would cause all the timers to pause while you made choices about which item to use or which spell to cast and on who. It wouldn't stop them while you decided on the four main options fight, ability, magic, item though. Leaving the courses on that menu while you walked away would getting you killed fast.
avatar
Delixe: Really? I dont remember having that option in 7 or 8. I remember trying to play them but was put off by the constant timer.
Post edited September 03, 2009 by vectorquantity