Kunovski: and I'm kind of confused, AitD camera is pointed at some areas the player goes through, Tomb Raider had a camera stuck behind Lara's back... how is this similar?
Catshade: TR also has the 'tank' control (left/right = rotate, forward = the character moves the direction he's currently looking at).
well, you could say the same thing about the first Wolfenstein for example :) (I'm sorry if I don't remember right and it had strafing) but bansama is probably looking for some console-like control system, where you push "up" and the character goes up the screen no matter what ;) still, I had no problem with "tank" control, it suits these games perfectly...